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Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
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Kong, Siu-Cheung; Lai, Ming – British Journal of Educational Technology, 2022
The participatory view of learning emphasises students' identity construction. However, identity research in the context of programming education to cultivate students' computational thinking is scarce. In this study, an instrument of computational identity with components of engagement, imagination and affiliation, was developed and validated.…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
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Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
Streeter, Michele; Sparks, Daniel – Institute for College Access & Success, 2022
Despite the availability of income-driven repayment (IDR) plans--and significant improvements to program design and generosity over time--too many federal student loan borrowers?continue to struggle with repayment. Many struggling borrowers never enroll in an IDR plan; even for some who do,?income-based monthly payments can?still be too high.…
Descriptors: Income, Student Financial Aid, Loan Repayment, Student Loan Programs
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Vincenti, Giovanni – Informatics in Education, 2022
Preparing students for the workforce is a balancing act that involves theory, practice, and assessment. As students navigate an educational experience that is, however, often distant from real-world needs, it is imperative that academia finds a novel way to bridge the gap. As many organizations utilize open challenges to attract ideas and talent,…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Problem Solving
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Bayne, Gail Alleyne; Inan, Fethi A. – International Review of Research in Open and Distributed Learning, 2022
The purpose of this study is to develop and examine the psychometric properties of the Online Course Overload Indicator (OCOI) and the Student Mental Fatigue Survey (SMFS). The OCOI was designed to measure students' perceptions of cognitive overload in online courses. The SMFS was used to assess students' perceptions of mental fatigue while taking…
Descriptors: Online Courses, Cognitive Processes, Difficulty Level, Fatigue (Biology)
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Uygur, Mutlu – Science Education International, 2022
The study aimed to investigate the effects of a STEM-based course design on students' attitudes toward STEM and a science course. STEM activities were prepared per learning outcomes relating to the "illumination and sound technologies" learning domain in the Grade 4 science course. The study was carried out based on an experiment and…
Descriptors: STEM Education, Instructional Design, Student Attitudes, Science Instruction
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Hassanpour, Ali; Batmani, Sedighe; Bolandhematan, Keyvan – Journal for Multicultural Education, 2022
Purpose: This paper aims to identify and investigate barriers to multicultural education in Iran. Design/methodology/approach: This research is a qualitative research that was done using the phenomenological method. Participants included all experts and key informants in the field of multicultural education in the country who were selected as a…
Descriptors: Barriers, Multicultural Education, Foreign Countries, Phenomenology
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Zeggelaar, Albert; Vermeulen, Marjan; Jochems, Wim – Professional Development in Education, 2022
The environment in which Vocational Education and Training (VET) schools operate changes rapidly due to more varied student populations, personalised, blended and work-based learning paths, developments in digitalisation, industry, and labour markets. These changes and policy pressures to ensure VET quality, demand teachers to continuously develop…
Descriptors: Vocational Education, Vocational Education Teachers, Faculty Development, Program Effectiveness
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Abramenka-Lachheb, Victoria; Ozogul, Gamze – Online Learning, 2022
This study investigated similarities and differences in faculty's interpretation of authentic learning and how their interpretations were manifested into their design and implementation practices in competency-based, fully online courses. From a theoretical perspective, designing for authentic learning calls for a holistic approach, which…
Descriptors: Instructional Design, Authentic Learning, Online Courses, Competency Based Education
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Jackson, David W. – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
Student engagement is a central concept for educational practitioners, researchers, and evaluators, especially working with learners historically minoritised in science developing their self-efficacy. Design-oriented projects in invention education show potential for promoting equitable engagement, partly by building upon learners' sociocultural…
Descriptors: Elementary School Students, Learner Engagement, Self Efficacy, Camps
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Papanikolaou, Kyparisia A.; Makri, Katerina; Sofos, Ioannis; Tzelepi, Maria G.; Zalavra, Eleni – Australasian Journal of Educational Technology, 2022
Although previous research highlights the complementary relationship of learning design with TPACK, this is not the case for TPACK informing the development of digital learning design tools. In this paper, we present PeerLAND (Peer Evaluation of LeArNingDesigns). This learning design tool interweaves design and peer evaluation in an integrated…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Instructional Design, Peer Evaluation
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Garrone-Shufran, Stephanie – Multicultural Education, 2022
In this article, the author discusses the redesign of a final course in the graduate program sequence for English as a second language (ESL) teacher licensure, a course designed to address issues and trends in the field, to focus specifically on advocacy for English language learners (ELs)--both why it is necessary and how it can be enacted by…
Descriptors: English (Second Language), Language Teachers, English Language Learners, Advocacy
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Albarracín, Lluís; Hernàndez-Sabaté, Aura; Gorgorió, Núria – International Journal of Mathematical Education in Science and Technology, 2022
In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the…
Descriptors: Video Games, Design, Spatial Ability, Geometric Concepts
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Neeley, Madie; Burgess, Sydney; Duerden, Mat D.; Lundberg, Neil – Schole: A Journal of Leisure Studies and Recreation Education, 2022
"Experience design" is a term that has risen to the forefront in a variety of professional fields and has relevance for the field of park and recreation. Park and recreation professionals are primarily focused on providing experiences and thus could naturally consider themselves experienced designers. Surprisingly, experience design is…
Descriptors: Design, Leisure Time, Recreation, Parks
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