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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Jordan M. Renna; Katelyn B. Sondereker; Christopher L. Cors; Sara N. Chaszeyka; Kristin N. Keenan; Michael R. Corigliano; Lindsey A. Milgrom; Jessica R. Onyak; Edward J. Hamad; Maureen E. Stabio – Anatomical Sciences Education, 2024
The reconstruction of two-dimensional (2D) slices to three-dimensional (3D) digital anatomical models requires technical skills and software that are becoming increasingly important to the modern anatomist, but these skills are rarely taught in undergraduate science classrooms. Furthermore, learning opportunities that allow students to…
Descriptors: Anatomy, Undergraduate Students, Science Instruction, Models
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Nirmal Chathuranga; Pasindu Dissanayake; Naduni Gunawardane – Education and Information Technologies, 2024
The purpose of this study is to determine the benefits of online learning among undergraduate students at a specific university and to investigate whether there are any differences in perception based on gender. A total of 477 participants completed structured questionnaires, and descriptive statistics were used to analyze the data. The…
Descriptors: Foreign Countries, Online Courses, Program Effectiveness, Undergraduate Students
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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
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Paul Atkinson; Tim Flanagan – Studies in Philosophy and Education, 2024
The digital humanities have developed in concert with online systems that increase the accessibility and speed of learning. Whereas previously students were immersed in the fluidity of campus life, they have become suspended and drawn-into various streams and currents of digital pedagogy, which articulate new forms of epistemological movement,…
Descriptors: Humanities, Electronic Learning, Educational Technology, Technology Uses in Education
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Xinguang Jiang; Jie Xu; Xianlong Xu – Education and Information Technologies, 2024
With the rapid development of digital technology, the current field of digital technology in vocational education around the world is ready to or has already entered the digital transformation stage. China, as an emerging force among developing countries, is diligently striving to catch up in this particular domain. As such, this study aspires for…
Descriptors: Foreign Countries, Vocational Education, Educational Technology, Technology Uses in Education
Sylena Marie Measles – ProQuest LLC, 2024
This qualitative, exploratory dissertation aimed to describe how accessibility, usability, and cognitive load experts explained and experienced the usability and accessibility aspects of the LT department's website pages, information, and digital links. A usability, accessibility, and cognitive load manual examination was conducted with four…
Descriptors: Usability, Access to Information, Cognitive Processes, Difficulty Level
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Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
Ricky Lam – Multilingual Matters, 2024
This book explains both the theory and practice of e-Portfolio pedagogy and assessment in second and foreign language classroom contexts. The author addresses how e-Portfolios can help instructors make the most of the challenges and opportunities by the continuation of online and blended classrooms in post-pandemic education, and how students…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Portfolio Assessment, Second Language Instruction
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Ademola Olatide Olaniyan; Afam Uzorka – International Journal of Technology in Education and Science, 2024
This study explores the function of leadership in supporting faculty professional development for technology integration in educational institutions. Key themes about the role of leadership in fostering successful technology integration were identified through qualitative analysis of semi-structured interviews with 125 participants, including…
Descriptors: Leadership, Role, Technology Integration, Faculty Development
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Watsatree Diteeyont; Boonrat Plangsorn; Suwito Eko Pramono; Barokah Isdaryanti; Angga Pandu Wijaya – Education and Information Technologies, 2024
In the contemporary educational milieu, blended learning (BL) has emerged as a pivotal modality, especially amidst the global shift towards digitalization. This research aimed to scrutinize the acceptance levels and influential factors of BL among administrators, teachers, and students within Thai primary education, employing the Technology…
Descriptors: Foreign Countries, Educational Technology, Blended Learning, Administrator Attitudes
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Jonathan Lynch; Herbert Thomas – Australian Journal of Environmental Education, 2024
Researchers across outdoor and environmental education (OEE) are drawing on relational ontologies to break down dualisms, human-centric thinking and challenge neoliberal education that focusses on outcomes and achievements. Digital technology has been seen as problematic in OEE because of its distracting qualities within notions of authentic…
Descriptors: Outdoor Education, Environmental Education, Educational Technology, Technology Uses in Education
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Stephanie D. Smith; Fayth Walbridge; Tiffany Harris; Mairin C. Cotter; Rachel Kaplan; Brittany Garza; Zachary Wilde; Arianna Delgadillo; Richard Mohn; Brad Dufrene – School Mental Health, 2024
The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By…
Descriptors: Classroom Techniques, Fidelity, Intervention, Technology Uses in Education
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Hagit Meishar-Tal – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper critically analyzes the potential impact of ChatGPT, a creative artificial intelligence tool, on learning and teaching, focusing on its impact on using writing assignments as a means of assessing knowledge. The paper examines the challenges this tool presents to learners and teachers in various aspects, including writing as a means of…
Descriptors: Artificial Intelligence, Educational Technology, Barriers, Writing (Composition)
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Suzhen Duan; Marisa Exter; Qing Li – TechTrends: Linking Research and Practice to Improve Learning, 2024
Preservice teachers' beliefs regarding technology integration significantly influence their future teaching practices. This qualitative study examines the beliefs and intentions of 51 preservice teachers within the context of technology integration in their envisioned teaching scenarios. Thematic analysis identified three primary themes. Firstly,…
Descriptors: Preservice Teachers, Student Attitudes, Beliefs, Technology Integration
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