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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Mustafa Senel; Nevra Han – Shanlax International Journal of Education, 2024
The aim of this study is to examine the views of preschool teachers in Turkey and Europe on eTwinning projects comparatively and to determine the extent to which teachers' experiences are similar and different. It is expected that the findings will motivate preschool teachers and administrators to develop eTwinning projects. In this study, case…
Descriptors: Foreign Countries, Preschool Teachers, Teacher Attitudes, Institutional Cooperation
Marielle Portaro – ProQuest LLC, 2024
Teacher education programs have a responsibility to prepare preservice teachers for the demands of teaching, including how to integrate educational technology into lessons. The purpose of this explanatory sequential mixed methods approach study is to understand the relationship between preservice teachers' self-efficacy for technology integration…
Descriptors: Student Teachers, Preservice Teacher Education, Self Efficacy, Student Teacher Attitudes
West Virginia Department of Education, 2024
This guidance provides support for the use of artificial intelligence (AI) across various roles in West Virginia PK-12 schools, catering to the needs of superintendents, district staff, educators, and support staff. The guidance intends to focus on effectively and safely integrating AI, especially generative AI technologies, in classroom…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Role
Elfia Sukma; Syahrul Ramadhan; Inti Ikhlasani – South African Journal of Childhood Education, 2024
Background: The increased use of technology in education has prompted the investigation of innovative media that can support modern-era learning. Aim: This study aims to investigate elementary school teachers' perceptions, based on their years of experience, regarding the use of Nearpod as an innovative medium in flipped classrooms. Setting: The…
Descriptors: Foreign Countries, Educational Technology, Elementary School Teachers, Teacher Attitudes
Seok-Hyun Ga; Changmi Park; Hyun-Jung Cha; Chan-Jong Kim – IEEE Transactions on Learning Technologies, 2024
Data collection is crucial in securing evidence to support students' arguments during scientific inquiries. However, due to the high costs associated with equipping schools with various measurement devices, students are limited in the scope of their scientific inquiry. Arduino can be proposed as a solution to the lack of measurement devices in…
Descriptors: Science Teachers, Barriers, Difficulty Level, Educational Technology
Drea Aguirre; Luke Mund; Britney Hermosillo – Learning Professional, 2024
With the ever-expanding role of technology in schools, many teachers have participated in one-time, stand-alone workshops to learn how to use a new program, app, or other tool. While that may provide a helpful introduction to the basics and highlight inspirational examples of what the tool can do, it doesn't often translate into teachers applying…
Descriptors: Public Schools, Faculty Development, Educational Technology, Courses
Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
Patrick Jost; Elias Berchtold; Sebastian Rangger – International Association for Development of the Information Society, 2024
One of the world's most famous pyramids is not located in Egypt but is on a music album cover by the band Pink Floyd. However, not a pyramid but a prism, the iconic image of a beam of light turning into a rainbow is a powerful symbol that captures the complexities of colour perception across cultures and individuals. This study examines how…
Descriptors: Color, Visual Discrimination, Visual Perception, Discrimination Learning
Melinda D. Nadler – ProQuest LLC, 2024
This qualitative phenomenological study examines faculty perceptions of generative AI in the social sciences and humanities in the United States. As generative artificial intelligence (AI) tools become more widely available on higher education campuses, concerns have arisen about faculty's preparedness to manage and address the use of these…
Descriptors: Teacher Attitudes, Artificial Intelligence, Social Studies, Humanities
Runa Chatterjee – ProQuest LLC, 2024
The world of education faced an unprecedented challenge in the spring of 2020 when global pandemic forced schools to shut down and transform into remote education through digital platforms. However, when the schools started to reopen for face-to-face instruction post-COVID, instead of returning to the familiarity of traditional classrooms, the…
Descriptors: Teacher Attitudes, Blended Learning, Learner Engagement, COVID-19
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
Sana Lamtara; Abdelmajid Bouziane – International Journal of Educational Leadership and Management, 2024
The COVID-19 pandemic brought about a profound shift in education, underscoring the urgent need for the integration of Information and Communication Technology (ICT) in learning environments. This study investigates the teachers' perspectives about the role of educational leaders in introducing and sustaining the use of technologies almost three…
Descriptors: Foreign Countries, Educational Technology, Teacher Attitudes, Leadership Responsibility

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