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Pizard, Sebastián; Vallespir, Diego – European Journal of Engineering Education, 2017
Software engineering is the discipline that develops all the aspects of the production of software. Although there are guidelines about what topics to include in a software engineering curricula, it is usually unclear which are the best methods to teach them. In any science discipline the construction of a classification schema is a common…
Descriptors: Computer Science Education, Computer Software, Engineering Education, Taxonomy
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Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
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dos Santos, Vinicius; de Souza, Érica F.; Felizardo, Katia R; Vijaykumar, Nandamudi L. – Informatics in Education, 2017
Context: concept Maps (CMs) enable the creation of a schematic representation of a domain knowledge. For this reason, CMs have been applied in different research areas, including Computer Science. Objective: the objective of this paper is to present the results of a systematic mapping study conducted to collect and evaluate existing research on…
Descriptors: Concept Mapping, Computer Science Education, Literature Reviews, Meta Analysis
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Pertegal-Felices, María L.; Castejón-Costa, Juan L.; Gilar-Corbí, Raquel; Mora-Mora, Higinio – Journal of Education, 2017
Several studies have documented the benefits of emotional intelligence particularly in the workplace. The main objective of universities is to educate in terms of acquiring capacities, abilities, competencies, and values, with the ultimate aim of promoting employment. In some Spanish universities, High Academic Performance Groups (HAPs) have been…
Descriptors: Emotional Intelligence, Computer Science Education, Engineering Education, Academic Achievement
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Ravitz, Jason; Stephenson, Chris; Parker, Karen; Blazevski, Juliane – ACM Transactions on Computing Education, 2017
This article compares self-reported learning gains and experiences of teachers in four professional development courses funded through Google's 2014 Computer Science for High School program. The courses were designed and taught independently at four universities and started late enough in the year to participate in our pre-post study. Two of the…
Descriptors: Achievement Gains, Computer Science Education, Faculty Development, Teaching Experience
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Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
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Yang, Samuel C. – Journal of Education for Business, 2019
There is an increasing recognition of cybersecurity's importance to organizations, and business schools are in a unique position to meet industry's demand for cybersecurity professionals. Using MSIS 2016 and National Centers of Academic Excellence Cyber Defense Education standards, the author investigates cybersecurity master's programs in U.S.…
Descriptors: Computer Security, Information Security, Computer Science Education, Masters Programs
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Eickholt, Jesse; Jogiparthi, Vikas; Seeling, Patrick; Hinton, Quintrese; Johnson, Matthew – Education Sciences, 2019
Project-based learning often centers learning experiences around projects and is characterized by the application of knowledge, management of resources, and self-directed learning. In recent years, newer classroom designs have been developed to facilitate communication, classroom interaction and active learning but the cost of such spaces can be…
Descriptors: Active Learning, Student Projects, Space Utilization, Cost Effectiveness
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Diefes-Dux, Heidi A. – European Journal of Engineering Education, 2019
Standards-based grading (SBG) tightly links student assessment to course learning objectives, providing students with meaningful feedback. A well-designed SBG system should ease first-year engineering (FYE) students' transition to tertiary education by setting clear expectations and enabling self-monitoring of learning progress. However, when…
Descriptors: Standards, Grading, Feedback (Response), Course Objectives
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Batanero, Concha; de-Marcos, Luis; Holvikivi, Jaana; Hilera, Jose Ramon; Oton, Salvador – IEEE Transactions on Education, 2019
Contribution: A redesign of the Moodle platform to adapt digital educational content [learning objects (LOs)] to the specific needs of students with disabilities. The approach, extendable to a range of disciplines, was empirically tested with blind and deaf engineering students. Background: Previous studies identified difficulties that blind and…
Descriptors: Assistive Technology, Students with Disabilities, Blindness, Deafness
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Kert, Serhat Bahadir – European Journal of Educational Research, 2019
Recently, there has been growing interest among practitioners and scientists in teaching children computer programming languages. The international efforts to raise generations who produce technologies are supported at the national level in Turkey too. Programming language education is included beginning from secondary school curricula of computer…
Descriptors: Inservice Teacher Education, Computer Science Education, Secondary School Teachers, Middle School Teachers
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Duggan, Shane B. – International Education Journal: Comparative Perspectives, 2019
Young people's relationship to the digital economy is a key site of popular and policy attention within the context of shifts in labour market conditions globally. The massification of digital media and rapid growth of digital markets globally have brought significant challenges for policy makers in what counts as work and how best to prepare…
Descriptors: Budgets, Educational Policy, Speeches, Foreign Countries
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Venkataraman, Rohith; Agarwal, Eshan; Brown, David W. – International Journal on E-Learning, 2019
A strong gender disparity exists within the computer science (CS) field, and this imbalance stretches from the professional domain down to the educational level. In a 2013 study (Venkataraman et. al 2013), students (n = 127) of a northeastern STEM high school were surveyed. Responses were collected and analyzed using the Kruskal-Wallis statistical…
Descriptors: Elementary Secondary Education, Gender Differences, Computer Science Education, STEM Education
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Vizcaíno, Aurora; García, Félix; de Guzmán, Ignacio García Rodriguez; Moraga, M. Ángeles – ACM Transactions on Computing Education, 2019
Global Software Development (GSD) is currently a strong industry trend. This means that if computer science engineers are to be trained to deal with this model, it is very important to include the topic in software engineering courses, attempting to ensure that students learn about GSD and become familiar with its advantages and challenges.…
Descriptors: Educational Games, Global Approach, Computer Software, Computer Science Education
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Mao, Ye; Zhi, Rui; Khoshnevisan, Farzaneh; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Early prediction of student difficulty during long-duration learning activities allows a tutoring system to intervene by providing needed support, such as a hint, or by alerting an instructor. To be effective, these predictions must come early and be highly accurate, but such predictions are difficult for open-ended programming problems. In this…
Descriptors: Difficulty Level, Learning Activities, Prediction, Programming
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