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Jackson, Renee – Studies in Art Education: A Journal of Issues and Research in Art Education, 2022
This research is about bringing social justice art education into classrooms through the medium of video games and exploring the ways in which video game design can be a learning tool that can make contributions to and engage in social justice work. Drawing from a case-study research project with a small group of middle school students, through…
Descriptors: Cooperative Learning, Video Games, Educational Games, Design
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Castillo-Parra, Byron; Hidalgo-Cajo, Byron Geovanny; Vásconez-Barrera, Milton; Oleas-López, Julio – World Journal on Educational Technology: Current Issues, 2022
Gamification is a learning technique that transfers the mechanics of games to the educational environment in order to achieve better pedagogical results mediated by technological tools, this technique is used as an alternative to the traditional teaching methodology that is increasingly used in higher education, which is why the objective of the…
Descriptors: Gamification, Higher Education, Literature Reviews, Game Based Learning
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Luarn, Pin; Jhan, Ya-Cing; Lin, Hong-Wen – International Journal of Game-Based Learning, 2022
The study has chosen perhaps the most well-known serious game in the field of supply chain management: The Beer Game, and uses the means-end chains theory in an attempt to explore the innovative attributes that learners may wish to experience while playing. The study will also construct the psychological hierarchical structure of "innovative…
Descriptors: Educational Games, Supply and Demand, Information Management, Time Management
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Kuswandi, Dedi; Fadhli, Muhibuddin – Cogent Education, 2022
Fun and pervasive education into students' daily lives is an important part of children's development. Learning methods and cognitive styles are one of the important aspects of the dynamics of learning. This research was a quasi-experimental study using the pretest-posttest of a nonequivalent control group design. Therefore, research based on…
Descriptors: Gamification, Cognitive Style, Reading Instruction, Elementary School Students
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Ha, Taemin; Yu, Hyeonho; Dauenhauer, Brian – Journal of Physical Education, Recreation & Dance, 2022
This article introduces the fundamental concepts and introductory techniques of Taekwondo education, including learning activities, and proposes games using the introductory techniques in accordance with both national physical education standards and the five tenets of Taekwondo.
Descriptors: Physical Education, Physical Activities, Skill Development, Interpersonal Relationship
Andrea H. Brown; Neil A. Knobloch – Journal of Agricultural Education, 2022
Entrepreneurship education has historically been part of agricultural education; yet few researchers have studied entrepreneurship-related outcomes for youth in formal and nonformal educational settings. Entrepreneurship education programs develop entrepreneurial attitudes and intentions, but limited studies exist regarding junior high school…
Descriptors: Simulation, Grade 8, Business Education, Entrepreneurship
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Zhang, Shuhan; Wong, Gary K. W.; Chan, Peter C. F. – Education and Information Technologies, 2023
Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Coding
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Sun, Zhiru; Theussen, Amelie – British Journal of Educational Technology, 2023
Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and affective changes and largely ignore skill assessment and development in the gaming environment. This study aimed to understand the process of student groups…
Descriptors: Educational Games, Simulation, Political Science, Conflict Resolution
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Meyers, Lauren M.; Ripple, Hailey; Bates-Brantley, Kayla; Bobak, Harry; VanderWoude, Tashina; Gadke, Daniel L. – Psychology in the Schools, 2023
Educational institutions are constantly aiming to better meet the academic needs of individuals with disabilities. As more students with disabilities attend postsecondary education settings researchers need to better understand how to apply both academic and behavioral interventions to better serve this population. Group contingencies are widely…
Descriptors: Intellectual Disability, Students with Disabilities, Educational Games, College Students
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Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
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Tan, Jun Wen; Chong, Darren Kai Siang; Ng, Kian Bee; Car, Lorainne Tudor; Mogali, Sreenivasulu Reddy – Anatomical Sciences Education, 2023
Serious games may resolve problems relating to low motivation in complex medical topics such as anatomy. However, they remain relatively novel introductions to the science of learning, and further research is required to ascertain their benefits. This study describes the overall development and testing of a digital serious boardgame designed to…
Descriptors: Educational Games, Electronic Learning, Anatomy, Self Determination
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Lu, Linxi; Vasilyeva, Marina; Laski, Elida V. – Developmental Psychology, 2023
Given the established role of parental talk in the growth of math knowledge in preschoolers, there has been an increasing focus on identifying ways to promote parental math talk at this stage of child development. The current study investigated how parental math talk is affected by features of play materials and contexts. The features were…
Descriptors: Play, Mathematics Instruction, Parent Child Relationship, Child Development
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Pinto, Alon; Cooper, Jason – ZDM: Mathematics Education, 2023
Tertiary mathematics has a central place in teacher education, yet in recent years there is growing evidence that realizing its potential affordances in secondary mathematics teaching is far from trivial. Research suggests that utilizing tertiary mathematics in secondary teaching requires interweaving it with knowledge for teaching secondary…
Descriptors: Mathematics Instruction, Higher Education, Probability, Teacher Education Programs
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Lin, Naomi T.; Molgaard, Monica; Wishard Guerra, Alison; Cohen, Shana – Journal of Early Childhood Research, 2023
The home is an important setting for young children's learning and development. We examined home literacy practices and technology usage among families with children ages 5-6 years old (N = 47) before as compared to during COVID-19 with bivariate analyses. Variations by household income were also investigated. Parents completed surveys on home…
Descriptors: Young Children, Literacy, Technology, COVID-19
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Gao, Yuchan; Gee, Elisabeth – International Journal of Game-Based Learning, 2023
The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% of the publications defined GML2 practices,…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
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