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Taylor, T. L. – American Journal of Play, 2018
In this excerpt from the author's new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," (Princeton University Press, 2018), she discusses some of the work game live streamers undertake to convert their private play into public entertainment. She details the layers involved in a typical broadcast and argues that this…
Descriptors: Play, Video Games, Internet, Video Technology
Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
Chen, Cheryl Wei-yu – Literacy, 2021
The current study presents results from students' engagement of composing print essays and composing across modes on the same topic. It builds on the premise that print-based reading and writing should complement and coexist with multimodal pedagogy. A group of Taiwanese adolescent students were invited to complete one print essay and one…
Descriptors: Essays, Writing (Composition), Teaching Methods, Multiple Literacies
Magiera, Marta T.; Zambak, Vecihi S. – International Journal of STEM Education, 2021
Background: This paper contributes to current discussions about supporting prospective teachers (PSTs) in developing skills of noticing students' mathematical thinking. We draw attention to PSTs' initial noticing skills (prior to instruction focused on supporting noticing) as PSTs engage in analyzing written artifacts of student work and…
Descriptors: Preservice Teachers, Elementary Secondary Education, Attention, Generalization
Stull, Andrew T.; Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2021
This study explores the role of the instructor's face and eye gaze as social and attentional cues in promoting learning from a video lecture on kidney physiology. In a 2 × 2 between-subjects design, 133 college students were randomly assigned to a gaze behavior condition and a video whiteboard type condition. The instructor either shifted her gaze…
Descriptors: Human Body, Observation, Eye Movements, Attention
Lumpkin, Angela – College Student Journal, 2021
Faculty throughout the world abruptly adapted their instructional delivery approaches via technology during the spring, summer, and fall terms in 2020 due to the COVID-19 virus. While faculty used a variety of modalities to disseminate content, such as recorded lectures and online tests, many students who did not prefer online classes experienced…
Descriptors: Online Courses, Learner Engagement, College Instruction, Synchronous Communication
Günes, Canan – Digital Experiences in Mathematics Education, 2021
When two third-graders collaboratively manipulated a multi-modal, digital learning device called TouchTimes (hereafter, TT), that introduces multiplication through visual, tangible and symbolic means, their thinking about quantity shifted from being additive to being multiplicative. In this study, I examine the children's interactions around/with…
Descriptors: Multiplication, Thinking Skills, Mathematics Instruction, Teaching Methods
Bonafini, Fernanda Cesar; Lee, Younhee – TechTrends: Linking Research and Practice to Improve Learning, 2021
The increasing number of technological devices available in schools, aligned with curriculum guidance, set an expectation for mathematics teachers to incorporate these devices into their teaching. This qualitative study investigated prospective teachers' use of TPACK and mathematical action technologies as they created screencast video lessons…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Instruction, Instructional Effectiveness
Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2021
Universities around the world are incorporating online learning, often relying on videos (asynchronous multimedia). We systematically reviewed the effects of video on learning in higher education. We searched five databases using 27 keywords to find randomized trials that measured the learning effects of video among college students. We conducted…
Descriptors: Video Technology, Higher Education, Educational Research, Electronic Learning
Jones, Elizabeth V.; Shepler, Carrie G.; Evans, Michael J. – Journal of Chemical Education, 2021
The forced move to online learning in the arrival and persistence of the COVID-19 pandemic underscored the present lack of models for fully online general chemistry laboratory courses. While there exist a fair number of simulation platforms, video libraries, and one-off virtual experiments, a lack of complete general chemistry lab online courses…
Descriptors: Synchronous Communication, Online Courses, COVID-19, Pandemics
Fakhoury, Hana. M. A.; Fatoum, Hanaa A.; Aldeiry, MHD Amer; Alahmad, Hawazen; Enabi, Joud; Kayali, Sara; Bawahab, Yahya; Masuadi, Emad M.; Obeidat, Akef; Lumsden, Colin James – Biochemistry and Molecular Biology Education, 2021
The flipped classroom has gained prominence in higher education, but little has been written about its application in the Middle East. This study aimed to assess the feasibility, acceptability, and impact of flipping biochemistry classes in comparison to the traditional didactic program. The study was conducted on first-year medical students…
Descriptors: Foreign Countries, Flipped Classroom, Medical Education, Medical Students
de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Lee, Jihyang; So, Hyo-Jeong; Ha, Seunghye; Kim, Eunyoung; Park, Kyudong – Asia-Pacific Education Researcher, 2021
Recognizing learners' motivational problems in online remote learning, this study examined the patterns of learner's academic emotions and facial expressions detected in asynchronous video-based learning. The research questions of this are: (1) What are the patterns between facial expressions and negative emotions (i.e., boredom, confusion, and…
Descriptors: Psychological Patterns, Asynchronous Communication, Video Technology, Foreign Countries
Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
Tiernan, Peter – Digital Education Review, 2021
In an effort to explore digital literacy in practice, this paper investigates how students evaluate digital video for use in assignment work. Students sourced content for a written assignment from a selection of videos housed on an online repository and reflected on their choices. The study examines the key areas influencing the use and evaluation…
Descriptors: Educational Technology, Technological Literacy, Video Technology, Learning Experience

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