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Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
The aim of this review is to analyse and evaluate the inclusive and innovative curriculum design and demonstrate delivery practice to measure the effectiveness on diverse groups of individual students. In this respect, this review applied some established theories, principles and models of curriculum design including hidden curriculum that may be…
Descriptors: Curriculum Design, Hidden Curriculum, Inclusion, Higher Education
MacKinnon, Teresa – Research-publishing.net, 2021
Open badges are a 21st-century solution to the shortcomings of paper certificates in the age of digital, online identity management. These small visual signifiers which carry hard-coded meta-data can be issued by anyone in order to recognise achievement or participation in formal or informal activities. They link back directly to the issuer, the…
Descriptors: Recognition (Achievement), Information Storage, Credentials, Metadata
Salerno, Patricia – ProQuest LLC, 2021
A group of educators directed their own learning by creating a professional development experience involving peer observations. Professional development (PD) is complex and can be any activity aimed at improving teacher knowledge, enhancing practice, and increasing student achievement. A group of high school teachers gathered and met regularly to…
Descriptors: Faculty Development, High School Teachers, Observation, Program Design
McCarthy, Kathryn S.; Magliano, Joseph P.; Snyder, Jacob O.; Kenney, Elizabeth A.; Newton, Natalie N.; Perret, Cecile A.; Knezevic, Melanie; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2021
The objective in the current paper is to examine the processes of how our research team negotiated meaning using an iterative design approach as we established, developed, and refined a rubric to capture comprehension processes and strategies evident in students' verbal protocols. The overarching project comprises multiple data sets, multiple…
Descriptors: Scoring Rubrics, Interrater Reliability, Design, Learning Processes
Wendee Higa Lee – ProQuest LLC, 2021
Design schools represent a unique context for the study of creativity. Design school students are expected to master creativity by developing individualized processes. Student development in the design classroom has traditionally focused on cultivating professional skills and aptitudes. However, design school students may have long-held beliefs…
Descriptors: Creativity, Self Concept, Student Development, Skill Development
Leah Ferguson; Cindy Deschenes; Susan Bens – Canadian Journal for the Scholarship of Teaching and Learning, 2021
Postsecondary institutions across Canada have implemented various Indigenization strategies. Critical reflection is needed about the development, implementation, and impact of these strategies to ensure they serve more than checked boxes, and that they strive towards institutional decolonization. The purpose of this article is to present the…
Descriptors: Indigenous Populations, Wellness, Curriculum Design, Foreign Countries
Karen Miel – ProQuest LLC, 2021
Youth who are learning engineering while participating in design teams are also learning to manage design groupwork. This design groupwork involves negotiating and managing relationships with teammates and educators. The nuances of this relational work are underexplored, yet important to attend to because these intragroup interactions establish…
Descriptors: Engineering Education, Teamwork, Design, Elementary School Science
Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
Winnie Wing-Yee Tse; Hok Chio Lai – Society for Research on Educational Effectiveness, 2021
Background: Power analysis and sample size planning are key components in designing cluster randomized trials (CRTs), a common study design to test treatment effect by randomizing clusters or groups of individuals. Sample size determination in two-level CRTs requires knowledge of more than one design parameter, such as the effect size and the…
Descriptors: Sample Size, Bayesian Statistics, Randomized Controlled Trials, Research Design
Hatch-Tocaimaza, Deryl K.; Garcia, Crystal E.; Mardock-Uman, Naomi; Rodriguez, Sarah L.; Young, Dallin George – Teachers College Record, 2019
Background/Context: Based on well-established evidence that certain student success skills and college knowledge are closely associated with academic achievement, persistence, and completion, community colleges increasingly implement various types of first-year student success courses and programs. However, by looking only at the distal impact of…
Descriptors: Community Colleges, Two Year College Students, Success, Design
Mnguni, Lindelani – International Journal of STEM Education, 2019
Background: Research suggests that the South African school curriculum, including subjects such as Life Sciences, may be failing to address students' socio-scientific challenges such as HIV/AIDS. This could be due to the curriculum ideology that foregrounds content presented in the school subjects and related instructional designs. Given the…
Descriptors: Foreign Countries, Acquired Immunodeficiency Syndrome (AIDS), Biological Sciences, Science Instruction
Kuehl, Rachelle – Reading Teacher, 2022
Recently, the public outcry after the death of George Floyd at the hands of Minneapolis police revealed a disconnect among some Americans between historical events (slavery, the Civil Rights movement) and the present day. That is, many Americans--particularly White Americans--had believed racism to be a mostly historical construct and failed to…
Descriptors: Middle School Students, Novels, Adolescent Literature, Culturally Relevant Education
Hoffman, Daniel L.; Leong, Peter; Ka'aloa, Rochelle Pi'ilani H.; Paek, Seungoh – TechTrends: Linking Research and Practice to Improve Learning, 2022
Culturally-relevant computing has been discussed as a way to promote K-12 Computer Science education and address ongoing challenges related to diversity, equity, and inclusion. What is not well understood about the practice of culturally-relevant computing, however, is how to bring together existing cultural frameworks and Computer Science…
Descriptors: Culturally Relevant Education, Computer Science Education, Teacher Attitudes, Educational Principles
Chang, Hui-Tzu; Lin, Chia-Yu; Wang, Li-Chun; Tseng, Fang-Ching – Educational Technology & Society, 2022
In this study, we built a personalized hybrid course recommendation system (PHCRS) that considers students' interests, abilities and career development. To meet students' individual needs, we adopted the five most widely used algorithms, including content-based filtering, popularity-based methods, item-based collaborative filtering, user-based…
Descriptors: Course Selection (Students), Blended Learning, Artificial Intelligence, Mathematics
Gelmez, Koray; Arkan, Selin – International Journal of Technology and Design Education, 2022
As the literature points out the lack of efficient use of Computer-Aided Design (CAD) in design curricula, we aimed to align a CAD course based on student-centered learning theories. While designating a constructively aligned CAD course, the intended learning outcomes were specified in relation to the knowledge types classified for the CAD…
Descriptors: Computer Assisted Design, Alignment (Education), Student Centered Learning, Learning Activities

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