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Wrye, Bethany; Chafin, Cynthia; Higginbotham, Casie – Education & Training, 2019
Purpose: It is well established that partnerships between universities and community organizations can serve to enhance student learning and employability (Anderson et al., 2011; Arantes do Amaral and Matsusaki, 2017; Jones and Sherr, 2014; Voss et al., 2015). Within this context, the purpose of this paper is to explore how one such partnership…
Descriptors: School Community Relationship, Partnerships in Education, Internship Programs, Service Learning
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Sivia, Awneet; MacMath, Sheryl; Novakowski, Chelsea; Britton, Vandy – Canadian Journal of Science, Mathematics and Technology Education, 2019
To investigate any possible differences in student engagement between project-based learning units and non-project-based learning units, this triangulation design-convergence mixed methods study followed a grade 10 teacher and her students as they completed science units on chemistry, aquaponics, and genetics. Student engagement was measured in…
Descriptors: Citizen Participation, Learner Engagement, Active Learning, Student Projects
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Wang, Yanqing; Huang, Xinzhuo; Schunn, Christian Dieter; Zou, Yan; Ai, Wenguo – Higher Education: The International Journal of Higher Education Research, 2019
To maximize learners' performance promotion in flipped classroom, this research redesigns a flipped classroom with four integrated practices: speed response questions, teacher face-to-face counselling, independent practices and team projects. Using questionnaire (N = 66) and interview (N = 20) data, the model is tested in two undergraduate…
Descriptors: Blended Learning, Student Centered Learning, Student Attitudes, Instructional Design
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Blagoeva, Nadezda Vladimirova – International Journal of Education & the Arts, 2019
This article addresses issues connected with project-based integrative teaching of visual arts to primary school students attending after-school activities. It explores the pedagogical outcomes of using contemporary art forms and materials for the promotion of collaborative knowledge construction and researches these processes in the classroom…
Descriptors: Active Learning, Student Projects, Integrated Curriculum, Educational Change
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Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
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Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
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Shestopalova, O. A. – International Journal of Higher Education, 2019
In Russian National Security Doctrine 2020, one of the improvements of higher education is the development of "interaction of educational organizations and research centers with industrial enterprises". The document "development of secondary vocational education system in order to prepare qualified workers in accordance with the…
Descriptors: Foreign Countries, Higher Education, Educational Improvement, Industry
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Kincade, Doris H.; Turner, Windi D.; Solis, Oscar J.; Dull, Elizabeth H. – International Journal of Art & Design Education, 2019
Providing quality feedback that is both positive and effective while maintaining the required student grade confidentiality is a conundrum for faculty. This issue is particularly complex for faculty teaching studio courses (e.g. fashion design) with performance or creativity components where feedback has traditionally been given publicly as…
Descriptors: Clothing, Feedback (Response), Criticism, College Faculty
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Hsu, Shih-Yin; Beasley, Robert E. – Australasian Journal of Educational Technology, 2019
Learners in an English as a foreign language (EFL) context seldom have the opportunity to interact with people from other cultures and experience intercultural communication in English to foster their intercultural competence (IC), whether inside or outside of the classroom. In an effort to create a brand new opportunity to boost target language…
Descriptors: Electronic Mail, Synchronous Communication, Computer Mediated Communication, Student Attitudes
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Williams, Wendy R. – Journal of Visual Literacy, 2019
Visual storytelling comes in many forms (e.g. films, comics, photographs, commercials) and is used for a range of purposes (e.g. to entertain, inform, persuade). Technological advances are enabling non-specialists to be consumers and producers of these works. Although many people are growing up surrounded by visual works, this does not mean that…
Descriptors: Visual Aids, Story Telling, Personal Narratives, Design
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Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
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Çakiroglu, Ünal; Erdemir, Turgay – Interactive Learning Environments, 2019
This one semester case study intended to explore the roles of the instructor and students in design activities based on project based learning via cloud computing technology. Participants were 13 pre-service computer teachers enrolled in an internet programming course at faculty of education. Online course records, interviews and questionnaires…
Descriptors: Online Courses, Active Learning, Student Projects, Preservice Teacher Education
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Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects
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Nissinen, Saara; Vartiainen, Henriikka; Vanninen, Petteri; Pöllänen, Sinikka – International Journal of Information and Learning Technology, 2019
Purpose: The digital age has provided new possibilities for the connected learning. To better understand these opportunities in the school context, the purpose of this paper is to examine what kinds of learning communities emerge in international learning projects and how tools and technologies support students' inquiries and peer connections.…
Descriptors: Cooperative Learning, Global Approach, Student Projects, Foreign Countries
Fancher, Chris; Norfar, Telannia – Prufrock Press, 2019
"Project-Based Learning in the Math Classroom" explains how to keep inquiry at the heart of mathematics teaching and helps teachers build students' abilities to be true mathematicians. This book outlines basic teaching strategies, such as questioning and exploration of concepts. It also provides advanced strategies for teachers who are…
Descriptors: Student Projects, Active Learning, Mathematics Instruction, Inquiry
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