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Yüzbasioglu, Yasemin – Southeast Asia Early Childhood, 2023
This study was conducted to examine the effect of the Intelligence Games Preschool Program on the math skills of 60-72 month-old children. In the research, a model with pre-test post-test control group, which is one of the quasi-experimental models, was used. A total of 30 children, 15 of them from the experimental group and 15 of the control…
Descriptors: Foreign Countries, Intelligence, Educational Games, Preschool Education
Endress, Tobias; Pussep, Anton; Schief, Markus – Journal of International Education in Business, 2023
Purpose: This study aims to investigate an integrated approach that stimulates engagement and interaction in the online learning environment. A simulation game was developed to support the specific learning objectives (LOs) of the lecture and give students the opportunity to apply relevant practical skills (management and group decision-making).…
Descriptors: Video Games, Educational Games, Learner Engagement, Business Administration Education
Gui, Yang; Cai, Zhihui; Yang, Yajiao; Kong, Lingyuan; Fan, Xitao; Tai, Robert H. – International Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies. Therefore, the current study aimed to investigate (1) the general effect of digital game-based…
Descriptors: STEM Education, Educational Games, Game Based Learning, Video Games
Aydin, Muharrem; Karal, Hasan; Nabiyev, Vasif – Education and Information Technologies, 2023
This study aims to examine adaptability for educational games in terms of adaptation elements, components used in creating user profiles, and decision algorithms used for adaptation. For this purpose, articles and full-text papers in Web of Science, Google Scholar, and Eric databases between 2000-2021 were searched using the keywords…
Descriptors: Educational Games, Game Based Learning, Programming, Physics
Dawn M. Woods; Diane B. Gifford; Paul Yovanoff; Ashley Sandoval – Adult Literacy Education, 2023
In the United States, 16.6 million adults are unable to comprehend sentences or read common documents, thereby limiting their ability to participate in a literate society. Given the consequences of low literacy, we conducted a single-case study with adult multilingual learners to test the effectiveness of a game app, Codex: The Lost Words of…
Descriptors: Adult Literacy, Decoding (Reading), Computer Oriented Programs, Multilingualism
WeiHsuan Lo; Erin C. Wachter; Chelsea R. Miller – Journal of Educational Research and Innovation, 2023
In an ever-changing emotional, psychological, and physically developing world of education, it is important for educators to adapt creative skills to meet learners' needs. It is paramount for educators to develop creative skills to meet the needs of their learners and demonstrate effective classroom management. There is a gap between preservice…
Descriptors: Creativity, Self Efficacy, Classroom Techniques, Game Based Learning
Krishnan, Sunanthiny; Blebil, Ali Qais; Dujaili, Juman Abdulelah; Chuang, Sara; Lim, Angelina – Education and Information Technologies, 2023
As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creative tool to engage the current cohort of learners who are also characteristically tech-savvy. To this end,…
Descriptors: Educational Games, Pharmaceutical Education, Pharmacology, Game Based Learning
Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
Garcia, Manuel B.; Barrientos, Rodell C. – International Journal of Game-Based Learning, 2023
The impact of digital games on chemistry education has received less attention compared to other scientific fields. This research gap resulted in a limited understanding of how to effectively design mobile chemistry games (MCG) distinct from non-science mobile learning games (MLG). This study aims to explore students' attitudes toward MCG and…
Descriptors: Chemistry, Science Instruction, Educational Games, Telecommunications
Güliz Sahin – Journal of Educational Technology and Online Learning, 2023
The study aims to explore the perspectives of primary school teacher candidates who attend Turkish Language Teaching courses on their experiences of developing digital educational escape room games (DEERGs). Phenomenology design, one of the qualitative research methods, was utilized. The study group comprised 48 primary school teacher candidates…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Elementary Schools
Alexa C. Budavari; Heather L. McDaniel; Antonio A. Morgan-López; Rashelle J. Musci; Jason T. Downer; Nicholas S. Ialongo; Catherine P. Bradshaw – Grantee Submission, 2025
Retention of early career teachers is a critical issue in education, with burnout and self-efficacy serving as important precursors to teachers leaving the field. An integration of the PAX Good Behavior Game (GBG; Barrish et al., 1969) and MyTeachingPartner (MTP; Allen et al., 2015) was tested in a randomized controlled trial (RCT) to investigate…
Descriptors: Randomized Controlled Trials, Followup Studies, COVID-19, Pandemics
Turkan Mehraj Ismayilli; Khatira Mahammad Mammadova; Aysel Alakbar Asadova – Novitas-ROYAL (Research on Youth and Language), 2025
Speaking is a vital skill frequently used in education and social life and allows individuals to communicate with other people in their daily lives. Many factors influence the development of speaking skills. The teacher needs to consider these factors during the teaching process. This study examines the effect of games on speaking skills in…
Descriptors: Educational Games, Teaching Methods, Second Language Learning, Second Language Instruction
Mirjam West; Petra Baettig-Frey – Educational Technology & Society, 2025
Preserving biodiversity is vital, and early education plays a key role in fostering environmental awareness. An Augmented Reality Outdoor Mission (AROM) has been created as an innovative educational tool for children between the ages 7 and 11. AROM combines entertainment and education and is designed to engage elementary schoolchildren and…
Descriptors: Computer Simulation, Science Education, Biodiversity, Biology
Mark Applebaum – European Journal of Science and Mathematics Education, 2025
Students often perceive mathematics as a challenging and abstract subject, leading to disengagement and anxiety. To address these challenges, educators have increasingly turned to math games as a pedagogical tool to make learning more interactive and enjoyable. This paper explores the potential of math games, particularly Bachet's game, as…
Descriptors: Preservice Teacher Education, Preservice Teachers, Mathematics Activities, Mathematics Education
Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation