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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Bryan Fulmer; Ahn Duong; Hannah Palmer; Kevin G. Owens – Journal of Chemical Education, 2024
Digital learning tools and laboratory simulations have been an area of great interest not only due to the advancements of at-home learning but also by allowing students and institutions access to experiences they would not have otherwise due to the high cost of commercial instrumentation. The need for online learning tools became especially…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Measurement Equipment
Maisarah; Cyndi Prasetya; Lailissa’adah; Farah Nazwa; Imelja Nurul Ain – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The science process skills of elementary school students in Langsa city are still relatively low, despite these skills being a crucial element in science education based on the Merdeka curriculum. Additionally, teachers have reported several challenges, including the presence of abstract science material, textbooks that use two-dimensional…
Descriptors: Foreign Countries, Science Process Skills, Computer Simulation, Elementary School Students
Tsubasa Minematsu; Atsushi Shimada – International Association for Development of the Information Society, 2024
In using large language models (LLMs) for education, such as distractors in multiple-choice questions and learning by teaching, error-containing content is used. Prompt tuning and retraining LLMs are possible ways of having LLMs generate error-containing sentences in the learning content. However, there needs to be more discussion on how to tune…
Descriptors: Educational Technology, Technology Uses in Education, Error Patterns, Sentences
Amantle Mico Sekgoma – Asian Journal of Contemporary Education, 2024
The purpose of this study was to investigate the comparative effects of using GeoGebra software and traditional teaching approaches on the performance of TVET students in linear equations. The study followed a quasi-experimental design with a non-equivalent group consisting of pre- and post-test measures. The population of the study consisted of…
Descriptors: Foreign Countries, Computer Software, Mathematics Instruction, Equations (Mathematics)
Moshe Stupel; David Fravert; Jay M. Jahangiri – International Journal for Technology in Mathematics Education, 2024
The 1989 good old days' quote from the "Field of Dreams" by Kevin Costner that "If you build it, he or they will come" is no longer going to be attractive, especially in the field of mathematics education. One such challenging subject in the field of mathematics education is the teaching and learning of geometry. It is the aim…
Descriptors: Mathematical Logic, Mathematical Concepts, Educational Technology, Graphs
Yao, Shu-Nung; Liang, Chaoyun – IEEE Transactions on Learning Technologies, 2023
Image processing-based augmented reality (AR) is widely used in several fields. However, audio content is also crucial in certain cases, for example, focusing on appreciating artwork in a museum, rather than a virtually synthesized image. In this study, an attempt was made to provide ubiquitous learning (u-learning) services by using audio AR for…
Descriptors: Computer Simulation, Electronic Learning, Audio Equipment, Educational Technology
Bellarhmouch, Youssra; Jeghal, Adil; Tairi, Hamid; Benjelloun, Nadia – Education and Information Technologies, 2023
Nowadays, the need for e-learning is amplified, especially after the COVID-19 pandemic. E-learning platforms present a solution for the continuity of the learning process. Learners are using different platforms and tools for learning. For this, it is necessary to model the learner for the personalization of the learning environment according to…
Descriptors: Electronic Learning, Educational Environment, Models, Individualized Instruction
Mikropoulos, Tassos Anastasios; Iatraki, Georgia – Education and Information Technologies, 2023
Students with disabilities are being encouraged to achieve high academic standards in science education to understand the natural world, acquire life skills, and experience career success. To this end, digital technology supports students with disabilities in order for them to achieve science literacy. While relevant research has presented…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Science Education
Negm, Eiman – Higher Education, Skills and Work-based Learning, 2023
Purpose: This study examines higher education students' technology readiness level in explaining adoption intention toward educational Internet of Things (IoT) needed for online learning. Design/methodology/approach: Quantitative deductive research approach is used to check the theory of technology readiness index toward IoT in education. An…
Descriptors: College Students, Technological Literacy, Readiness, Internet
Lian, Erin; Lin, Jiaju; Zhang, Jiping – Educational Technology Research and Development, 2023
Scratch is widely used as an introductory educational tool for computer programming. However, little is known about how the action of adding favorite projects on Scratch social media influences programming skill improvement. On Scratch social media, learners select personally intriguing projects to view and learn from. Favorite projects both…
Descriptors: Programming, Programming Languages, Skill Development, Social Media
Killian, Chad M. – Journal of Physical Education, Recreation & Dance, 2023
The purpose of this Viewpoint is to push readers toward seeing OLPE as an essential ally instead of an existential enemy by outlining ways OLPE addresses barriers to quality PE programming and explaining how it can be used as a catalyst for program enhancement and advocacy, so students have opportunities to experience the full potential of their…
Descriptors: Physical Education, Online Courses, Barriers, Secondary Education
Holloway, Jessica; Lewis, Steven; Langman, Sarah – Learning, Media and Technology, 2023
This paper interrogates whether technical democracy is well-suited to contend with possible technical controversies, including the increasing prevalence of EdTech in public schooling. Drawing across Habermasian 'deliberative democracy' that seeks consensus-derived resolution, as well as more agonistic approaches that embrace conflict as the means…
Descriptors: Educational Technology, Democracy, Public Schools, Electronic Learning
Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
Meeker, Keenan; Thompson, Penny – TechTrends: Linking Research and Practice to Improve Learning, 2023
This article will provide a historical perspective on the use of technology in education by focusing on the field of mathematics education. It will focus specifically on two technologies - presentation tools and calculating tools - and will explore their history and evolution as an example of how technological change, while not dramatically…
Descriptors: Mathematics Education, Educational Technology, Teaching Methods, Educational History