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Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
Newhouse, C. Paul – Computers & Education, 2011
An applied Information Technology (IT) course that is assessed using pen and paper may sound incongruous but it is symptomatic of the state of high-stakes assessment in jurisdictions such as Western Australia. Whereas technology has permeated most aspects of modern life, including schooling, and more has been demanded of education systems in terms…
Descriptors: Foreign Countries, Portfolios (Background Materials), Student Evaluation, Performance Based Assessment
Kortsarts, Yana; Fischbach, Adam; Rufinus, Jeff; Utell, Janine M.; Yoon, Suk-Chung – Information Systems Education Journal, 2010
Developing and applying oral and written communication skills in the undergraduate computer science and computer information systems curriculum--one of the ABET accreditation requirements - is a very challenging and, at the same time, a rewarding task that provides various opportunities to enrich the undergraduate computer science and computer…
Descriptors: Undergraduate Students, Skill Development, Oral Language, Communication Skills
He, Jun; Freeman, Lee A. – Journal of Information Systems Education, 2010
Previous research has studied gender differences in people's perceptions and behaviors toward information technologies with mixed findings. In addition, the reasons causing these differences have been discussed but rarely empirically tested in the literature. In this study, we investigated the mechanisms through which gender affects the…
Descriptors: College Students, Self Efficacy, Gender Differences, Females
Kraushaar, James M.; Novak, David C. – Journal of Information Systems Education, 2010
This paper examines undergraduate student use of laptop computers during a lecture-style class that includes substantial problem-solving activities and graphic-based content. The study includes both a self-reported use component collected from student surveys as well as a monitored use component collected via activity monitoring…
Descriptors: Undergraduate Students, Lecture Method, Time on Task, Memory
Sotirofski, Kseanela; Kukeli, Agim; Kalemi, Edlira – Journal of College Teaching & Learning, 2010
The main objective of our study is to determine the challenges faced during the process of teaching Computer Science in a university of a country in transition and make suggestions to improve this teaching process by perfecting the necessary conditions. Our survey builds on the thesis that we live in an information age; information technology is…
Descriptors: Computer Science Education, Prior Learning, Computers, Information Technology
Bennedsen, Jens; Schulte, Carsten – ACM Transactions on Computing Education, 2010
This article reports on an experiment undertaken in order to evaluate the effect of a program visualization tool for helping students to better understand the dynamics of object-oriented programs. The concrete tool used was BlueJ's debugger and object inspector. The study was done as a control-group experiment in an introductory programming…
Descriptors: Programming, Introductory Courses, Control Groups, Experimental Groups
Bruce, Kim B.; Cupper, Robert D.; Scot Drysdale, Robert L. – ACM Transactions on Computing Education, 2010
With the support of a grant from the Sloan Foundation, nine computer scientists from liberal arts colleges came together in October, 1984 to form the Liberal Arts Computer Science Consortium (LACS) and to create a model curriculum appropriate for liberal arts colleges. Over the years the membership has grown and changed, but the focus has remained…
Descriptors: Computer Science Education, Computer Science, Consortia, Liberal Arts
Buse, Alleta Carol – ProQuest LLC, 2009
The purpose of this dissertation was to gain new insight into video game playing, exposure, and preferences as well as perceptions toward success with computers between students in computer related disciplines (CRD) and students in non computer related disciplines (NCRD). Perceptions toward success with computers were measured using a slightly…
Descriptors: Undergraduate Students, Video Games, Females, Self Efficacy
Shen, Chun-Yi; Tsai, Hui-Chun – Journal of Instructional Psychology, 2009
Many researchers investigated the efficacy of using worked examples in classroom instruction and provided evidence in the effectiveness of worked example instruction in mathematics, computer programming, physics, and etc. However, there are limited studies in worked example design. The purpose of this study is to generate the instructional design…
Descriptors: Instructional Design, Research Reports, Literature Reviews, Demonstrations (Educational)
Charlton, Terence; Devlin, Marie; Drummond, Sarah – Computer Science Education, 2009
As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learning in Computing), undergraduate computing science students at Newcastle and Durham universities participated in a cross-site team software development project. To ensure we offer adequate resources to support this collaboration, we conducted an…
Descriptors: Foreign Countries, Social Networks, Web Sites, Communication Strategies
Sindre, G.; Natvig, L.; Jahre, M. – IEEE Transactions on Education, 2009
The question/answer-based computer game "Age of Computers" was introduced to replace traditional weekly paper exercises in a course in computer fundamentals in 2003. Questionnaire evaluations and observation of student behavior have indicated that the students found the game more motivating than paper exercises and that a majority of the…
Descriptors: Foreign Countries, Educational Games, Computers, Games
Karavirta, Ville – ACM Transactions on Computing Education, 2009
Online learning material that students use by themselves is one of the typical usages of algorithm animation (AA). Thus, the integration of algorithm animations into hypertext is seen as an important topic today to promote the usage of algorithm animation in teaching. This article presents an algorithm animation viewer implemented purely using…
Descriptors: Electronic Learning, Web Based Instruction, Animation, Hypermedia
Rossling, Guido; Vellaramkalayil, Teena – ACM Transactions on Computing Education, 2009
Hypertextbooks for Computer Science contents present an interesting approach to better support learners and integrate algorithm animations into the learning materials. We have developed a prototype for integrating a selection of the functionality of such a hypertextbook into the established Moodle LCMS. This article describes the goals and…
Descriptors: Instructional Materials, Integrated Learning Systems, Computer Science Education, Programming
Howles, Trudy – Computer Science Education, 2009
Student attrition and low graduation rates are critical problems in computer science education. Disappointing graduation rates and declining student interest have caught the attention of business leaders, researchers and universities. With weak graduation rates and little interest in scientific computing, many are concerned about the USA's ability…
Descriptors: Computer Science Education, Class Size, Graduation Rate, Programming

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