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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Broatch, Jennifer E.; Dietrich, Suzanne; Goelman, Don – Journal of Statistics Education, 2019
Early exposure to data science skills, such as relational databases, is essential for students in statistics as well as many other disciplines in an increasingly data driven society. The goal of the presented pedagogy is to introduce undergraduate students to fundamental database concepts and to illuminate the connection between these database…
Descriptors: Statistics, Teaching Methods, Computer Software, Mathematics Instruction
Conejo, Ricardo; Barros, Beatriz; Bertoa, Manuel F. – IEEE Transactions on Learning Technologies, 2019
This paper presents an innovative method to tackle the automatic evaluation of programming assignments with an approach based on well-founded assessment theories (Classical Test Theory (CTT) and Item Response Theory (IRT)) instead of heuristic assessment as in other systems. CTT and/or IRT are used to grade the results of different items of…
Descriptors: Computer Assisted Testing, Grading, Programming, Item Response Theory
Sapounidis, Theodosios; Stamovlasis, Dimitrios; Demetriadis, Stavros – IEEE Transactions on Education, 2019
Contribution: Prior studies on tangible versus graphical user interfaces have reported controversial findings concerning children's preferences. This paper shows that their preference profiles in the domain of introductory programming are associated with gender and age for both interfaces. Background: The relevant literature mainly consists of…
Descriptors: Preferences, Profiles, Robotics, Introductory Courses
Suwanroj, Thamasan; Leekitchwatana, Punnee; Pimdee, Paitoon – Journal of Technology and Science Education, 2019
The purpose of this descriptive study was to apply 2nd order confirmatory factor analysis (CFA) and structural relationship models to identify the digital competency components essential to undergraduate students in Thai higher education institutions. The sample comprised 1,126 specialists in Information Technology, Computer Technology, Computer…
Descriptors: Technological Literacy, Undergraduate Students, Foreign Countries, Information Technology
Hjelsvold, Rune; Mishra, Deepti – ACM Transactions on Computing Education, 2019
Global software engineering (GSE) courses traditionally require cooperation between at least two universities so as to provide a distributed development environment to the students. In this study, we explore an alternative way to organize a global software engineering course where students work on open source software development (OSSD) projects…
Descriptors: Open Source Technology, Computer Software, Computer Science Education, Course Organization
Peters, Anne-Kathrin – ACM Transactions on Computing Education, 2019
This article concludes a longitudinal study with the broader aim to explore learner development as a long-term, social process. One goal has been to inform the endeavours of improving student engagement, retention, as well as under-representation of certain demographics in computing. Students of two computer science-related study programmes…
Descriptors: Computer Science Education, Engineering Education, Undergraduate Students, Student Participation
Angrave, Lawrence; Zhang, Zhilin; Henricks, Genevieve; Mahipal, Chirantan – Grantee Submission, 2019
Lecture material of a sophomore large-enrollment (N=271) system programming 15-week class was delivered solely online using a new video-based web platform. The platform provided accurate accessible transcriptions and captioning plus a custom text-searchable interface to rapidly find relevant video moments from the entire course. The system logged…
Descriptors: Outcomes of Education, Student Behavior, Learning Analytics, Video Technology
Isiaq, Sakirulai Olufemi; Jamil, Md Golam – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to explore the use of a simulator for teaching programming to foster student engagement and meaningful learning. Design/methodology/approach: An exploratory mixed-method research approach was adopted in a classroom-based environment at a UK university. A rich account of student engagement dimensions…
Descriptors: Learner Engagement, Mixed Methods Research, Universities, Programming
Ghilay, Yaron – Journal of Educational Technology, 2018
The aim of the study was to examine the effectiveness of a model called Video-Based Learning (VBL). VBL is designed to improve the learning of higher education courses, especially those based on activities performed on a computer screen, or learning related to the understanding of visual objects, such as formulas, equations, diagrams, etc. The…
Descriptors: Interactive Video, Higher Education, Student Attitudes, Foreign Countries
Lee, V. C. S.; Yu, Y. T.; Tang, C. M.; Wong, T. L.; Poon, C. K. – Journal of Computer Assisted Learning, 2018
Many students need assistance in debugging to achieve progress when they learn to write computer programs. Face-to-face interactions with individual students to give feedback on their programs, although definitely effective in facilitating their learning, are becoming difficult to achieve with ever-growing class sizes. This paper proposes a novel…
Descriptors: Computer Science Education, Programming, Computer Software, Feedback (Response)
Çakiroglu, Ünal; Öztürk, Mücahit – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article draws on a semester design study to evaluate the quality of an online from the point of e-learning. Adobe Connect web conferencing system was used as a delivery platform in an Introductory Programming course. The course content was specifically sequenced and elaborated in terms of elaboration theory (ET). Thirty pre-service computer…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Programming
Sheedy, Caroline – Practitioner Research in Higher Education, 2018
This work emanates from a previous study examining the experiences of male final year students in computing degree programmes that focused on their perceptions as students where they had few, if any, female classmates. This empirical work consisted of focus groups, with the findings outlined here drawn from two groups that were homogeneous with…
Descriptors: Student Experience, Males, Homogeneous Grouping, Higher Education
Cirak, Nese Sevim; Islim, Omer Faruk – Career and Technical Education Research, 2018
The Department of Computer Education and Instructional Technology (CEIT) was established under Faculties of Education with the aim of preparing computer teachers in Turkey. Computer teachers are responsible for both the teaching of technology to other teachers in addition to school students. This study was conducted in order to determine the…
Descriptors: Foreign Countries, Computer Science Education, Teacher Education Programs, Educational Technology
Bey, Anis; Jermann, Patrick; Dillenbourg, Pierre – Educational Technology & Society, 2018
Computer-graders have been in regular use in the context of MOOCs (Massive Open Online Courses). The automatic grading of programs presents an opportunity to assess and provide tailored feedback to large classes, while featuring at the same time a number of benefits like: immediate feedback, unlimited submissions, as well as low cost of feedback.…
Descriptors: Comparative Analysis, Online Courses, Feedback (Response), Foreign Countries

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