Publication Date
| In 2026 | 0 |
| Since 2025 | 397 |
| Since 2022 (last 5 years) | 1831 |
| Since 2017 (last 10 years) | 3654 |
| Since 2007 (last 20 years) | 5337 |
Descriptor
Source
Author
| Barnes, Tiffany | 21 |
| Armoni, Michal | 15 |
| Gal-Ezer, Judith | 15 |
| Yadav, Aman | 15 |
| Malmi, Lauri | 14 |
| Soh, Leen-Kiat | 14 |
| Xinogalos, Stelios | 14 |
| Frydenberg, Mark | 12 |
| Laakso, Mikko-Jussi | 12 |
| Hazzan, Orit | 11 |
| Hunter, Beverly | 11 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 500 |
| Teachers | 313 |
| Researchers | 98 |
| Policymakers | 67 |
| Administrators | 48 |
| Students | 45 |
| Parents | 6 |
| Community | 5 |
| Media Staff | 5 |
| Support Staff | 1 |
Location
| Turkey | 231 |
| Australia | 144 |
| United Kingdom | 124 |
| Taiwan | 107 |
| China | 101 |
| Canada | 97 |
| California | 96 |
| Germany | 78 |
| Spain | 77 |
| Finland | 69 |
| Greece | 66 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 1 |
Karabulut Coskun, Burcu; Askin Tekkol, Ilkay – Online Submission, 2018
The purpose of this study is to examine the conceptual framework of the changes in the curriculums of the Information Technologies course, which was started in 2006 and redeveloped in 2012 and 2018. These three curricula approved and implemented by the Board of Education within the Ministry of National Education in the survey will be examined by…
Descriptors: Information Technology, Computer Science Education, Curriculum Implementation, Curriculum Evaluation
Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michalis – Journal of Learning Analytics, 2020
Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited understanding of how and when students learn best. This issue confines researchers to contextualize evidence-driven outcomes when…
Descriptors: Learning Analytics, Data Collection, Instructional Design, Learning Modalities
Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Baas, Marjon; Schuwer, Robert – Open Praxis, 2020
Extensive research has taken place over the years to examine the barriers of OER adoption, but little empirical studies has been undertaken to map the amount of OER reuse. The discussion around the actual use of OER, outside the context in which they were developed, remains ongoing. Previous studies have already shown that searching and evaluating…
Descriptors: Open Educational Resources, Higher Education, Adoption (Ideas), Media Adaptation
Shaw, Mia S.; Fields, Deborah A.; Kafai, Yasmin B. – Computer Science Education, 2020
Background and context: Promoting open-ended projects presents new opportunities and challenges for inclusive teaching in CS classrooms. While efforts have been made to develop inclusive curricula, little research has focused on ways teachers apply curricula in their classrooms to promote inclusion. Objective: To understand the challenges faced in…
Descriptors: Computer Science Education, Inclusion, High School Teachers, Electronic Learning
Türker, Pinar Mihci; Pala, Ferhat Kadir – Journal on School Educational Technology, 2020
The aim of this study is to investigate the computational thinking skills of secondary school students and their perceived self-efficacy related to block-based programming. The study group consists of 464 students attending 5, 6, 7, and 8 grades in a province located in the Central Anatolia region, Turkey. Data were collected by Computational…
Descriptors: Thinking Skills, Self Efficacy, Programming Languages, Secondary School Students
Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
Zhong, Baichang; Li, Tingting – Journal of Educational Computing Research, 2020
In Robotics Education (RE), the hands-on experience with troubleshooting problems is seen as a good catalyst to enhance the participants' problem-solving skills. Based on the pedagogical technique of collaborative learning and pair programming, pair learning is an emerging and potential method in RE, which means that students collaborate in pairs…
Descriptors: Robotics, Troubleshooting, Problem Solving, Teaching Methods
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction

Peer reviewed
Direct link
