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Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
Rafique, Wajid; Dou, Wanchun; Hussain, Khalid; Ahmed, Khurshid – Online Learning, 2020
Modern internet technologies have revolutionized traditional education by providing flexible and resourceful e-learning opportunities in all fields of life. Programming is an integral part of the undergraduate curriculum in computer sciences where an adequate level of programming expertise is expected from the graduates. In this paper, we explore…
Descriptors: Programming, Expertise, Web Based Instruction, Electronic Learning
Serafini, Ellen J. – Studies in Second Language Learning and Teaching, 2020
Drawing on theoretical insights from a complex dynamic systems framework, this work explores the ways that learner selves, as they relate to learning and using languages, manifest across different contexts and timescales and emerge in interaction with various factors. First, a broad overview of dynamically-oriented L2 motivation research is…
Descriptors: Self Concept, Second Language Learning, Systems Approach, Learning Motivation
College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education
A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
Choi, Naya; Kang, Sujeong; Sheo, Jiyeon – Education Sciences, 2020
In recent years, the ways in which to read English picture books to young children has become diverse in English as a foreign language (EFL) context. The present study examined the effect of parent-child interactions and digital pen use during English picture book reading in the child's interest in learning English. A total of 320 Korean mothers…
Descriptors: English (Second Language), Second Language Learning, Picture Books, Parent Child Relationship
Grey, Sarah; Jackson, Carrie – Canadian Modern Language Review, 2020
Linguistic self-confidence is an underlying factor in L2 motivation and positive L2 learning outcomes. However, few studies have investigated its hypothesized relationship to objective L2 learning outcomes or the relationship between self-confidence and cognitive and affective individual differences that influence L2 learning. In this study,…
Descriptors: Self Efficacy, Second Language Learning, Affective Behavior, Accuracy
Kartal, Seval Kula – International Journal of Progressive Education, 2020
One of the aims of the current study is to specify the model providing the best fit to the data among the exploratory, the bifactor exploratory and the confirmatory structural equation models. The study compares the three models based on the model data fit statistics and item parameter estimations (factor loadings, cross-loadings, factor…
Descriptors: Learning Motivation, Measures (Individuals), Undergraduate Students, Foreign Countries
Thorsen, Cecilia; Henry, Alastair; Cliffordson, Christina – International Journal of Bilingual Education and Bilingualism, 2020
In the L2 Motivational Self System (L2MSS) motivation is conceptualized to be generated by discomfort associated with the learner's experience of a discrepancy between their current L2 self, and their ideal L2 self. However, in the L2MSS model, this discrepancy is not operationalized. A questionnaire containing measures of current L2 selves was…
Descriptors: Learning Motivation, English (Second Language), Second Language Learning, Second Language Instruction
Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
Bhagat, Kaushal Kumar – Commonwealth of Learning, 2020
This report evaluates blended learning implementation at the Uganda Management Institute (UMI), Uganda. The study assessed the effectiveness of blended learning (BL) for participants' learning performance and their perceptions about BL. The sample of this study included 7 faculty members and 31 participants who enrolled for 5 blended courses…
Descriptors: Foreign Countries, Blended Learning, Program Implementation, Program Effectiveness
Stoimcheva-Kolarska, Desislava Lyubomirova – Online Submission, 2020
The overall objective of this study is to examine and analyze the impact of a relaxed and fun atmosphere on the second language learning. This is a mixed method research. It combines some parameters from qualitative and some from quantitative type of research. The children were divided into two groups: experimental and control group with 16…
Descriptors: Educational Environment, Second Language Learning, Game Based Learning, Instructional Effectiveness
Tiffany Dawn Cron – ProQuest LLC, 2020
The purpose of this qualitative single case study was to explore how online undergraduate students experience, understand, and engage in successful course completion at an online for-profit university in the United States. The Community of Inquiry (CoI) model that focuses on meaningful learning experiences provided the study's conceptual…
Descriptors: Undergraduate Students, Learner Engagement, Online Courses, Electronic Learning
Red'ko, Valeriy; Sorokina, Nataliia; Smovzhenko, Liudmiyla – Journal of Language and Linguistic Studies, 2021
The active acquisition of foreign language communication in different types of activities in accordance with the spheres, topics, and language input outlined by the current curriculum. Its implementation in the content of school foreign languages textbooks allows improving the academic process and directing it to competency-based principles. The…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Academic Language
Martyn, Julie-Anne; Woolcock, Ann – Australian Journal of Indigenous Education, 2021
Aboriginal and Torres Strait Islander health practitioners (Practitioners) have a broad scope of practice and play a pivotal role in addressing health disparities for Aboriginal and Torres Strait Islander people. Practitioners are required to maintain knowledge and skill levels to provide ongoing quality care. However, continuing education (CE)…
Descriptors: Foreign Countries, Indigenous Populations, Pacific Islanders, Educational Needs
Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development

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