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Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
Bushweller, Kevin C., Ed. – Education Week, 2018
The 2018 edition of "Technology Counts" is a nationally representative survey of 500 principals, assistant principals, and other school leaders to better understand what principals are thinking and doing about some of the technology issues in their schools today. Contents include: (1) Pressure Points for Principals (Kevin Bushweller);…
Descriptors: Administrator Surveys, National Surveys, Principals, Assistant Principals
Taniguchi, Tadanari; Maruyama, Yukiko; Kurita, Daisaku; Tanaka, Makoto – International Association for Development of the Information Society, 2018
We propose developing a method to set key educational skills which students need to achieve for each class using a student self-assessment questionnaire in analytical approach. It is difficult to set key academic skills for class since there are little systematic methods to set them. The questionnaire survey with 25 educational skills was…
Descriptors: Student Attitudes, Computer Science Education, Self Evaluation (Individuals), Information Technology
Asadzandi, Shadi; Rakhshani, Tayebeh; Mohammadi, Aeen – International Journal on E-Learning, 2017
Background: Topic of e-learning and virtual university in recent years is one of the important applications of information and communication technology in the world and most famous universities in the field of education development have done important steps. For as much as the importance of learning and development in every community, and to keep…
Descriptors: Content Analysis, Information Technology, Foreign Countries, Electronic Learning
El Mhouti, Abderrahim; Nasseh, Azeddine; Erradi, Mohamed; Vasquèz, José Marfa – Education and Information Technologies, 2017
Today, the implication of Web 2.0 technologies in e-learning allows envisaging new teaching and learning forms, advocating an important place to the collaboration and social interaction. However, in e-learning systems, learn in a collaborative way is not always so easy because one of the difficulties when arranging e-learning courses can be that…
Descriptors: Cooperative Learning, Web 2.0 Technologies, Electronic Learning, Teaching Methods
Hao, Qiang; Barnes, Brad; Wright, Ewan; Branch, Robert Maribe – British Journal of Educational Technology, 2017
This study investigated the online help-seeking behaviors of computer science students with a focus on the effect of achievement goals. The online help-seeking behaviors investigated were online searching, asking teachers online for help, and asking peers or unknown people online for help. One hundred and sixty-five students studying computer…
Descriptors: College Students, Computer Science Education, Computer Mediated Communication, Help Seeking
Sangwin, Christopher J.; O'Toole, Claire – International Journal of Mathematical Education in Science and Technology, 2017
This paper reports a study which investigated the extent to which undergraduate mathematics students in the United Kingdom are currently taught to programme a computer as a core part of their mathematics degree programme. We undertook an online survey, with significant follow-up correspondence, to gather data on current curricula and received…
Descriptors: Mathematics Curriculum, Mathematics Instruction, Programming, Foreign Countries
Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu – Education for Information, 2017
Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…
Descriptors: Programming Languages, Student Motivation, Questionnaires, Correlation
Jung, Laura; Clark, Ulku; Patterson, Laurie; Pence, Toni – Information Systems Education Journal, 2017
Technology makes up our daily lives and is a part of everything we do. The tech job market is expanding with more and more jobs needing to be filled by those with the necessary qualifications. Students are realizing the vast opportunities a career in technology can offer them and many are making the conscience decision to major in a technical…
Descriptors: Gender Differences, Equal Education, Majors (Students), Females
Ahadi, Alireza; Hellas, Arto; Lister, Raymond – ACM Transactions on Computing Education, 2017
We describe a method for analyzing student data from online programming exercises. Our approach uses contingency tables that combine whether or not a student answered an online exercise correctly with the number of attempts that the student made on that exercise. We use this method to explore the relationship between student performance on online…
Descriptors: Data Analysis, Online Courses, Computer Science Education, Programming
Moreno, Melissa Gearhart – ProQuest LLC, 2017
Women are underrepresented in technology careers because they pursue technology degrees less frequently and leave technology careers at greater numbers than do men. By analyzing a representative dataset of college graduates with degrees in computer science, computer engineering, and management information systems, this study identified…
Descriptors: College Graduates, Females, Technology Education, Disproportionate Representation
Gee, Elisabeth R.; Aguilera, Earl; Kachorsky, Dani; Parekh, Priyanka; Tran, Kelly; Stewart, Carolee – AERA Online Paper Repository, 2017
This paper reports on the design and outcomes of a story-enhanced game intended to improve middle school age girls' understanding of data representation and their engagement in learning. Findings indicate the effectiveness of the game but raise further questions about the role of story in games to teach computer science concepts.
Descriptors: Story Telling, Educational Games, Game Based Learning, Design
DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Portelance, Dylan J.; Strawhacker, Amanda L.; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
This paper seeks to contribute to the growing literature on children and computer programming by focusing on a programming language for children in Kindergarten through second grade. Sixty-two students were exposed to a 6-week curriculum using ScartchJr. They learned foundational programming concepts and applied those concepts to create personally…
Descriptors: Programming Languages, Computer Science Education, Kindergarten, Elementary School Students
Yang, Samuel C. – Journal of Education for Business, 2016
The author examines the present state of information systems undergraduate programs in the United States. He reviewed 516 institutions and collected data on 234 institutions offering information systems (IS) undergraduate programs. Of seven core courses required by the IS 2010 curriculum model, four are required by more than 50% of the programs,…
Descriptors: Information Systems, Information Science Education, Undergraduate Study, Models

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