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Perea Martins, J. E. M. – Physics Education, 2021
This work presents two electronic systems experiments with resonance tubes, which generate automatically a sequence of several sound wave frequencies in a range defined by the user and then verifies the amplitude of each one in real-time, allowing for the immediate data visualization in a graph. Besides, they save all the frequency values and the…
Descriptors: Design, Electronics, Laboratory Experiments, Acoustics
Erickson, Joy Dangora; Ward, Alessandra E.; Boivin, Jacquelynne Anne; Fornauf, Beth – Reading Teacher, 2021
The authors illustrate the compatibility of building K-2 readers' foundational skills and their motivation for completing reading and related tasks within reading interventions. First, the authors introduce the orthographic mapping process, which requires foundational reading skills because of its role in facilitating fluent reading. Research…
Descriptors: Reading Motivation, Beginning Reading, Intervention, Elementary School Students
Aldoy, Noor; Evans, Mark – International Journal of Art & Design Education, 2021
As the number of digital natives increases and the range of digital design tools / media continues to expand, it is timely to examine the potential for an entirely digital industrial design process that can be employed in practice and education. Following a literature review, a draft Digital Industrial Design (DID) strategy that focuses on the…
Descriptors: Industrial Arts, Freehand Drawing, Models, Computer Assisted Design
Rynning, Margaret – International Journal of Art & Design Education, 2021
Today's graphic design students embody inspiration from sources associated with globalisation, not least online, as well as local impulses from everyday life. In this article, we draw upon the work of two student groups -- one in Norway, one in Singapore -- to investigate the relationship between input and how they are used to design the packaging…
Descriptors: Folk Culture, Design, Foreign Countries, Food
Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
Pishtari, Gerti; Rodríguez-Triana, María Jesús; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2021
Promoted by the growing access to mobile devices and the emphasis on situated learning, location-based tools are being used increasingly in education. Multiple stakeholders could benefit from understanding the learning and teaching processes triggered by these tools, supported by data analytics. For instance, practitioners could use analytics to…
Descriptors: Learning Analytics, Situated Learning, Handheld Devices, Instructional Design
Wilder-Davis, Kimberly; Carless, David; Huxham, Mark; McCune, Velda; McLatchie, Joan; Jessop, Tansy; Marzetti, Hazel – Practitioner Research in Higher Education, 2021
Feedback may be considered 'good' according to many of the criteria in the literature whilst still having little or no impact on students' learning in the longer term. Feedback in the context of this paper is defined as the process of learners obtaining information about their work in order to produced improved learning. This comes from tutors,…
Descriptors: Feedback (Response), Curriculum Design, Evaluation, Barriers
Meloche, Alysha; Katz-Buonincontro, Jen – Art Education, 2021
In 2015, Aretha Franklin took the stage at the 38th Annual Kennedy Center Honors ceremony. Before beginning a performance that would bring the president of the United States to tears, she placed a sparkling purse on top of the piano, a signifier of her refusal to sing without first being paid (Glum, 2018). Centuries earlier, in 1649, Artemisia…
Descriptors: Art Education, Design, Entrepreneurship, Gender Bias
Zhu, Gaoxia; Zeng, Yifang; Xing, Wanli; Du, Hanxiang; Xie, Charles – Journal of Science Education and Technology, 2021
Understanding the design process may reveal when and where resources should be focused and how engineers can better use tools, methods, and techniques to enhance the quality of designs and creative performance. The literature suggests the importance of iterative evaluation and reformulation in the engineering design process. The current study…
Descriptors: Student Evaluation, Student Behavior, Engineering Education, Design
Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
Sinervo, Stiina; Sormunen, Kati; Kangas, Kaiju; Hakkarainen, Kai; Lavonen, Jari; Juuti, Kalle; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita – International Journal of Technology and Design Education, 2021
The study focuses on examining elementary pupils' (N = 42, 11-13 years old) reflections on collaborative design processes, team collaboration and their co-inventions. Digital and traditional fabrication technologies were used in a 2-year co-invention project containing approximately 16 sessions during year 1 and 11 sessions in year 2. Between the…
Descriptors: Elementary School Students, Reflection, Cooperative Learning, Design
Erath, Kirstin – ZDM: Mathematics Education, 2021
Against the background of providing learning opportunities for meaningful mathematics for all students, the presented Design Research study had the goal of investigating how to support students facing language barriers while learning mathematics in phases of unmoderated group work. For this purpose, learning meaningful mathematics and demanding…
Descriptors: Mathematics Education, Second Language Learning, Barriers, Instructional Design
Dishon, Gideon – Educational Technology Research and Development, 2021
Video games' capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means for designing authentic and situated learning environments, which overcome the artificial and abstract nature of conventional teacher-centered schooling. Focusing on the intentional use of progressive-oriented…
Descriptors: Educational Games, Video Games, Design, Learning Processes
Goodyear, Peter; Carvalho, Lucila; Yeoman, Pippa – Educational Technology Research and Development, 2021
This paper provides a summary account of Activity-Centred Analysis and Design (ACAD). ACAD offers a practical approach to analysing complex learning situations, in a way that can generate knowledge that is reusable in subsequent (re)design work. ACAD has been developed over the last two decades. It has been tested and refined through collaborative…
Descriptors: Learning Analytics, Instructional Design, Learning Processes, Definitions
Powers, F. Eamonn; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2021
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of…
Descriptors: Educational Games, Game Based Learning, Failure, Instructional Design

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