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Lyon, Louise Ann; Denner, Jill – ACM Transactions on Computing Education, 2019
Community colleges play a large role in educating students who are historically underrepresented in computer science (CS), including women, Latino men, and Black men, as well as post-traditional (older or working) students. In spite of this, there is a dearth of research on the institutional factors that influence whether or not community college…
Descriptors: Community Colleges, Two Year College Students, Minority Group Students, Disproportionate Representation
Šablis, Aivars; Gonzalez-Huerta, Javier; Zabardast, Ehsan; Šmite, Darja – ACM Transactions on Computing Education, 2019
Global software engineering has changed the way software is developed today. To address the new challenges, many universities have launched specially tailored courses to train young professionals to work in globally distributed projects. However, a mere acknowledgment of the geographic, temporal, and cultural differences does not necessarily lead…
Descriptors: Toys, Teaching Methods, Learning Activities, Global Approach
Hauf, Lori Kay – ProQuest LLC, 2019
The landscape of teaching and learning has shifted in the last decade by the advent of web technologies, which enabled the emergence of Web 2.0 technologies. The advancement in Web 2.0 technologies has resulted in the creation of new web-based learning tools used in the modern classroom. This study reported the findings regarding how the Net…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Educational Technology, Online Courses
Hashlamoun, Nafeth Al; Daouk, Lina – International Association for Development of the Information Society, 2019
This research explores the experiences of using Computer-based Assessments (CBA) in teaching an introductory level class called Introduction to multimedia (CIS 1503). This course is the first multimedia course in the Computer and Information Systems (CIS) department that is running at a Higher Education Institute in the Middle East (HEIME). It…
Descriptors: Foreign Countries, Multimedia Materials, Computer Science Education, College Faculty
Baranova, Evgenia V.; Simonova, Irina V.; Bocharov, Mikhail I.; Zabolotnaia, Victoria V. – International Association for Development of the Information Society, 2019
The problem of development of algorithmic competence of students -- future Computer Science teachers as a component of information competence is investigated. The aim of the study is to identify the conditions for effective algorithmization and programming learning, involving a modular representation of the content, blended learning, allocated in…
Descriptors: Mathematics, Mathematics Skills, Skill Development, Computer Science Education
Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michalis – Journal of Learning Analytics, 2020
Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited understanding of how and when students learn best. This issue confines researchers to contextualize evidence-driven outcomes when…
Descriptors: Learning Analytics, Data Collection, Instructional Design, Learning Modalities
Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Baas, Marjon; Schuwer, Robert – Open Praxis, 2020
Extensive research has taken place over the years to examine the barriers of OER adoption, but little empirical studies has been undertaken to map the amount of OER reuse. The discussion around the actual use of OER, outside the context in which they were developed, remains ongoing. Previous studies have already shown that searching and evaluating…
Descriptors: Open Educational Resources, Higher Education, Adoption (Ideas), Media Adaptation
Shaw, Mia S.; Fields, Deborah A.; Kafai, Yasmin B. – Computer Science Education, 2020
Background and context: Promoting open-ended projects presents new opportunities and challenges for inclusive teaching in CS classrooms. While efforts have been made to develop inclusive curricula, little research has focused on ways teachers apply curricula in their classrooms to promote inclusion. Objective: To understand the challenges faced in…
Descriptors: Computer Science Education, Inclusion, High School Teachers, Electronic Learning
Türker, Pinar Mihci; Pala, Ferhat Kadir – Journal on School Educational Technology, 2020
The aim of this study is to investigate the computational thinking skills of secondary school students and their perceived self-efficacy related to block-based programming. The study group consists of 464 students attending 5, 6, 7, and 8 grades in a province located in the Central Anatolia region, Turkey. Data were collected by Computational…
Descriptors: Thinking Skills, Self Efficacy, Programming Languages, Secondary School Students
Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
Zhong, Baichang; Li, Tingting – Journal of Educational Computing Research, 2020
In Robotics Education (RE), the hands-on experience with troubleshooting problems is seen as a good catalyst to enhance the participants' problem-solving skills. Based on the pedagogical technique of collaborative learning and pair programming, pair learning is an emerging and potential method in RE, which means that students collaborate in pairs…
Descriptors: Robotics, Troubleshooting, Problem Solving, Teaching Methods
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving