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Hallström, Jonas – International Journal of Technology and Design Education, 2022
From a philosophical viewpoint, technological design is about connecting what is desirable with what is technically possible. Technology itself plays a major role in design processes, not only because technology development is what designing is all about, but also since the existing technology at any given point in time frames what is possible to…
Descriptors: Technology Education, Design, Technological Literacy, Technological Advancement
Burns, Angela – International Journal of Art & Design Education, 2022
Within the context of fashion design, fabric is the key variable in the design process, offering infinite options in terms of variety, quality, weight, colour, texture and pattern. The manipulation of these fabrics is an effective tool at the designer's disposal, which can be used to create innovation in a design. This study examines the use of…
Descriptors: Clothing, Clothing Instruction, Design, Teaching Methods
Chaudhuri, Nandita Bhanja; Dhar, Debayan; Yammiyavar, Pradeep G. – International Journal of Technology and Design Education, 2022
Evaluating novelty in design education is subjective and generally depends on expert's referential metrics. Presently, practitioners in this field perform subjective evaluation of answers of prospective students, but many a time, humans are prone to errors when associated with repetitive tasks on large-scale. Therefore, this paper attempts to…
Descriptors: Novelty (Stimulus Dimension), Automation, Evaluation, Aptitude
Wisse, Maarten; Roeland, Johan – Teaching Theology & Religion, 2022
A precisely formulated research question is becoming increasingly important within the humanities. This applies not only to research funding applications, but also to articles, papers, and student theses. This article presents a tool allowing students to develop research questions on their own, which is open enough to allow for a wide variety of…
Descriptors: Teaching Methods, Humanities, Research Design, Student Research
Pashley, Nicole E.; Miratrix, Luke W. – Journal of Educational and Behavioral Statistics, 2022
Several branches of the potential outcome causal inference literature have discussed the merits of blocking versus complete randomization. Some have concluded it can never hurt the precision of estimates, and some have concluded it can hurt. In this article, we reconcile these apparently conflicting views, give a more thorough discussion of what…
Descriptors: Research Design, Experimental Groups, Control Groups, Sampling
Peltier, Corey; Muharib, Reem; Haas, April; Dowdy, Art – Journal of Autism and Developmental Disorders, 2022
In single-case research designs (SCDs) to determine a functional relation a time-series graph is constructed. Preliminary evidence suggest the approach used to scale the vertical axis and the data points per x- to y-axis ratio (DPPXYR) impact visual analysts' decisions. We conducted a systematic review to evaluate time-series graphs published in…
Descriptors: Research Design, Graphs, Scaling, Error Patterns
Chang, Kuo-Feng – ProQuest LLC, 2022
This dissertation was designed to foster a deeper understanding of population invariance in the context of composite-score equating and provide practitioners with guidelines for addressing score equity concerns at the composite score level. The purpose of this dissertation was threefold. The first was to compare different composite equating…
Descriptors: Test Items, Equated Scores, Methods, Design
Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
Konstantinidis, Angelos – Knowledge Management & E-Learning, 2022
Despite popular myths related to the design and development of an online course, the endeavor is rather complicated. Universal Course Shell Templates (UCSTs) can alleviate teachers' workload, support teachers in taking pedagogically sound decisions, and assist students in their engagement with the course. The study begins with a review of the…
Descriptors: Online Courses, Universities, Misconceptions, Design
Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2022
The limitations of Cohen's ? are reviewed and an alternative G-index is recommended for assessing nominal-scale agreement. Maximum likelihood estimates, standard errors, and confidence intervals for a two-rater G-index are derived for one-group and two-group designs. A new G-index of agreement for multirater designs is proposed. Statistical…
Descriptors: Statistical Inference, Statistical Data, Interrater Reliability, Design
Kniffin, Lori E.; Priest, Kerry – New Directions for Student Leadership, 2022
This article serves as an overview of qualitative inquiry for leadership development practitioner-scholars both new and experienced. It begins with a discussion of the need for the qualitative inquiry to create knowledge about leadership development. Then, it overviews design components and includes examples of both research and assessment. We…
Descriptors: Qualitative Research, Inquiry, Leadership Training, Research Design
McCreary, Michael – To Improve the Academy, 2022
If the challenges of teaching and learning do not amount to simple empirical questions about effective pedagogical strategies but are instead complex "wicked problems" that may be impossible to solve, where does that leave the practice of backward design? Drawing on the intellectual history of instructional design, I argue that the use…
Descriptors: Instructional Design, Behavioral Objectives, Teaching Methods, Educational Strategies
Tori, Allan Amaral; Tori, Romero; Nunes, Fatima de Lourdes dos Santos – IEEE Transactions on Learning Technologies, 2022
Inclusion of game elements in health education has proved to be effective in helping student training. Commonly termed as "serious games" these gamified systems can be an alternative to empower and motivate students during the learning process. The literature contains serious games for professional training in many health-related areas,…
Descriptors: Health Education, Educational Games, Gamification, Program Evaluation
Helen Lenane – ProQuest LLC, 2022
Though the number of instructional design models has increased, the usefulness of an instructional design process (linear or iterative) when making design decisions for e-learning solutions remains uncertain. This basic qualitative study was used to explore the perspectives of corporate instructional designers who were mandated to move from a…
Descriptors: Instructional Design, Electronic Learning, Corporations, Decision Making
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning