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Michelle C. Pasco; Anais Roque; Brittany Romanello; Emir Estrada – Field Methods, 2024
Photovoice involves respondents taking photographs of their environment to promote critical discussions and reflect on their experiences. Photovoice empowers marginalized communities and serves to reach policymakers. The Arizona Youth Identity Project (AZYIP) used photovoice with an innovative approach in a multisite research design with a large…
Descriptors: Photography, Social Action, Youth Programs, Research Methodology
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Maria Y. Rodriguez; Lauri Goldkind; Bryan G. Victor; Barbara Hiltz; Brian E. Perron – Journal of Social Work Education, 2024
The most recent Council on Social Work Education's Educational Policy and Accreditation Standards (EPAS) demands that social workers develop competence in the ethical and professional deployment of technology. Arguably, artificial intelligence has become a critical element in the technological landscape, most recently with the advent of Generative…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Educational Policy, Social Work
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Jessie King; Barnaby Kelly; Nayla Rhein; Rhonda Rosengren – Biochemistry and Molecular Biology Education, 2024
To best prepare students for the real-world research environment, key skills, including experimental design, data analysis, communication of results, and critical thinking, should be key components of undergraduate science courses. Furthermore, the impact of the COVID-19 pandemic on in-person teaching has resulted in a need to develop courses that…
Descriptors: Undergraduate Students, Laboratory Experiments, Research Design, Data Interpretation
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Holly Golecki; Joe Bradley – Biomedical Engineering Education, 2024
Biomedical engineering capstone design courses provide a salient opportunity to discuss ethical considerations in engineering. As technology and society develop and change, new challenges constantly arise related to how society and technology inform each other. In this space, ethical training for engineering students is critically important for…
Descriptors: Experiential Learning, Decision Making, Ethics, Capstone Experiences
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Dawn Woods; Wesam Salem – Investigations in Mathematics Learning, 2024
Instructional routines, like "Number Talks" and "Notice and Wonder," engage students in doing and then talking about their mathematical thinking. Number Talk routines are short mathematical discussions where students mentally solve and share the strategies they used to make sense of the problem. In comparison, the Notice and…
Descriptors: Teaching Methods, Numbers, Numeracy, Grade 3
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Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
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Ipek Isik Arslanoglu; Serhat Bahadir Kert; Ismail Tonbuloglu – Education and Information Technologies, 2024
This study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the…
Descriptors: Young Children, Kindergarten, Computation, Thinking Skills
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Honglu Zhang; Darren Powell – Educational Review, 2024
The implementation of Olympic education in schools is a requirement for any host country of the Olympic Games, including the 2022 Olympic and Paralympic Winter Games in China. However, there are no strict requirements for host countries in terms of what their Olympic education programme should look like or how they must be implemented. Rather,…
Descriptors: Foreign Countries, Athletics, Ethics, Ethical Instruction
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Sin Wang Chong; Muhammad Aamir Khan; Hayo Reinders – Computer Assisted Language Learning, 2024
There has been an exponential growth in Language Massive Open Online Courses (LMOOCs) in the past decade. LMOOCs have also become an emergent and topical area of research in CALL, in particular, vis-a-vis learners' perceptions and experiences. However, not much attention has been paid to analysing the features of LMOOCs. We argue that a systematic…
Descriptors: MOOCs, Second Language Instruction, Second Language Learning, Usability
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Emel Cantürk Akyildiz; Yekta Özgüven – International Journal of Art & Design Education, 2024
This research aims to question the effect of adopting non-formal and informal learning environments into architectural education on the overall learning experiences of architecture students. In this context, a series of out-of-school activities organised within the scope of Maltepe University, Faculty of Architecture and Design, which are based on…
Descriptors: Architectural Education, Teaching Methods, Informal Education, Extracurricular Activities
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Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
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Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
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Jinhee Kim – Education and Information Technologies, 2024
The advancing power and capabilities of artificial intelligence (AI) have expanded the roles of AI in education and have created the possibility for teachers to collaborate with AI in classroom instruction. However, the potential types of teacher-AI collaboration (TAC) in classroom instruction and the benefits and challenges of implementing TAC…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teaching Methods, Instructional Design
Sandra Fonseca-Lind – ProQuest LLC, 2024
Change is a constant in academia, instructional design, delivery, and assessment strategies. Academics must adapt to ensure a continuum of courses that meet learning objectives. This qualitative case study was an exploration of the perceptions, experiences, and strategies used by faculty in higher education institutions who experienced…
Descriptors: Instructional Design, Distance Education, Educational Change, Emergency Programs
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