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Sian Bayne – Learning, Media and Technology, 2024
This paper uses Levitas's (2013) 'utopia as method' as a way to approach the histories of digital education and its utopian possibilities. The themes of emergence, openness and desire are woven through the three modes of Levitas's method. First, an archaeological analysis considers the relationship between digital education, lifelong learning and…
Descriptors: Educational Trends, Futures (of Society), Electronic Learning, Technology Uses in Education
Saja Wardat; Mohammed Akour – Smart Learning Environments, 2024
This research explores the key motivating factors that influence student engagement with wearable technology (WT) in teaching English to speakers of other languages (TESOL) education. The study employs a novel, integrated framework that merges elements from the established technology acceptance model (TAM), Flow Theory, and additional factors…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Instruction, Educational Technology
Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni – Journal of Education and e-Learning Research, 2024
The COVID-19 epidemic has impacted higher education institutions across the country by switching traditional teaching practices to online learning. The attitudes of students towards elearning are essential to research in order to determine the extent to which successful implementation of online learning. Thus, this research aims to evaluate the…
Descriptors: Electronic Learning, Student Attitudes, COVID-19, Pandemics
Widhiya Ninsiana; Linda Septiyana; Yeni Suprihatin – Journal of Education and Learning (EduLearn), 2024
The objective of this study is to introduce eco-literacy in early childhood and to look into the role of digital media in increasing children's awareness of eco-literacy in the era of society 5.0 on daily environmental issues. This study applied a literature review of various sources related to eco-literacy through digital media, especially…
Descriptors: Early Childhood Education, Environmental Education, Empathy, Conservation (Environment)
Joseph Baidoo; Kakoma Luneta – Journal of Education and e-Learning Research, 2024
This study investigates the impact of blended learning on the academic performance of grade 12 mathematics students with a focus on 3D trigonometry in comparison to traditional teaching methods. This research aims to understand the impact of technology on student outcomes influenced by the widespread use of technology in education. The study used…
Descriptors: Blended Learning, Grade 12, Mathematics Achievement, Teaching Methods
Fang Huang – Asia-Pacific Education Researcher, 2024
Given the inadequate empirical research on teachers' information literacy, this study examined Chinese university foreign language teachers' information literacy and explored factors that influence their information literacy. Analyses of data collected through questionnaires suggested university Chinese foreign language teachers perceived…
Descriptors: Foreign Countries, Language Teachers, Second Language Instruction, Information Literacy
How Young Children's Play Is Shaped through Common iPad Applications: A Study of 2 and 4-5 Year-Olds
Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
Neliswa Gqoli – Research in Social Sciences and Technology, 2024
The use of digital technologies is a fundamental part of being a university student. Hence, there is a growing interest in equipping students with the skills they need to thrive in a world that is full of technology and constantly changing. Moreover, the need to provide university students with the skills they need to succeed in a rapidly…
Descriptors: Rural Education, College Mathematics, Digital Literacy, Information Technology
Wietse de Vries; Germán Álvarez-Mendiola – Journal of Comparative and International Higher Education, 2024
This article analyzes how information and communication technology (ICT) has changed higher education in Mexico. While ICT has modified operations and working conditions in almost all sectors of the economy, its impact on higher education remained limited until 2019. In 2020, however, the COVID-19 pandemic led to its rapid adoption in most higher…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
Linxuan Zhao; Dragan Gaševic; Zachari Swiecki; Yuheng Li; Jionghao Lin; Lele Sha; Lixiang Yan; Riordan Alfredo; Xinyu Li; Roberto Martinez-Maldonado – British Journal of Educational Technology, 2024
Effective collaboration and teamwork skills are critical in high-risk sectors, as deficiencies in these areas can result in injuries and risk of death. To foster the growth of these vital skills, immersive learning spaces have been created to simulate real-world scenarios, enabling students to safely improve their teamwork abilities. In such…
Descriptors: Automation, Transcripts (Written Records), Coding, Teamwork
Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
Joseph Lobo; Francisco Gabriel Prevandos; Jem Cloyd Tanucan; Edi Setiawan – Journal of Learning for Development, 2024
Research shows that videoconferencing tools can be used for delivering high-quality instruction in real-time to a large number of students simultaneously during and even in the aftermath of the pandemic. However, there is a lack of data on how favourable it is among students, particularly in the Philippine setting, in the field of Physical…
Descriptors: Videoconferencing, Educational Technology, Physical Education, Student Attitudes
Kat Cain; Jo Coldwell-Neilson – Australasian Journal of Educational Technology, 2024
The impact of digital technologies on the ways people work, learn and live has been debated and researched for half a century. Digital literacy approaches have recurrently been the focus of educational and industry learning; however, current framings of digital literacy are not sufficient to support students' digital capability development, nor do…
Descriptors: Digital Literacy, Influence of Technology, Access to Computers, Access to Information
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education

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