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Krause, Kayla J.; Mullins, Drew D.; Kist, Madison N.; Goldman, Evan M. – Anatomical Sciences Education, 2023
Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or "model," can be used…
Descriptors: Computer Simulation, Photography, Models, Medical Education
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Mello, Débora Amaral Taveira; Neves, Marcos Cesar Danhoni; Mello, Alexandre José Tuoto Silveira; dos Santos, Giovana Blitzkow Scucato – Science & Education, 2023
Science museums have demonstrated over time, and through various academic researches, to be a favorable environment to awaken the desire to learn more about scientific content, bringing visitors closer to artifacts and concepts in a different way than any other media can offer. In this research, we investigate how the public interacts with the…
Descriptors: Models, Museums, Computer Simulation, Science Education
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Kendall, Chadwin T.; Yates, R. Rhett C. – Journal of Instructional Pedagogies, 2023
Advanced regional jet simulators, specifically the Bombardier and Embraer series, have grown in popularity within the collegiate aviation world over the last two decades. Curricular and program applications for these simulators made way for improvements to advanced systems and crew resource management (CRM) courses, academic research, and student…
Descriptors: Curriculum Development, Curriculum Implementation, Capstone Experiences, Aviation Education
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Horiguchi, Tomoya; Hirashima, Tsukasa; Hayashi, Yusuke – Journal of Computer Assisted Learning, 2023
Background: In learning mechanics, students often believe that "force is exerted on moving objects." As this misconception called "motion implies a force" (MIF) is difficult to correct, various teaching methods have been proposed, such as showing refutational/explanatory text (Palmer & Flanagan, 1997; Takagaki, 2004),…
Descriptors: Scientific Concepts, Misconceptions, Concept Formation, Instructional Effectiveness
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Dirin, Amir; Nieminen, Marko; Laine, Teemu H.; Nieminen, Lassi; Ghalebani, Leila – Education and Information Technologies, 2023
Emotional contagion is an intriguing subject in many academic fields, and it is also relevant in collaborative learning where learners share a physical or virtual space. We aimed at exploring the possibilities of motivating, fascinating, and experiential elements of virtual reality (VR) in a collaborative learning context, with a focus on…
Descriptors: Computer Simulation, Cooperative Learning, Psychological Patterns, College Freshmen
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Paladines, José; Ramírez, Jaime; Berrocal-Lobo, Marta – Interactive Learning Environments, 2023
This paper addresses the challenge of integrating a dialog system with an ITS created for supporting procedural training in a 3D virtual environment. To this end, we first describe the desired features of the dialog to be provided to students in such system. Then, we explain some technical issues of our proposal such as the architecture; the…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Man Machine Systems, Computer Simulation
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Weise, Michael A.; Vicente, Joshua A.; Ponce de Leon, Belle P.; Savola, Makena; Hernandez, Kimberly; Flanagan, Sean P.; Hinkel-Lipsker, Jacob W. – Journal of Motor Learning and Development, 2023
Action observation, where a learner observes a model demonstrating a skill, has long been established in the literature as an effective means to acquire motor skills. Developments in virtual reality technology have made it possible for a 3D action observation viewing perspective, theoretically providing a viewing experience similar to observing a…
Descriptors: Computer Simulation, Observation, Psychomotor Skills, Skill Development
Cynthia L. Adams-McClain – ProQuest LLC, 2023
Nursing literature has reported episodes of nursing student anxiety in the simulated class. The students gave accounts of their experiences, difficulties learning, and performing nursing skills. The purpose of the qualitative descriptive study was to explore how nursing students describe the influence of anxiety on their skill performance and…
Descriptors: Nursing Students, Simulation, Anxiety, Skills
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Egonsdotter, Gunilla; Bengtsson, Staffan – Journal of Social Work Education, 2023
Case-based learning has a long history in social work education, but has been relatively unaffected by the advances of information and computer technology. The aim of this study is to discuss new, and perhaps more rewarding, forms of decision case learning by using a computer-based simulation, SimChild, that puts the student in the position of a…
Descriptors: Case Method (Teaching Technique), Computer Simulation, Social Work, Professional Education
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Han, Zhongmei; Tu, Yaxin; Huang, Changqin – IEEE Transactions on Learning Technologies, 2023
The education metaverse (Edu-Metaverse), as a simulated extension of the real world, is an infinite virtual space where learners can build their relationships with others and create interactive content. However, preparing learners to engage fully with Edu-Metaverse remains challenging. As technologies on Edu-Metaverse are new to learners, there is…
Descriptors: Technology Uses in Education, Computer Simulation, Learner Engagement, Interaction
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
Sarker Monojit Asish – ProQuest LLC, 2023
Virtual Reality (VR) has been found useful to improve engagement and retention level of students, for some topics, compared to traditional learning tools such as books, and videos. However, a student could still get distracted and disengaged due to a variety of factors including stress, mind-wandering, unwanted noise, external alerts, and internal…
Descriptors: Students, Attention Control, Computer Simulation, Artificial Intelligence
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Matthew J. Madison; Seungwon Chung; Junok Kim; Laine P. Bradshaw – Grantee Submission, 2023
Recent developments have enabled the modeling of longitudinal assessment data in a diagnostic classification model (DCM) framework. These longitudinal DCMs were developed to provide measures of student growth on a discrete scale in the form of attribute mastery transitions, thereby supporting categorical and criterion-referenced interpretations of…
Descriptors: Models, Cognitive Measurement, Diagnostic Tests, Classification
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Jenkins, Daniel M.; Pickett, Meghan L. – New Directions for Student Leadership, 2022
This chapter explores strategies for using virtual games in leadership education. Pedagogical practices, examples, and connections to leadership learning frameworks, learning goals, and competencies are also included. Implications for practice such as intentional design, pairing with other instructional strategies, and debriefing are also…
Descriptors: Leadership Training, Game Based Learning, Computer Simulation, Computer Games
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Jabbari, Yasaman; Kenney, Darren M.; von Mohrenschildt, Martin; Shedden, Judith M. – Cognitive Research: Principles and Implications, 2022
We used a driving simulator to investigate landmark-based route navigation in young adults. Previous research has examined how proximal and distal landmarks influence route navigation, however, these effects have not been extensively tested in ecologically-relevant settings. We used a virtual town in which participants learned various routes while…
Descriptors: Navigation, Young Adults, Simulation, Proximity
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