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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
Maoyong Huang; Shuang Xu; Tengfei Guo; Yakun Ni; Yanzhen Xu – European Journal of Education, 2024
Entrepreneurship education is pivotal in augmenting entrepreneurial propensity among students in higher vocational institutions, facilitating the emergence of tangible innovative and entrepreneurial activities. However, research on the effects of various entrepreneurial education models on students' entrepreneurial intentions is limited. This…
Descriptors: Vocational Education, Undergraduate Students, Entrepreneurship, Business Administration Education
Daniel A. Tillman, Editor – Creativity Theory and Action in Education, 2024
Collectively, the sixteen chapters in this book investigate the power of creativity in the classroom, many through the specific lens of limited resources as an opportunity. The chapters are divided into two sections, eight chapters comprising "Section I: Theory and Research" and then the eight chapters comprising "Section II:…
Descriptors: Creativity, Creative Development, Creative Thinking, Depleted Resources
Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
Sevinç Parlak; Neriman Tokel; Ünal Cakiroglu – International Journal of Computer Science Education in Schools, 2024
This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered…
Descriptors: Engineering Education, Robotics, Creative Thinking, Problem Solving
Mindi Summers; Jordann Fernandez; Cody-Jordan Handy-Hart; Sarah Kulle; Kyla Flanagan – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Asking questions can be one of the most difficult, yet important, steps in driving student inquiry. As post-secondary instructors work to integrate inquiry into classrooms, very few concrete strategies exist for developing and promoting student questioning. The Question Formulation Technique (QFT) is a structured process used widely in K-12…
Descriptors: Foreign Countries, Undergraduate Students, Science Instruction, Biology
Xiao-Fan Lin; Wei Zhou; Sirui Huang; Huijuan Huang; Xiyu Huang; Zhaoyang Wang; Yue Zhou; Jing Wang; Xiaoqing Xian; Weiyi Li; Zhong-Mei Liang – Educational Technology & Society, 2024
There is research evidence that creative agency has attracted worldwide attention in mainstream education as it could foster learners' active roles in taking control of their creative processes. However, without appropriate supporting tools, students may struggle to convey their ideas in complex creative practices. Digital storytelling and mobile…
Descriptors: Foreign Countries, Grade 6, Concept Mapping, Story Telling
Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
Chanoknan Kwangpukieo; Tatsirin Sawangboon – International Education Studies, 2024
This research aims to enhance mathematical proficiency and stimulate creative thinking among 10th-grade students through the implementation of the 5E Inquiry-Based Learning approach with Supplementary Media. The study explores the effectiveness of this pedagogical approach in transforming the learning experience and outcomes in mathematics…
Descriptors: Foreign Countries, STEM Education, Secondary School Students, Grade 10
Chris Higgins – Educational Theory, 2024
In this article Chris Higgins considers two works by Jean-Luc Nancy -- "On Being Singular Plural" and "Why Are There Several Arts and Not Just One?" -- in light of the formative task to do justice to the diverse dimensions of oneself given the offerings and demands of the world, a task made difficult by our finitude and the…
Descriptors: Art Education, Aesthetic Education, Relationship, Individual Differences
Fielding, Katie; Murcia, Karen – Issues in Educational Research, 2022
Creativity and technology are two vital elements of 21st century learning. Increasingly, educational policies internationally are acknowledging the importance of developing children's problem solving, innovation and computational thinking skills. It is also clear that children are spending more time accessing digital technologies both at home and…
Descriptors: Young Children, Multimedia Materials, Electronic Publishing, Creativity
Sur, Emine; Ates, Murat – Participatory Educational Research, 2022
The relationship between language and thinking and the effect of these two skills on each other is accepted by field experts, but the level of the relationship is still a matter of debate. In this research, some part of the relationship between language and thought has been dwelled upon. The aim of the research is to determine the 7th grade…
Descriptors: Creative Thinking, Thinking Skills, Reading Comprehension, Middle School Students
Kewalramani, Sarika; Veresov, Nikolay – Research in Science Education, 2022
This paper discusses how multimodal creative inquiry might be conceptualised and implemented for children's meaning-making in science. We consider Halliday's (1978) and Vygotsky's (1987, 2016) theoretical ideas for showing how the most important characteristics of social semiotics are connected to imagination, play-based and creative inquiry for…
Descriptors: Early Childhood Education, Creative Thinking, Inquiry, Semiotics
Kruse, Jerrid; Menke, Lucas; Solem, Libby – School Science and Mathematics, 2022
Inquiry-based lab experiences have been shown to be more effective than traditional lab experiences. Students' perceptions of the types of thinking required in science lab settings have implications for interest and persistence. This study compares students' perceptions about the thinking required in traditional and inquiry laboratory settings.…
Descriptors: Inquiry, Science Laboratories, Student Attitudes, Thinking Skills
Zhou, Chuyi; Chai, Chunlei; Liao, Jing – International Journal of Technology and Design Education, 2022
There is limited information about the design process and outcomes of novice industrial designers when working with different levels of problem abstraction. In this paper, we propose a new way of describing the cognitive processes of problem solving based on problem decomposition strategy studies and network-based cognitive maps. An empirical…
Descriptors: Novices, Design, Industrial Arts, Problem Solving