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Thurber, Derek – Current Issues in Education, 2021
While our understanding of how we learn has grown exponentially, our knowledge of how to incorporate these ideas when designing instruction has not. This paper proposes a new framework for designing learning experiences which build on existing instructional design models but also incorporates a deep understanding of humans, how we learn, what…
Descriptors: Learning Experience, Technology Integration, Technology Uses in Education, Educational Technology
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West, Richard E.; Pfleger, Isaac – Educational Media and Technology Yearbook, 2021
The field of educational technology has a rich history of scholarly research incorporating a wide variety of methods, spanning both qualitative and quantitative paradigms, that has been published in an even wider collection of journals. Because our discipline integrates with other disciplines as a "meta" field, publication data is…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Periodicals
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Keith Devlin – ZDM: Mathematics Education, 2021
The paper describes an implementation of research done over several years, by me and in some cases others, at Stanford University and elsewhere. The implementation comprised the design, building, testing, and marketing of a digital educational technology platform to provide a supplementary tool for explorative mathematics learning and assessment.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Marketing
Ebru Erbilgin – ProQuest LLC, 2021
The problem that inspired this study is that Turkish students' mathematics rankings on global exams such as The Program for the International Students Assessment (PISA) and Trends in International Mathematics and Science Study (TIMMS) had been below the average for many years, a problem that may have rooted in children's early experiences with…
Descriptors: Foreign Countries, Programming, Mathematics Achievement, Preschool Children
Paul Marks – ProQuest LLC, 2021
Recent studies have indicated that gamification, the process of using game-like elements in nongame situations, increases student engagement and comprehension. The problem was that little is known about the extent to which digital elements of gamification are being used to help engage students in high school classes in Alaska. The purpose of this…
Descriptors: High School Teachers, Gamification, Learner Engagement, Teaching Methods
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Stephanie Devine; Cynthia Massey; Kathryn L. Haughney – Exceptionality, 2024
Although applications (apps) for technology-based self-monitoring have received little attention in the literature for college-level students with intellectual disability (ID) in inclusive postsecondary education (IPSE) programs at institutions of higher education, novel tools regularly arrive and are applied within current support structures.…
Descriptors: College Students, Students with Disabilities, Intellectual Disability, Postsecondary Education
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Ana M Ferrero; María Álvarez Sainz – E-Learning and Digital Media, 2024
Information and Communication Technologies (ICTs) have generated a global revolution and forced to rethink and redefine basic paradigms of the teaching learning process such as where and how does learning happen? How to develop new study environments? And what role must teachers play? Literature shows that in education ICTs facilitate efficient…
Descriptors: Student Attitudes, In Person Learning, Information Technology, Computer Mediated Communication
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Marice Kelly Jackson – Technology, Knowledge and Learning, 2024
Faculty members play a valuable role in the reputation of higher education institutions and adult learners' academic success. It is imperative for faculty members to be adept at using the institution's learning management system to maintain their instructional materials and teach using a technological system. The purpose of this study was to…
Descriptors: Informal Education, Learning Experience, Learning Management Systems, College Faculty
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Mahalli; Khalimatus Sadiyah; Aliva Rosdiana – Journal of Education and Learning, 2024
Islamic University of Nahdlatul Ulama (UNISNU) Jepara has been implementing hybrid learning which combines face-to-face and online learning for several years. This research investigated how hybrid learning is implemented in teaching and learning and how the facility is provided by institution to support the success of the hybrid learning…
Descriptors: Foreign Countries, Blended Learning, Educational Technology, In Person Learning
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Maria Klar; Josef Buchner; Michael Kerres – Open Education Studies, 2024
Metacognitive activities are reported to improve learning but prompts to support metacognition have only been investigated with mixed results. In the present study, metacognitive prompts for confidence judgments were implemented in a learning platform to provide more insights into their effectiveness and their limits. Comparing the prompted group…
Descriptors: Metacognition, Prompting, Self Management, Performance
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Melike Sule Yildiza; Yavuz Yaman – Journal of Learning and Teaching in Digital Age, 2024
The aim of this study is to investigate the effect of digital gamification-based instruction on the attitudes towards mathematics and anxiety of seventh-grade gifted students in the "Equation and Equation" unit. In this study, pretest-posttest unbalanced group experimental design was used. The study was conducted in the 2022-2023…
Descriptors: Gamification, Computer Games, Student Attitudes, Mathematics Anxiety
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Smangele Mkhwanazi; Alet Moll – Educational Review, 2024
The article presents the narratives of two academics with mobility impairments who work in the largest open distance learning higher education institution in South Africa. We share our experiences as we navigate through the COVID-19 pandemic and reflect on this phase. For many people, life will never be the same after this pandemic; people have…
Descriptors: Foreign Countries, Physical Disabilities, Distance Education, Open Education
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Leif Sundberg; Jonny Holmström – Journal of Information Systems Education, 2024
With recent advances in artificial intelligence (AI), machine learning (ML) has been identified as particularly useful for organizations seeking to create value from data. However, as ML is commonly associated with technical professions, such as computer science and engineering, incorporating training in the use of ML into non-technical…
Descriptors: Artificial Intelligence, Conventional Instruction, Data Collection, Models
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Punya Mishra; Nicole Oster; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article reflects on the transformative nature of generative AI (GenAI) tools for teaching and teacher education, both reflecting on current innovation and consider future potentials and challenges. In that sense, we aim to position the field of education going forward with the implications of new technologies like GenAI for education…
Descriptors: Educational Research, Artificial Intelligence, Knowledge Base for Teaching, Teacher Characteristics
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Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation
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