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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
Sadaghiani-Tabrizi, Avideh – ProQuest LLC, 2018
The educational system has been challenging children through competitive societal information-age education by promoting achievement among students, in preparing children for global excellence. This qualitative research case study of elementary school children's lack in cybersecurity knowledge and awareness served helpful with exploration into…
Descriptors: Computer Security, Computer Science Education, Internet, Elementary School Curriculum
Buehler, Erin – ProQuest LLC, 2018
Advances in mechanical and electrical engineering and an evolving workforce have prompted education systems in the United States to incorporate technology as both a subject of learning and a pedagogical tool. The rising workforce must be literate in the use, maintenance, and creation of technologies as more labor and service jobs become automated.…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Computer Science Education
Maruyama, Yukiko – International Association for Development of the Information Society, 2018
To investigate the effects that experiences of programming have on parents' concerns about programming education in primary schools, a survey was carried out before and after a programming seminar for children and their parents. Participation in the programming seminar seemed to boost parents' expectations and decrease their anxieties about…
Descriptors: Parent Attitudes, Programming, Computer Science Education, Foreign Countries
Bihani, Ankita; Paepcke, Andreas – International Educational Data Mining Society, 2018
We develop a random forest classifier that helps assign academic credit for a student's class forum participation. The classification target are the four classes created by student rank quartiles. Course content experts provided ground truth by ranking a limited number of post pairs. We expand this labeled set via data augmentation. We compute the…
Descriptors: College Credits, Classification, Computer Mediated Communication, Student Participation
Stelck, Luella Mae – ProQuest LLC, 2018
This three-article dissertation presents a perspective of persistence in STEAM learning at the elementary level within the context of a third through fifth-grade elementary school in Northern Idaho. Students at this elementary school were offered extra-curricular opportunities to persist in STEAM learning and while participating in a MakerSpace…
Descriptors: Art Education, STEM Education, Elementary School Students, Children
Jaime, Arturo; Blanco, José Miguel; Domínguez, César; Sánchez, Ana; Heras, Jónathan; Usandizaga, Imanol – Journal of Science Education and Technology, 2016
Different learning methods such as project-based learning, spiral learning and peer assessment have been implemented in science disciplines with different outcomes. This paper presents a proposal for a project management course in the context of a computer science degree. Our proposal combines three well-known methods: project-based learning,…
Descriptors: Teaching Methods, Peer Evaluation, Computer Science Education, Student Projects
May, Jeffrey; York, Jim; Lending, Diane – Journal of Information Systems Education, 2016
Scrum has become a widely-used framework for technology development in both private industry and the government. As a result, Information Systems recruiters and executives have recently been placing a focus on students with Scrum knowledge. Unfortunately, current System Analysis and Design textbooks provide cursory attention to Scrum. Thus, the…
Descriptors: College Students, Games, Manipulative Materials, Concept Formation
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
Blaney, Jennifer M. – Computer Science Education, 2020
Background and Context: Women remain underrepresented in undergraduate computing, student leadership roles, and computing leadership positions after college. This study provides insight into these inequities by examining gender and leadership conceptions among computing undergraduate students. Objective: Guided by leadership identity development…
Descriptors: Computer Science Education, Gender Differences, Disproportionate Representation, Undergraduate Students
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Wolf, Shaya; Burrows, Andrea Carneal; Borowczak, Mike; Johnson, Mason; Cooley, Rafer; Mogenson, Kyle – Education Sciences, 2020
Research on innovative, integrated outreach programs guided three separate week-long outreach camps held across two summers (2018 and 2019). These camps introduced computer science through real-world applications and hands-on activities, each dealing with cybersecurity principles. The camps utilized low-cost hardware and free software to provide a…
Descriptors: Outreach Programs, Summer Programs, Camps, Program Length
Ardiansyah, Welly; Aryanti, Nurul; Ujihanti, Murwani – Journal on English Language Teaching, 2020
The objectives of this study are to see if Reciprocal Teaching (RT) is more a effective Language Learning Strategy (LLS) to teach reading comprehension, and to see if students of high reading comprehension achievement have better reading comprehension than those of moderate and low reading comprehension achievement. The 3 x 2 factorial design is…
Descriptors: Metacognition, Reading Strategies, Reading Comprehension, Multiple Choice Tests
Packard, Becky Wai-Ling; Solyst, Jaemarie; Pai, Anisha; Yu, Lu – Journal of College Science Teaching, 2020
While research has demonstrated the links between active learning and student success, lecture remains a dominant instructional method within introductory STEM courses. In this project, we used the strategy of enlisting peer mentors to develop and facilitate active learning modules within introductory computer science. First, we describe the…
Descriptors: Active Learning, Learning Modules, Student Developed Materials, Self Efficacy
Chew, Chiou Sheng; Wu, Wen-Chi Vivian; Idris, Norisma; Loh, Er Fu; Chua, Yan Piaw – Journal of Educational Computing Research, 2020
The purpose of this study was to design and develop a theory-based summary writing online tool, named Summary Writing-Pal (SW-PAL), to assist English as a second language students in improving their summary writing. It also evaluates the effectiveness of SW-PAL in enhancing the students' summary writing performance and examines their perceptions…
Descriptors: Writing Skills, Writing Instruction, English Language Learners, College Students

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