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Eric Kennedy – Journal of Instructional Pedagogies, 2024
This paper explores a pedagogical approach to marketing research -- an oft required and not desired course for marketing undergraduate students. Marketing research can become a mundane and not-exciting topic of marketing compared to it's siblings of consumer behavior, social media, advertising, and the like. However, incorporating the approach of…
Descriptors: Undergraduate Students, Business Education, Marketing, Research
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Burçak Çagla Garipagaoglu; Berna Güloglu; Yelkin Diker Coskun – Research in Educational Administration & Leadership, 2025
This study combines project-based learning with mentorship. Utilizing a sustainable development project (i.e., SEED Bank Project), this study aims to achieve multiple goals. While it attempts to promote pre-service teacher education by assigning pre-service teachers as mentors to high school students, the study critically examines the impact of a…
Descriptors: Active Learning, Student Projects, Mentors, Sustainable Development
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David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
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I Made Ratih Rosanawati; Warto Warto; Djono Djono; Hieronymus Purwanta – Educational Process: International Journal, 2025
Background/purpose: The challenges in implementing Indonesia's Merdeka Curriculum highlight the urgency for innovative educational approaches to address gaps in historical knowledge and develop 21st-century skills. This study explores the integration of the Among System into the Merdeka Curriculum framework to foster critical thinking,…
Descriptors: History Instruction, Teaching Methods, Student Projects, Active Learning
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Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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Mead, James A.; LeMay, Stephen A.; Hawkins, Richard R.; Morgan, Felicia N.; Allman, Helena F. – Marketing Education Review, 2021
The U Choose awards is a student-led marketing research, branding, and community engagement project. This project is designed to provide students with a range of opportunities to apply and demonstrate marketing knowledge while engaging with the local business community. Under the guidance of a faculty advisor, students are tasked with developing…
Descriptors: Marketing, Business Administration Education, Community Involvement, Student Projects
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
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Singh, Pooja; Singh, Lalit Kumar – IEEE Transactions on Education, 2021
Contribution: This article shares the learning ecosystem of a project-based safety-critical systems (SCS) course, identifying course contents that support self-directed learning and how assignments develop students' knowledge and understanding toward meeting the demand of industries. Background: The syllabus for undergraduate and postgraduate…
Descriptors: Engineering Education, Safety, Student Projects, Active Learning
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Lee, Klaudia Hiu Yen – Changing English: Studies in Culture and Education, 2021
Life writing is frequently considered as a private act of composition and reflection. What are the benefits and challenges if students are asked to participate in a collaborative life-writing project that aims to capture, explore, and reflect upon the relationship between personal life history, memory and place? In this essay, I will demonstrate…
Descriptors: Writing Instruction, Cooperative Learning, Student Projects, Learner Engagement
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Salybekova, Nurdana; Issayev, Gani; Abdrassulova, Zhanna; Bostanova, Ardak; Dairabaev, Rustembek; Erdenov, Murat – Cypriot Journal of Educational Sciences, 2021
The study aims to develop theoretical foundations, methods of forming research skills of pupils in biological education, and experimental substantiation of its effectiveness. The following methods were used: analysis of psychological and pedagogical, biological, scientific, and methodological literature, the definition of the theory, the…
Descriptors: Research Skills, Active Learning, Student Projects, Biology
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Lai, Alice – Journal of Effective Teaching in Higher Education, 2021
Project-based learning (PBL) is considered an engaging and promising pedagogy across diverse disciplines and student populations in the United States in the digital age. Research on PBL in online environments and in the field of art has, however, been limited. Thus, the purpose of the current study was to examine the theoretical grounds of PBL and…
Descriptors: Active Learning, Student Projects, Electronic Learning, Art Education
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Macak, Martin; Kruzelova, Daniela; Chren, Stanislav; Buhnova, Barbora – Education and Information Technologies, 2021
Understanding the processes in education, such as the student learning behavior within a specific course, is a key to continuous course improvement. In online learning systems, students' learning can be tracked and examined based on data collected by the systems themselves. However, it is non-trivial to decide how to extract the desired students'…
Descriptors: Student Projects, Learning Analytics, Data Collection, Computer Science Education
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Berka, Gregory C.; Greenwood, Amber L. D.; Lee, Jae Hwan – InSight: A Journal of Scholarly Teaching, 2021
This essay outlines a participative team formation process for class projects with resources to support instructors in implementing this process. This hybrid process, integrating self-selection and teacher assigned methods, includes four touch points that foster students' awareness of effective team behaviors and the presence (or absence) of these…
Descriptors: Cooperative Learning, Teamwork, Class Activities, Student Projects
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