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Hannah Thompson; Jiling Liu – Strategies: A Journal for Physical and Sport Educators, 2024
This article introduces a unique application, ClassDojo, that can be easily used in elementary classrooms, including physical education classes. Specifically, it describes the three features that are most relevant to class management, assessment, and communication in physical education. This application can enrich physical educators' repertoire of…
Descriptors: Elementary Education, Physical Education, Computer Software, Handheld Devices
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Jing Chen; Nur Azlina Mohamed Mokmin – Education and Information Technologies, 2024
In visual arts education, understanding abstract concepts and intricate symbolism is crucial for appreciating traditional art. However, traditional teaching methods often fail to facilitate students' grasp of these ideas, resulting in reduced engagement and inefficient learning. To overcome this, our study integrates Augmented Reality (AR)…
Descriptors: Elementary School Students, Cognitive Processes, Visual Arts, Art Education
Johannes König; Sandra Heine; Daniela Jäger-Biela; Martin Rothland – European Journal of Teacher Education, 2024
The paper applies a scoping review of k = 16 empirical studies from nine countries and three continents that aim at an empirical investigation of teachers' ICT integration in lesson plans as part of their professional competence. We summarise the results into four sections: conceptualisations, study design, measurement instruments, and key…
Descriptors: Lesson Plans, Competence, Information Technology, Teacher Competencies
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Meryem Konu-Kadirhanogullari; Seda Vural-Aydin – Journal of Theoretical Educational Science, 2024
The aim of this research is to examine the effects of technology-supported drama method applications on students' academic achievements regarding the central nervous system and their attitudes towards biology. In the research, quasi-experimental design with pre-test post-test control group, one of the quantitative research methods, was used. The…
Descriptors: Drama, Educational Technology, Technology Uses in Education, Science Instruction
Linda Castañeda; Victoria I. Marín; Daniel Villar-Onrubia – Educational Technology Research and Development, 2024
Technology-mediated interactions and datafication are increasingly central in contemporary social dynamics and institutions, including teaching and learning processes. In order to fully understand the complex entanglements of human and non-human actants that emerge in postdigital education, it is essential to imagine new methodological approaches…
Descriptors: Learning Activities, Topology, Learning Processes, Technology Uses in Education
Patricia Diaz; Stefan Hrastinski; Per Norström – Education and Information Technologies, 2024
The interest in blended synchronous learning environments has increased dramatically since the COVID-19 pandemic. However, a key challenge is how to simultaneously encourage online and onsite student participation. Response systems have been found to stimulate student participation in classroom and online education settings. This study…
Descriptors: Synchronous Communication, Online Courses, In Person Learning, Blended Learning
Winnifred Wijnker; Arthur Bakker; Paul Drijvers – Technology, Knowledge and Learning, 2024
Interest is key to learning. Video is a promising tool for interest development in education, but professionals in education are in need of more theory-grounded guidance for production, selection, and use of videos. In previous studies, we developed and validated a model on film's interest raising mechanisms in educational contexts, called the…
Descriptors: Video Technology, Technology Uses in Education, Student Interests, Models
Nur Nabihah Mohamad Nizar; Hutkemri Zulnaidi; Annisaa Basar; Siti Zuraida Maaruf – Contemporary Educational Technology, 2024
The increasing prevalence of mobile augmented reality (MAR) has garnered attention in contemporary times. However, its application within educational settings remains largely untapped, primarily due to its predominant utilization in entertainment domains. MAR presents opportunities for augmenting learning experiences, fostering enhanced…
Descriptors: Foreign Countries, Preservice Teachers, Physical Environment, Simulated Environment
Mohammed A. E. Suliman; Wenlan Zhang; Kamal Abubker Abrahim Sleiman – Innovations in Education and Teaching International, 2024
This study set out to determine what variables led students to choose mobile learning during COVID-19 and to study the direct impact of the perceived fear of COVID-19 (PCF) on undergraduate learners' intentions to adopt m-learning in developing countries such as Sudan. It utilizes the Technology Acceptance Model (TAM) as a foundation and uses PCF…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Rapelang Rabana – Childhood Education, 2024
Educational technology can transform learning in the Global South by providing access to quality resources and interactive tools, bridging educational gaps and empowering students with skills for a brighter future. Imagine Worldwide's goal is to solve the literacy and numeracy crisis for millions of children across Sub-Saharan Africa. They provide…
Descriptors: Foreign Countries, Developing Nations, Literacy, Numeracy
Zack T. Gray – ProQuest LLC, 2024
This dissertation investigates the multifaceted connection between technology-enhanced learning (TEL) and student engagement, with a specific emphasis on student perceptions, attitudes, and distractions associated with technology usage in the classroom. Recognizing the increasing prevalence of technology in educational settings, this study seeks…
Descriptors: Technology Integration, Technology Uses in Education, Radiology, Learner Engagement
Antti Saari; Mathias Decuypere – Journal of Education Policy, 2024
The study of topological policy cultures highlights a tendency in policy spaces to undo the effects of topographical and cultural distances and differences. In contemporary education policy trends, such traits are present in the attempts to reimagine classroom spaces. A case in point is Future Classroom Lab (FCL), a physical classroom concept…
Descriptors: Foreign Countries, Topography, School Space, Space Utilization
Branko Andic; Mirjana Maricic; Robert Weinhandl; Filiz Mumcu; Eva Schmidthaler; Zsolt Lavicza – Education and Information Technologies, 2024
Research into teachers' concepts and changes over time in digital technologies is crucial for gaining insights into the factors that shape teachers' concepts of technologies and influence their use in the classroom. Numerous studies have indicated that the use of 3D modelling and printing (3DMP) contributes to the modernization of teaching and the…
Descriptors: Secondary School Teachers, Longitudinal Studies, Teacher Characteristics, Knowledge Level

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