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Ana María Marqués Ibáñez – International Journal of Education & the Arts, 2024
This article analyses the educational possibilities of art installations in the training of future early childhood and primary school teachers. I start by reviewing the origins of installation art before presenting an experience designed for teachers based on the creation of scale models and installation experiences. Scale model installations…
Descriptors: Art Activities, Undergraduate Students, Early Childhood Education, Art Products
Ragil Meita Alfathy; Sulistyo Saputro; Sarwanto Sarwanto; Murni Ramli – Journal of Turkish Science Education, 2024
A systematic mapping review of the implementation of the Sustainable Development Goals (SDGs) in higher education has been carried out. Forty-six articles published from 2018 to 2022 were identified using the Systematic Literature Review. The purpose of this literature review was to derive a research framework that effectively raise awareness of…
Descriptors: Sustainable Development, Objectives, Higher Education, Research Reports
Kenneth David Strang; Narasimha Rao Vajjhala – Industry and Higher Education, 2024
This study explores integrating industry-crowdsourced projects within capstone courses of a 4-year Bachelor of Science program at an accredited American university. A unique business consulting model was developed for the final year course, aligning students with 16-weeks industry projects that reflected their academic goals and the program's…
Descriptors: Industry, Universities, Higher Education, Capstone Experiences
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Muneera Muftah – Interactive Learning Environments, 2024
The majority of previous studies focused on the role of social responsibility (SR) in business settings, however, how to incorporate SR into translation training appears to be unexplored. This study concerns incorporating SR authentic activities into translator training through situated learning in translation projects. It investigates how…
Descriptors: Foreign Countries, Translation, Social Responsibility, Sustainable Development
Christine Haddow; Jacqueline Brodie – Innovations in Education and Teaching International, 2024
The COVID-19 Pandemic has ushered in significant challenges for supporting community and belonging in Higher Educational Institutions (HEIs). This paper seeks to provide key recommendations to strengthen such activity, through a critical evaluation of a set of innovative community and belonging enhancement projects undertaken in a modern Scottish…
Descriptors: Universities, College Students, Faculty, Group Unity
Sayyidah Maulidatul Afraah; Wahyudi Sutopo; Muh. Hisjam – Journal of Applied Research in Higher Education, 2024
Purpose: This research aims to assess and compare project-based learning (PBL) designs to deliver technopreneur in higher education, as a case student of the Industrial Engineering Department. So, it can facilitate students who play a role in facilitating the process of technological transformation so the student knows well how to solve the…
Descriptors: Active Learning, Student Projects, Information Technology, Entrepreneurship
Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study
Chuan Chih Hsu; Chia Shih Su; Kua I. Su; Chia Li Su – Mathematics Teaching Research Journal, 2024
This study investigates the impact of Project-Based Learning (PBL) with an emphasis on statistics on 26 Kinesiology students from a prominent Chilean university. A mixed-methodological approach was employed for the qualitative and quantitative analysis of data collected through surveys, supplementary interviews, and performance evaluations of…
Descriptors: Active Learning, Student Projects, Skill Development, Science Process Skills
Andres Neyem; Luis A. Gonzalez; Marcelo Mendoza; Juan Pablo Sandoval Alcocer; Leonardo Centellas; Carlos Paredes – IEEE Transactions on Learning Technologies, 2024
Software assistants have significantly impacted software development for both practitioners and students, particularly in capstone projects. The effectiveness of these tools varies based on their knowledge sources; assistants with localized domain-specific knowledge may have limitations, while tools, such as ChatGPT, using broad datasets, might…
Descriptors: Computer Software, Artificial Intelligence, Intelligent Tutoring Systems, Capstone Experiences
Paul E. Rijken; Barry J. Fraser – Learning Environments Research, 2024
This study of first year high-school students in South Australia focussed on the effectiveness of using an innovative project-based mathematics strategy to improve the classroom learning environment and the student outcomes of enjoyment, academic efficacy and achievement. As well, we investigated the differential effectiveness of project-based…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Mathematics Instruction
Dina Chamidah; Hadi Suwono; Herawati Susilo; Sulisetijono Sulisetijono; Munzil Munzil; Siti Zubaidah – Malaysian Journal of Learning and Instruction, 2024
Purpose: This study aims to conduct a thorough examination and bibliometric analysis of the scholarly articles on PjBL (Project-Based Learning) and 21st-century skills published from 2020 to 2023. The analysis will specifically concentrate on the global distribution of these articles and identifying any prevailing research patterns or trends.…
Descriptors: Active Learning, Student Projects, 21st Century Skills, Bibliometrics
Gaffar Hafiz Sagala; Faisal Rahman Dongoran; Dedy Husrizal Syah – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The COVID-19 pandemic has dramatically changed educational practices due to the intense use of information technology for teaching and learning. That phenomenon presents challenges for lecturers in higher education establishments because student engagement is threatened during online interactions. This study aims to analyze the…
Descriptors: Learner Engagement, Electronic Learning, Active Learning, Student Projects
Benjamin Ade-Thurow; Erik Jon Byker – Journal of Teacher Education and Educators, 2024
The purpose of this article is to describe and report on a Globally Networked Learning (GNL) course among students in Germany and the United States. Specifically, we examine how GNL is an innovative method for international virtual exchange, which contributes to meaningful intercultural communication through more equitable access to international…
Descriptors: Intercultural Programs, Foreign Countries, Global Approach, Undergraduate Students
Savitz, Ryan; Savitz, Fred; DiMarco, David; Hollingsworth, Blane – PRIMUS, 2020
This paper discusses a concept that we call "'m'-tile means," which are the arithmetic mean of data values that break a data set into "m"-1 equal parts. Studying "m"-tile means can engage students' critical thinking skills and demonstrate the concepts underlying commonly used measures of central tendency, and so they…
Descriptors: Mathematical Concepts, Statistics, Mathematics Instruction, Student Projects