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Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
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Charleston, LaVar J.; Gilbert, Juan E.; Escobar, Barbara; Jackson, Jerlando F. L. – Journal of Faculty Development, 2014
African Americans represent 1.3% of all computing sciences faculty in PhD-granting departments, underscoring the severe underrepresentation of Black/African American tenure-track faculty in computing (CRA, 2012). The Future Faculty/Research Scientist Mentoring (FFRM) program, funded by the National Science Foundation, was found to be an effective…
Descriptors: African American Teachers, Computer Science Education, Mentors, Tenure
Hachisu, Yoshinari; Yoshida, Atsushi – International Association for Development of the Information Society, 2014
For supporting the education of debugging skills, we propose a system for generating error correction questions of programs and checking the correctness. The system generates HTML files for answering questions and CGI programs for checking answers. Learners read and answer questions on Web browsers. For management of error injection, we have…
Descriptors: Error Correction, Programming, Computer Science Education, Questioning Techniques
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Andalibi, Mehran – International Journal of Higher Education, 2019
In the study herein aimed at incorporating the entrepreneurship mindset early on in the engineering curriculum of undergraduate students via a final project of an introductory programming course with MATLAB. Students were asked to find a need on campus, in the society, or in the market with a business potential and write a standalone application…
Descriptors: Creative Thinking, Engineering Education, Problem Solving, Entrepreneurship
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Gretter, Sarah; Yadav, Aman; Sands, Phil; Hambrusch, Susanne – ACM Transactions on Computing Education, 2019
The current efforts to expand computer science (CS) education in K-12 schools, such as the "CS for All" initiative, highlight the need for all students to get an opportunity to study computing. However, as recent research has shown, diversity in computing at the K-12 level remains problematic, and additional research is needed to look at…
Descriptors: Equal Education, Barriers, Student Diversity, Teacher Attitudes
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Rusli, Muhammad; Atmojo, Yohanes Priyo – Journal of Education and Practice, 2015
This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…
Descriptors: Animation, Multimedia Instruction, Learner Controlled Instruction, Computer Science Education
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Tsai, Chia-Wen – Higher Education Research and Development, 2015
Many education institutions and teachers are recognizing and applying online learning and related educational technologies to help students achieve satisfactory learning performance. Due to the free entertainment on the Internet that may distract students' attention from online courses and with the purpose of developing students' teamwork…
Descriptors: Electronic Learning, Cooperative Learning, Learner Engagement, College Freshmen
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Ben Arfa Rabai, Latifa; Cohen, Barry; Mili, Ali – Informatics in Education, 2015
In the same way that natural languages influence and shape the way we think, programming languages have a profound impact on the way a programmer analyzes a problem and formulates its solution in the form of a program. To the extent that a first programming course is likely to determine the student's approach to program design, program analysis,…
Descriptors: Programming Languages, Language Usage, Higher Education, Industry
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Knobelsdorf, Maria; Magenheim, Johannes; Brinda, Torsten; Engbring, Dieter; Humbert, Ludger; Pasternak, Arno; Schroeder, Ulrik; Thomas, Marco; Vahrenhold, Jan – ACM Transactions on Computing Education, 2015
In North-Rhine Westphalia, the most populated state in Germany, Computer Science (CS) has been taught in secondary schools since the early 1970s. This article provides an overview of the past and current situation of CS education in North-Rhine Westphalia, including lessons learned through efforts to introduce and to maintain CS in secondary…
Descriptors: Foreign Countries, Computer Science Education, Case Studies, Secondary Education
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Drachova, Svetlana V.; Hallstrom, Jason O.; Hollingsworth, Joseph E.; Krone, Joan; Pak, Rich; Sitaraman, Murali – ACM Transactions on Computing Education, 2015
Undergraduate computer science students need to learn analytical reasoning skills to develop high-quality software and to understand why the software they develop works as specified. To accomplish this central educational objective, this article describes a systematic process of introducing reasoning skills into the curriculum and assessing how…
Descriptors: Undergraduate Students, Computer Science Education, Logical Thinking, Thinking Skills
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Speed, Emma; Thomas, Miles; Bunn, Helena – Educational & Child Psychology, 2021
Aim: The article explores secondary school students' perceptions of the 'value' of UK curriculum subjects; alongside what, how and why specific subject value attribution patterns are important for students, and the psychological impact of this on their wellbeing and academic self-efficacy beliefs (SEB). Method/Rationale: A mixed-methods,…
Descriptors: Secondary School Students, Student Attitudes, Value Judgment, Well Being
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
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Çoknaz, Dilsad; Aktag, Isil – Educational Research and Reviews, 2017
In this study computer self-efficacy of Turkish undergraduate sport management students was investigated. There were a total of 295 sport management students from three universities. Data were collected by survey which was developed by Compeau and Higgins, 1995, translated to Turkish and adapted for students by Aktag, 2013. The results showed that…
Descriptors: Undergraduate Students, Gender Differences, Computer Literacy, Self Efficacy
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Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Research, 2017
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a…
Descriptors: Programming, Computer Science Education, Comparative Analysis, Questionnaires
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Giannakos, Michail N.; Pappas, Ilias O.; Jaccheri, Letizia; Sampson, Demetrios G. – Education and Information Technologies, 2017
Researchers have been working to understand the high dropout rates in computer science (CS) education. Despite the great demand for CS professionals, little is known about what influences individuals to complete their CS studies. We identify gains of studying CS, the (learning) environment, degree's usefulness, and barriers as important predictors…
Descriptors: College Students, School Holding Power, Computer Science Education, Environmental Influences
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