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Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction
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Kosmas, Panagiotis – Research-publishing.net, 2021
Embodied Learning (EL) is now an emerging teaching paradigm that takes into consideration the impact of bodily movements into the learning process. This paradigm, in combination with movement-based technologies, provides strategies and methods for delivering a more engaged and interactive lesson. Following previous empirical evidence, this study…
Descriptors: Second Language Learning, Second Language Instruction, Elementary School Teachers, Learning Processes
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Frederik Cornillie; Judith Buendgens-Kosten; Shannon Sauro; Joeri Van der Veken – CALICO Journal, 2021
In the digital wilds, thriving storytelling practices (often in transcultural and multilingual contexts) share with Maker culture a belief in learning through doing, bricolage, collaboration, and playfulness. Key examples are fanfiction, a form of creative writing that transforms popular media in some way, and interactive fiction, a form of…
Descriptors: Collaborative Writing, Story Telling, Fiction, Multilingualism
Christian D. Pirlet – ProQuest LLC, 2021
Social studies teachers are consistently looking for new avenues to motivate learners. To facilitate this process, simulations and roleplaying have garnered considerable attention. However, game-based simulations have received little consideration in social studies classrooms. Through game-based simulations, teachers can create sophisticated…
Descriptors: Teaching Methods, Game Based Learning, Economics Education, Rural Schools
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Angelo, Thomas A. – New Directions for Teaching and Learning, 2017
This chapter applies John Keller's MVP model and, specifically, adapts the ARCS-V components of that model--defined and described in Chapter 1 of this issue of "New Directions for Teaching and Learning"--as a frame for exploring practical, research-based assessment, and feedback strategies and tools teachers can use to help students…
Descriptors: Models, Instructional Design, Teaching Methods, Learning Processes
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Tyler, Mark; De George-Walker, Linda; Simic, Veronika – Studies in the Education of Adults, 2020
Older adults' engagement with information communication technology (ICT) can enhance their wellbeing and quality of life. However, older adults continue to lag behind their younger cohorts' ICT use, and many remain unconnected. While policy and strategy has tended to focus on the need to equip older adults with technology skills and improve their…
Descriptors: Adult Education, Well Being, Information Technology, Quality of Life
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Abdullah, Norillah; Hassan, Sharifah Sariah Syed; Abdelmagid, Mohamed; Ali, Siti Nazilah Mat – Dinamika Ilmu, 2020
A vast existing literature in educational research has been explored on Social Cognitive Theory (SCT) with the focus on addressing self-efficacy, self-regulation and social interactions in learning. This theory is used as a framework to predict behaviours and interventions. However, researchers have managed to comprehend and adopt the theory…
Descriptors: Educational Philosophy, Educational Research, Social Cognition, Self Efficacy
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Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
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Whitehead, Evangelin Arulselvi – Excellence in Education Journal, 2020
A variety of strategies and tools are used to assess students' learning on an ongoing basis in the context of everyday classroom experiences. Assessment information provides the foundation for decision making and planning for instruction and learning. This paper discusses about using Anecdotal Records as a tool to observe students' progress in the…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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Nadarajan, Shanthi; Hussain, Nurulhuzaiman; Mikeng, Damien – Indonesian Journal of English Language Teaching and Applied Linguistics, 2020
Second language learning motivation is often analyzed as a multidimensional construct involving learner's images of their individual selves and complex statistical measures. While many of these analysis have deepened understanding of various cognitive and affective factors influencing language learner behavior, research investigating the different…
Descriptors: Learning Motivation, Student Participation, English (Second Language), Second Language Instruction
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Daggöl, Gökçe – Participatory Educational Research, 2020
Language learning has become one of the needs of humans to maintain communication in the globalized world. However, it is not an isolated process and confined to linguistic skills. It gets affected by a lot of affective factors and learners' beliefs. One of these elements is undoubtedly academic motivation, which makes language learning a more…
Descriptors: Learning Motivation, Student Empowerment, Student Attitudes, High School Students
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Ehlers, Tim; Schwager, Robert – Education Economics, 2020
We present a theory explaining the impact of ability tracking on academic performance based on grading policies. Our model distinguishes between initial ability, which is mainly determined by parental background, and eagerness to learn. We show that achievements of low ability students may be higher in a comprehensive school system, even if there…
Descriptors: Academic Achievement, Academic Ability, Grading, Models
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Sevim-Cirak, Nese; Yildirim, Zahide – European Journal of Engineering Education, 2020
This phenomenological study investigates mining engineering students' game playing experiences for educational purposes and seeks to understand the essence of their experiences. In this study, three non-gamer and three-gamer mining engineering students were selected through a criterion sampling method, and then data were collected through in-depth…
Descriptors: Computer Simulation, Computer Games, Educational Games, Mining
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Xuan, Di; Ismail, Wail Muin; Zailani, Muhammad Azhar – International Journal of Language Education, 2020
This paper aims to clarify the concepts related to the use of social media usage and motivation and their effect on the learning of a new language. They have also investigated the relationship between these variables and determined the influence of motivation and SMU on the academic performance of the students. For this purpose, quantitative…
Descriptors: Native Speakers, Semitic Languages, Second Language Learning, Learning Strategies
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Seven, Mehmet Ali – African Educational Research Journal, 2020
People have several different reasons to learn a foreign language; people often learn a language for practical reasons while others have a particular love for the language and its people. Language teachers are often very aware of the career benefits that language proficiency can offer, but learning the language is just an abstract undertaking…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Teaching Methods
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