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Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
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Gal-Ezer, Judith; Trakhtenbrot, Mark – Computer Science Education, 2016
Reduction is one of the key techniques used for problem-solving in computer science. In particular, in the theory of computation and complexity (TCC), mapping and polynomial reductions are used for analysis of decidability and computational complexity of problems, including the core concept of NP-completeness. Reduction is a highly abstract…
Descriptors: Computer Science Education, Problem Solving, Computation, Difficulty Level
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Aleksic, Veljko; Ivanovic, Mirjana – Informatics in Education, 2016
Programming is one of the basic subjects in most informatics, computer science mathematics and technical faculties' curricula. Integrated overview of the models for teaching programming, problems in teaching and suggested solutions were presented in this paper. Research covered current state of 1019 programming subjects in 715 study programmes at…
Descriptors: Foreign Countries, Programming, Computer Science Education, Introductory Courses
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Saulnier, Bruce – Information Systems Education Journal, 2016
To more effectively meet the expectations of industry for entry-level IT employees, a case is made for the inclusion of writing throughout the Computer Information Systems (CIS) curriculum. "Writing Across the Curriculum" ("WAC") principles are explained, and it is opined that both Writing to Learn (WTL) and Writing in the…
Descriptors: Writing Across the Curriculum, Computer Science Education, Systems Analysis, Information Systems
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Price, Thomas W.; Dong, Yihuan; Barnes, Tiffany – International Educational Data Mining Society, 2016
Intelligent Tutoring Systems (ITSs) have shown success in the domain of programming, in part by providing customized hints and feedback to students. However, many popular novice programming environments still lack these intelligent features. This is due in part to their use of open-ended programming assignments, which are difficult to support with…
Descriptors: Intelligent Tutoring Systems, Programming, Data, Computer Science Education
Vieira, Camilo – ProQuest LLC, 2016
Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or…
Descriptors: Computation, Computer Science, Engineering Education, Case Studies
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Rowe, Elizabeth; Asbell-Clarke, Jodi; Almeda, Mia; Gasca, Santiago; Edwards, Teon; Bardar, Erin; Shute, Valerie; Ventura, Matthew – International Journal of Computer Science Education in Schools, 2021
The Inclusive Assessment of Computational Thinking (CT) designed for accessibility and learner variability was studied in over 50 classes in US schools (grades 3-8). The validation studies of IACT sampled thousands of students to establish IACT's construct and concurrent validity as well as test-retest reliability. IACT items for each CT practice…
Descriptors: Puzzles, Logical Thinking, Thinking Skills, Construct Validity
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Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
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Biddy, Quentin; Chakarov, Alexandra Gendreau; Bush, Jeffrey; Elliott, Colin Hennessy; Jacobs, Jennifer; Recker, Mimi; Sumner, Tamara; Penuel, William – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes a professional development (PD) model, the CT-Integration Cycle, that supports teachers in learning to integrate computational thinking (CT) and computer science principles into their middle school science and STEM instruction. The PD model outlined here includes collaborative design (codesign; Voogt et al., 2015) of…
Descriptors: Professional Development, Teacher Workshops, Summer Programs, Teacher Collaboration
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Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
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Moreno Sandoval, Cueponcaxochitl D.; Hernández Saca, David I.; Tefera, Adai A. – Urban Education, 2021
This article advocates for the intersectional rights of teachers and students of computer science (CS) and special education (SPE) in urban education. Using an intersectional nepantla lens, we propose that CS education be accessible to all SPE teachers and students with dis/abilities. We argue for a focus on social-emotional intersectional rights…
Descriptors: Teacher Rights, Student Rights, Computer Science Education, Special Education
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Ruenphongphun, Prarichart; Sukkamart, Aukkapong; Pimdee, Paitoon – World Journal on Educational Technology: Current Issues, 2021
From the study's initial qualitative analysis, 10 latent variables and 22 indicators concerning digital citizenship skills (DCS) were used in a questionnaire on a sample of 506 Thai Business Computer Programme undergraduate students attending one of six regional Thai Rajabhat Universities. Goodness-of-fit and descriptive statistical analysis…
Descriptors: Undergraduate Students, Citizenship Education, Business Administration Education, Student Attitudes
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Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
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Dickson, Kevin; Johnston, Nick; McMillan, Heather; Schwieger, Dana; Stovall, Steven – Information Systems Education Journal, 2021
The evolving landscape of higher education has forced many institutions to reorganize, remove administrative layers, and subsequently, reexamine criteria and processes. In particular, efforts to consolidate and combine departments has prompted a need to explore options for a systematic and objective framework for evaluating performance. This paper…
Descriptors: Tenure, Faculty Promotion, Higher Education, College Faculty
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Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
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