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Oguzhan Hazir; Richard Harris – Journal of Research in Special Educational Needs, 2025
This study investigates the extent to which inclusive practices are embedded in the Initial Teacher Training (ITT) programmes of primary education faculties in Türkiye. It seeks to examine the multiple factors that come together to influence the approaches used by teacher educators in different departments. Data were collected through…
Descriptors: Foreign Countries, Inclusion, Elementary School Teachers, Preservice Teachers
Feza Mehddi; Asma Shahid Kazi; Abira Ismat Butt – SAGE Open, 2025
Interest in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and design thinking has risen as a way to equip students with 21st century skills, needed to solve complex real-world problems. However, integrating STEAM based design thinking challenges in the classroom poses challenges for educators, particularly in areas such…
Descriptors: STEM Education, Art Education, Faculty Development, Teacher Attitudes
Hyo Jeong Shin; Christoph König; Frederic Robin; Andreas Frey; Kentaro Yamamoto – Journal of Educational Measurement, 2025
Many international large-scale assessments (ILSAs) have switched to multistage adaptive testing (MST) designs to improve measurement efficiency in measuring the skills of the heterogeneous populations around the world. In this context, previous literature has reported the acceptable level of model parameter recovery under the MST designs when the…
Descriptors: Robustness (Statistics), Item Response Theory, Adaptive Testing, Test Construction
Mary Quest – Journal of the Scholarship of Teaching and Learning, 2025
This case study examines online discussions using Activity Theory to understand the contributions of individuals to the process of socially constructing knowledge within groups. The Community of Inquiry model integrates social, cognitive, and teaching presence within online discussions. While it is recognized that each participant can contribute…
Descriptors: Teacher Student Relationship, Interpersonal Communication, Computer Mediated Communication, Online Courses
Ahmet Çelik; Selçuk Özdemir – Instructional Science: An International Journal of the Learning Sciences, 2025
Tinkering learning is a pedagogical strategy that emphasizes hands-on exploration, experimentation, and learning from mistakes in STEM education. It involves using personal fabrication tools, such as a 3D printer, to develop and improve ideas through interactive play. Design-based making activities have gained popularity in K-12 classrooms as they…
Descriptors: Elementary Secondary Education, STEM Education, Hands on Science, Experiential Learning
Cui Ping; Marloes Hendrickx; Ad Kleingeld; Sonja Rispens; Shakila Sewnarain Sukul; Ruurd Taconis – European Journal of Engineering Education, 2025
International teamwork skills are becoming more and more important for future engineers. Engineering projects with diverse students working towards solving an issue together could cultivate such skills. However, social exclusion may rise when faultlines emerge: dividing lines that split a group into relatively homogeneous subgroups. This study…
Descriptors: Foreign Countries, College Students, Engineering Education, Teamwork
Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Unyaparn Sinlapaninman; Wannatida Yonwilad – Educational Process: International Journal, 2025
Background/purpose: This study addresses challenges in graduate research supervision by developing and evaluating an AI chatbot research coaching system designed through Design Thinking and Educational Design Research. The research aimed to examine system usability, perceived value, and alignment between user experiences and original design…
Descriptors: Foreign Countries, Graduate Study, Artificial Intelligence, Coaching (Performance)
Andrea J. Sell; Angelina Garcia – Scholarship and Practice of Undergraduate Research, 2025
Students in the social sciences are increasingly engaged in research on sensitive topics; however, little is known about the protection they receive from risks that can arise from conducting this type of research. For example, students may experience vicarious trauma from analyzing sensitive data or face harassment from people who disagree with…
Descriptors: Undergraduate Students, Student Research, Research Training, Safety
Ying-Lien Lin; Wei-Tsong Wang; Shih-Ying Kuang – Journal of Computer Assisted Learning, 2025
Background: Visual metaphors (VMs) have gained significant attention from cognitive linguists for their ability to help learners understand linguistic structure. However, few studies have explored how incorporating a VM-supported instructional design can help instructors elucidate the abstract concepts of the business model canvas (BMC) to enhance…
Descriptors: Figurative Language, Visual Aids, Visual Learning, Instructional Design
Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
Freire, Fabián – Open Praxis, 2020
This exploratory case study analyzed the reported learning experiences among the multidisciplinary practitioners employed in the development of edX courses for a pioneering MOOC program targeted at Latin America and Caribbean. It applied work-based learning theory and activity theory to answer the question of whether and how a group of 20…
Descriptors: Workplace Learning, Online Courses, Foreign Countries, Learning Experience
Lester, G. Brooke – Teaching Theology & Religion, 2018
Games offer unique possibilities for learning, and text-based interactive fiction ("IF") in particular lends itself as a low barrier to entry for instructors and students wishing to build interactive narrative games. Understanding by Design provides a framework by which to determine the best possible places for instructor- and…
Descriptors: Fiction, Teaching Methods, Religious Education, Interaction
Bear, Stephen E.; Behson, Scott – Management Teaching Review, 2019
We present an experiential exercise to teach key principles of training design. Selected students participate in a self-learning cardiopulmonary resuscitation training program, CPR Anytime®, offered by the American Heart Association, while the rest of the class observes. The class then assesses the use of several training design principles in the…
Descriptors: First Aid, Experiential Learning, Educational Principles, Program Design
dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods

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