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Brian P. Katz – PRIMUS, 2024
This paper shares a flexible activity for engaging people in mathematical inquiry that does not depend on fixed prior knowledge built on a famous property of Möbius strips. The discussion includes the implementation of the activity and its extensions, facilitator moves and common participant thinking, suggestions for adaptation and integration…
Descriptors: Mathematics Activities, Inquiry, Active Learning, Mathematics Skills
Antonius Setyawan Sugeng Nur Agung; Maman Suryaman; Suminto A. Sayuti – Journal of Education and Learning (EduLearn), 2024
Oral folklore tradition is a unique phenomenon in West Borneo. This study aims to gain the lecturer's perspectives and reflection toward its implementation as a project-based activity for encouraging university students to transform local folklore into texts in English. It combines Finnegan's instructional procedure, and Gordon's synectic model…
Descriptors: Foreign Countries, Folk Culture, Indigenous Knowledge, Oral Tradition
Fredi Ganda Putra; Antomi Saregar; Rahma Diani; Misbah Misbah; Santi Widyawati; Khoirunnisa Imama – Journal of Education and Learning (EduLearn), 2024
The capacity for mathematical reasoning, pivotal in grasping core math concepts, directly shapes a student's success in their mathematical studies. This study aimed to detail and analyzed how the search, solve, create, and share (SSCS) instructional framework impacts mathematical reasoning skills within the context of linear equations. We adopted…
Descriptors: Mathematics Instruction, Mathematical Logic, Thinking Skills, Grade 8
Thitipat Kumta; Songsak Phusee-orn – Higher Education Studies, 2024
This research aims to 1) develop an effective Active Learning plan combined with skill practice according to the 70/70 criterion, 2) study the learning achievement index through Active Learning combined with skill practice, and 3) investigate the satisfaction towards Active Learning combined with skill practice. The sample group consisted of 27…
Descriptors: Mathematics Achievement, Fractions, Active Learning, Grade 3
Mariah Syifa Salsabila; Yayan Sanjaya; Eliyawati Eliyawati; Witsanu Suttiwan – Journal of Science Learning, 2024
The research on the ability to think in systems in education is also minimal, which is why the ability to think in systems in Indonesia has not been optimally trained. Dealing with a system's complexity can be challenging at any age, particularly for students who must apply the system's cognitive capabilities during the learning process. Systems…
Descriptors: Junior High School Students, Water Pollution, Conservation (Environment), Foreign Countries
Natalie Sew; Adrianne Billingham Bock; Danielle Allen – Phi Delta Kappan, 2024
Building on the literature of student leadership development, Natalie Sew, Adrianne Billingham Bock, and Danielle Allen share an approach to civic education: Deeper Civic Learning. This approach offers students the opportunity to develop the knowledge, skills, and key civic dispositions needed to engage in their communities and develop their…
Descriptors: Student Leadership, Civics, Curriculum Design, Grade 8
Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Huixin Gao; Harwati Hashim; Melor Md Yunus – Cogent Education, 2024
This study aims to investigate the effect of the Project-based Learning (PjBL) Class Model on Chinese undergraduates' argumentative writing performance. A mixed-methods approach was employed to attain the main objective of the study. It included 50 non-English major students in the control group (25) and experimental group (25) from a Chinese…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Student Projects
Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
Kashif Raza; Simon Li; Catherine Chua – Science & Education, 2024
Traditional engineering education (Eng. Ed) has received criticism for restricting student learning and experiences to practical skills development while ignoring the significance of fostering cognitive skills that encourage higher order thinking, criticality, and self-reflexivity. Imaginative education (IE) has emerged as a consideration for…
Descriptors: Engineering Education, Imagination, Higher Education, Conventional Instruction
An Examination of Inquiry-Based Project Learning in Early Childhood Settings in Aotearoa/New Zealand
Sarah Probine; Jo Perry; Rachael Burke; Joanne Alderson; Fi McAlevey – Early Childhood Education Journal, 2024
Inquiry-based project learning is an internationally recognised pedagogical approach where children work collaboratively to research and discover the answers to their questions through discussion, representation, and evaluation. This paper explores the findings from Phase One of a qualitative study examining how this approach has been interpreted…
Descriptors: Foreign Countries, Inquiry, Active Learning, Early Childhood Education
Magdalena Julia Wicher; Elisabeth Frankus – Learning Organization, 2024
Purpose: This paper aims to look at the implementation of project-funded research governance and its potential to induce organisational learning on responsible research and innovation (RRI). This paper analysed what types of organisational learning and change can take place within organisations of an Europe-funded project and to what extent. This…
Descriptors: Research Administration, Governance, Organizational Learning, Responsibility
Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Tugra Karademir Coskun; Ayfer Alper – Digital Education Review, 2024
This study aims to examine the potential differences between teacher evaluations and artificial intelligence (AI) tool-based assessment systems in university examinations. The research has evaluated a wide spectrum of exams including numerical and verbal course exams, exams with different assessment styles (project, test exam, traditional exam),…
Descriptors: Artificial Intelligence, Visual Aids, Video Technology, Tests