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Zhu, Meina – Open Praxis, 2020
The Massachusetts Institute of Technology (MIT) OpenCourseWare (OCW) was launched in 2001. It is one of the earliest Open Educational Resources (OER). MIT OCW has published more than 2,400 courses which are available at no cost, the majority of which are STEM related. The purpose of this exploratory study was to examine the pedagogical strategies…
Descriptors: Teaching Methods, Instructional Effectiveness, STEM Education, Teacher Attitudes
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Smith, Sally; Hamilton, Margaret; Fabian, Khristin – Studies in Higher Education, 2020
This paper investigates computing students' entrepreneurial intentions, motivations, recognisable barriers and encouragements towards entrepreneurship, with a focus on gender. Two universities, one in Australia and one in the UK (n = 247), were used as locations for the research to consider two distinct contexts. In each university there were…
Descriptors: Gender Differences, Cross Cultural Studies, Entrepreneurship, Universities
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Moeller, Kathryn – Educational Researcher, 2020
Drawing on an integrative review of the literature on the privatization of education and an empirical case study of technology corporations in education, this article examines the corporate within the political economy of education. It argues that by analytically conceiving of corporations under the banner of the private sphere and,…
Descriptors: Privatization, Case Studies, Politics of Education, Commercialization
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
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Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2020
Adaptive Educational Hypermedia Systems (AEHS) play a crucial role in supporting adaptive learning and immensely outperform learner-control based systems. AEHS' page indexing and hyperspace rely mostly on navigation supports which provide the learners with a user-friendly interactive learning environment. Such AEHS features provide the systems…
Descriptors: Biology, Information Science, Technology Uses in Education, Hypermedia
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Hulshult, Andrea; Woods, David M. – Information Systems Education Journal, 2020
Agile is emerging as a new paradigm for organizations across a variety of industry sectors because Agile helps teams manage and adapt quickly to change. In order to provide our students with workforce ready skills and better performance in group projects, a regional campus Computer and Information Technology (CIT) department began implementing…
Descriptors: Information Technology, Educational Technology, Technology Uses in Education, Teamwork
Goldsmith, Lynn T.; Stanton, Jim; Reider, David – Education Development Center, Inc., 2020
This report presents results of Education Development Center's (EDC) "Building State Capacity for Leadership in K-12 Computer Science Education Summit." The Summit addressed the need for more strategic and systemic approaches to computer science (CS) education. The Summit was organized around four "pillars" -- key areas…
Descriptors: Capacity Building, Leadership, Elementary Secondary Education, Computer Science Education
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Abe, Kousuke; Tanaka, Tetsuo; Matsumoto, Kazunori – International Association for Development of the Information Society, 2020
The authors are developing and using a fill-in workbook system that allows faculty members to ascertain the attitude of all students to classes including students who are not active, and to improve lectures through well-timed and appropriate actions. In this paper, in order to help teachers improve lessons and teaching materials, and to help…
Descriptors: Student Attitudes, Educational Improvement, Instructional Materials, Learning Management Systems
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Christopher Sibona; Pourreza, Saba – Information Systems Education Journal, 2018
This study explores the difference between both active learning and lecturing to teach Scrum project management in a university setting. The goal was to understand if one approach results in higher perceived learning over the other. Additionally, lesson ordering was examined to determine student preference of lecturing prior to or after an active…
Descriptors: Active Learning, Lecture Method, Program Administration, Information Technology
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Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students
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Fees, Rachel E.; da Rosa, Jennifer A.; Durkin, Sarah S.; Murray, Mark M.; Moran, Angela L. – International Journal of Computer Science Education in Schools, 2018
The United States Naval Academy (USNA) STEM Center for Education and Outreach addresses an urgent Navy and national need for more young people to pursue careers in STEM fields through world-wide outreach to 17,000 students and 900 teachers per year. To achieve this mission, the STEM Center has developed a hands-on and inquiry-based methodology to…
Descriptors: Computer Science Education, STEM Education, Computer Security, Experiential Learning
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Havenga, Marietjie – African Journal of Research in Mathematics, Science and Technology Education, 2018
This research reports on second-year students who designed and developed an integrated C# programming and database project as one of the course outcomes in a problem-based environment. Project teamwork involved three key actions, namely cooperation, taking responsibility and dealing with dependencies. For these actions, several competencies were…
Descriptors: Problem Based Learning, Student Projects, Computer Science Education, Programming
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da Cruz Pinheiro, Fernando; Gresse von Wangenheim, Christiane; Missfeldt Filho, Raul – Informatics in Education, 2018
Diverse initiatives have emerged to popularize the teaching of computing in K-12 mainly through programming. This, however, may not cover other important core computing competencies, such as Software Engineering (SE). Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a…
Descriptors: Computer Software, Engineering, Computer Science Education, Elementary Secondary Education
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Ayalew, Yirsaw; Tshukudu, Ethel; Lefoane, Moemedi – African Journal of Research in Mathematics, Science and Technology Education, 2018
One of the challenges encountered in programming courses offered at first year level is high failure rate, which is a serious concern to lecturers and university management. To address the issue of high failure rate, it is important to have a clear understanding of the factors that may affect performance. This study investigates the effect of…
Descriptors: Foreign Countries, College Freshmen, Programming, Computer Science Education
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