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Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
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Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
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Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
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Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Education and Information Technologies, 2017
High failure and drop-out rates from introductory programming courses continue to be of significant concern to computer science disciplines despite extensive research attempting to address the issue. In this study, we include the three entities of the didactic triangle, instructors, students and curriculum, to explore the learning difficulties…
Descriptors: Programming, Barriers, Introductory Courses, Student Attitudes
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Ashcraft, Catherine; Eger, Elizabeth K.; Scott, Kimberly A. – Anthropology & Education Quarterly, 2017
Drawing from our two-year ethnography, we juxtapose the experiences of two cohorts in one culturally responsive computing program, examining how the program fostered girls' emerging identities as technosocial change agents. In presenting this in-depth and up-close exploration, we simultaneously identify conditions that both facilitated and limited…
Descriptors: Ethnography, Change Agents, Culturally Relevant Education, Anthropology
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Howard, Cynthia; Di Eugenio, Barbara; Jordan, Pamela; Katz, Sandra – Cognitive Science, 2017
Peer interaction has been found to be conducive to learning in many settings. Knowledge co-construction (KCC) has been proposed as one explanatory mechanism. However, KCC is a theoretical construct that is too abstract to guide the development of instructional software that can support peer interaction. In this study, we present an extensive…
Descriptors: Interaction, Peer Relationship, Cooperative Learning, Problem Solving
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Xia, Belle Selene; Liitiäinen, Elia – European Journal of Engineering Education, 2017
The benefits of using online exercises have been analysed in terms of distance learning, automatic assessment and self-regulated learning. In this study, we have not found a direct proportional relationship between student performance in the course exercises that use online technologies and the exam grades. We see that the average submission rate…
Descriptors: Computer Science Education, Electronic Learning, Programming, Academic Achievement
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Petkova, Olga – Information Systems Education Journal, 2017
The paper explores relevant past research on service-learning in Information Systems courses since 2000. One of the conclusions from this is that most of the publications are not founded on specific theoretical models and are mainly about sharing instructor or student experiences. Then several theoretical frameworks from Education and other…
Descriptors: Student Experience, Service Learning, Information Systems, Computer Science Education
Green, Nicholas – ProQuest LLC, 2017
Worked-out examples are a common teaching strategy that aids learners in understanding concepts by use of step-by-step instruction. Literature has shown that they can be extremely beneficial, with a large body of material showing they can provide benefits over regular problem solving alone. This research looks into the viability of using this…
Descriptors: Computer Science Education, Intelligent Tutoring Systems, Teaching Methods, Units of Study
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Hinds, Matthew; Baghaei, Nilufar; Ragon, Pedrito; Lambert, Jonathon; Rajakaruna, Tharindu; Houghton, Travers; Dacey, Simon – International Association for Development of the Information Society, 2017
Programming promotes critical thinking, problem solving and analytic skills through creating solutions that can solve everyday problems. However, learning programming can be a daunting experience for a lot of students. "RunJumpCode" is an educational 2D platformer video game, designed and developed in Unity, to teach players the…
Descriptors: Educational Games, Video Games, Computer Science Education, Programming
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Niess, Margaret L.; Rooker, Terry – AERA Online Paper Repository, 2017
After designing an online Computer Science post-baccalaureate degree program, this study was undertaken to inform the redesign of an introductory computer science course in a student-centered, problem-based learning approach. The research team proposed a weekly/unit learning trajectory, outlining "an ordered network of experiences students…
Descriptors: Student Centered Learning, Problem Based Learning, Computer Science Education, Online Courses
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Puertas, Eloi – Journal of Technology and Science Education, 2022
During the past COVID pandemic crisis, teachers of any level must adapt their teaching methodologies to an online learning environment. One of the fears most aspects was the course assessment. Nonetheless, a lot of teachers were attracted to using new tools, that previously exists on their online platforms. In Universitat de Barcelona learning was…
Descriptors: COVID-19, Pandemics, Engineering Education, Foreign Countries
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McGee, Ebony O.; Jett, Christopher C.; White, Devin T. – Journal of Diversity in Higher Education, 2022
Black engineering and computing faculty face a host of racialized professional barriers, yet some do assume positions in university administration. Black engineering and computing faculty who transition into administrators are dual science, technology, engineering, and mathematics trailblazers, in their disciplines and in university leadership…
Descriptors: College Faculty, Blacks, African Americans, Engineering Education
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