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Joachim Svärd; Konrad Schönborn; Jonas Hallström – Research in Science & Technological Education, 2024
Background: Authenticity in schools has been highlighted as important for improving students' engagement and learning, and to prepare them for future job markets, especially in science and technology. Purpose: This study investigates students' perceived authenticity of a developed innovation project when implemented in an upper secondary…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Authentic Learning
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Mehdi Darban – Education and Information Technologies, 2024
This study advances the understanding of Artificial Intelligence (AI)'s role, particularly that of conversational agents like ChatGPT, in augmenting team-based knowledge acquisition in virtual learning settings. Drawing on human-AI teams and anthropomorphism theories and addressing the gap in the literature on human-AI collaboration within virtual…
Descriptors: Artificial Intelligence, Influence of Technology, Group Instruction, Electronic Learning
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Franci Cronje; Carla Enslin – Discover Education, 2024
The primary role and value of a transdisciplinary online collaborative problem-based learning (OCPBL) project is that all disciplines fully participate in producing solutions to challenges. Acquiring the confidence to do so transcends all disciplines. The central role of educators then emerges in facilitating students' confidence in their ability…
Descriptors: Self Esteem, Interdisciplinary Approach, Electronic Learning, Cooperative Learning
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Mohammad Agus Prayitno; Sri Haryani; Sri Wardani; Nanik Wijayati – LUMAT: International Journal on Math, Science and Technology Education, 2024
The Sustainable Development Goals (SDGs) are global action plans that aim to address various problems globally in the social, economic, cultural, energy, and environmental fields. One of the global problems is the significant open unemployment rate due to the gap between graduates and available jobs. Therefore, we need an innovation in learning to…
Descriptors: Chemistry, Entrepreneurship, Teaching Methods, Skill Development
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Joan E. Adamo; Erin L. Keegan; John W. Boger; Amy L. Lerner – Biomedical Engineering Education, 2024
Successful translation of medical devices requires a clear pathway through the business environment, including regulatory obligations and the protection of intellectual property. Introducing these topics can be challenging for biomedical engineering programs, as students prefer hands-on activities and retain concepts best when directly applied to…
Descriptors: Biomedicine, Engineering Education, Equipment, Medical Services
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April N. Terry; Sarah Broman Miller – Journal of Service-Learning in Higher Education, 2024
This study addresses two areas of need in the literature. First, we recognize the impact of experiential-learning on student outcomes and fewer opportunities within the social sciences. Second, as academics in criminal justice and education, we are aware of educational needs of incarcerated persons. The current study blended together…
Descriptors: Experiential Learning, Institutionalized Persons, Correctional Institutions, Females
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Lee Jerome; Faiza Hyder; Yaqub Hilal; Ben Kisby – Review of Education, 2024
This article reports on a systematic review of the evidence concerning the impact of citizenship education, specifically focusing on the effect of different teaching activities on a range of active citizenship outcomes. It provides a narrative synthesis of 109 articles in peer reviewed journals, representing a wide range of methodological…
Descriptors: Citizenship Education, Educational Research, Literature Reviews, Teaching Methods
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Eric Kennedy – Journal of Instructional Pedagogies, 2024
This paper explores a pedagogical approach to marketing research -- an oft required and not desired course for marketing undergraduate students. Marketing research can become a mundane and not-exciting topic of marketing compared to it's siblings of consumer behavior, social media, advertising, and the like. However, incorporating the approach of…
Descriptors: Undergraduate Students, Business Education, Marketing, Research
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Burçak Çagla Garipagaoglu; Berna Güloglu; Yelkin Diker Coskun – Research in Educational Administration & Leadership, 2025
This study combines project-based learning with mentorship. Utilizing a sustainable development project (i.e., SEED Bank Project), this study aims to achieve multiple goals. While it attempts to promote pre-service teacher education by assigning pre-service teachers as mentors to high school students, the study critically examines the impact of a…
Descriptors: Active Learning, Student Projects, Mentors, Sustainable Development
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David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
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I Made Ratih Rosanawati; Warto Warto; Djono Djono; Hieronymus Purwanta – Educational Process: International Journal, 2025
Background/purpose: The challenges in implementing Indonesia's Merdeka Curriculum highlight the urgency for innovative educational approaches to address gaps in historical knowledge and develop 21st-century skills. This study explores the integration of the Among System into the Merdeka Curriculum framework to foster critical thinking,…
Descriptors: History Instruction, Teaching Methods, Student Projects, Active Learning
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Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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Mead, James A.; LeMay, Stephen A.; Hawkins, Richard R.; Morgan, Felicia N.; Allman, Helena F. – Marketing Education Review, 2021
The U Choose awards is a student-led marketing research, branding, and community engagement project. This project is designed to provide students with a range of opportunities to apply and demonstrate marketing knowledge while engaging with the local business community. Under the guidance of a faculty advisor, students are tasked with developing…
Descriptors: Marketing, Business Administration Education, Community Involvement, Student Projects
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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