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Luís Sousa; Vanda Santos; Dina Tavares – International Journal for Technology in Mathematics Education, 2023
Learning with understanding is essential to enabling students to solve problems that they will inevitably face in the future. Students will be more successful, if they are engaged in thought-provoking activities that encourage them to grow in their mathematical understanding and identity. With this study we intended to understand how the…
Descriptors: Mathematics Education, Learning Processes, Problem Solving, Mathematics Activities
Feride Sahin; Semra Sungur; Salih Ates – Science Education International, 2023
The purpose of this study is to test the relationship between seventh-grade students' personal epistemology for science, subjective task value, and science self-efficacy, with prior achievement serving as a moderator. The mediating role of subjective task value is proposed in the prediction of the relationship between personal epistemology for…
Descriptors: Middle School Students, Grade 7, Student Attitudes, Beliefs
Rocío Giselle Fernández Da Lama; María Elena Brenlla – Journal of Applied Research in Higher Education, 2023
Purpose: The present research was based on an online questionnaire. A total of 256 undergraduate psychology students aged 18-44 (M = 23.61; SD = 0.57) from the Pontifical Catholic University of Argentina took part in the study (137 women; 53.3%). A sociodemographic and academic survey and the locally adapted versions of the Zimbardo Time…
Descriptors: Foreign Countries, Undergraduate Students, Academic Achievement, Predictor Variables
Havard, Byron; Podsiad, Megan – Educational Technology Research and Development, 2020
The integration of wearables in education environments to enhance teaching and learning is an emerging area of research. However, many studies lack the rigor of formal research designs and results are inconclusive. The purpose of this meta-analysis was to examine the overall effect of wearable use on learning and motivation outcomes and describe…
Descriptors: Technology Integration, Assistive Technology, Learning Motivation, Outcomes of Education
Sato, Masaaki; Ludecke, Michelle; Saito, Eisuke – Teachers and Teaching: Theory and Practice, 2020
This paper presents a cross-cultural discussion of three episodes where students' embodied dispositions serve as indicators of, and barriers to, learning. These episodes are drawn from a longitudinal study into school reform in Asia. Framed around a shared understanding of embodiment within practice approaches, and employing a unique method of…
Descriptors: Cross Cultural Studies, Foreign Countries, Learning Motivation, Barriers
Endres, Tino; Weyreter, Steffen; Renkl, Alexander; Eitel, Alexander – Journal of Computer Assisted Learning, 2020
Multiple studies have revealed the beneficial effects of emotional design on affective or motivational factors but not often on learning outcomes. We, therefore, tested one important boundary condition: the duration of the learning episode. For the implementation of emotional design, we used the video format of sketched explanation videos, which…
Descriptors: Design, Emotional Response, Video Technology, Learning Motivation
Hecht, Cameron A.; Grande, Matthew R.; Harackiewicz, Judith M. – Grantee Submission, 2020
An individual's initial interest in a topic may quickly fade, or it may become deeper and more enduring. One factor that may support an emerging interest is to discover utility value (or usefulness) in the topic. Instructional materials that emphasize the utility value of a topic can enhance learning and motivation, but whether these materials can…
Descriptors: Student Interests, Learning Motivation, Instructional Materials, Undergraduate Students
Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
Bunari; Isjoni; Asyrul Fikri; Yuliska – Journal of Education and Learning (EduLearn), 2025
This research aims to investigate the impact of using augmented reality (AR) at Muara Takus Temple as a source of history learning for students' historical understanding. Experimental research methods were involved in this research. 88 secondary school students were used as samples. They were split into two groups, the experimental group and the…
Descriptors: Foreign Countries, Secondary School Students, Place Based Education, History Instruction
Yue Zhang – Asia-Pacific Journal of Teacher Education, 2025
Foreign or second-language (L2) pre-service teachers (PSTs) are simultaneously learners and teachers of the target language, adding to the complexity of teacher education. How these two identities are intertwined with their pedagogical beliefs and dominant ideologies has not been fully investigated, especially with PSTs in longitudinal studies. To…
Descriptors: Language Teachers, Teacher Education Programs, Second Language Learning, Second Language Instruction
Bernadette F. van Heel; Riyan J. G. van den Born; Noelle Aarts – Environmental Education Research, 2025
Dutch nature organisations developed the Green Traineeship, combining out-of-the-classroom learning with voluntary work in nature for young adults, with the aim of supporting them to towards future action for nature. To better understand how young adults' engagement with nature can be strengthened and facilitated, we studied perceived knowledge…
Descriptors: Foreign Countries, Young Adults, Conservation (Environment), Volunteers
Murphy, Charlotte; Dehmelt, Vera; Yonelinas, Andrew P.; Ranganath, Charan; Gruber, Matthias J. – Learning & Memory, 2021
Curiosity states benefit memory for target information, but also incidental information presented during curiosity states. However, it is not known whether incidental curiosity-enhanced memory depends on when incidental information during curiosity states is encountered. Here, participants incidentally encoded unrelated face images at different…
Descriptors: Memory, Cognitive Processes, Incidental Learning, Learning Motivation
Ahmad, Adnan; Zeeshan, Farrukh; Marriam, Rutab; Samreen, Alia; Ahmed, Sohaib – Journal of Computing in Higher Education, 2021
Gamification--the use of game elements in serious contexts, has been prevalent to enhance users' motivation and engagement in difficult activities. In the literature related to higher education, the use of gamification has emerged as a new pedagogical approach in order to improve students' learning behaviors. On the other hand, traditional…
Descriptors: Outcomes of Education, Game Based Learning, Group Dynamics, Higher Education
Chan, Ying-Ngai; Choy, Yat-Sze; To, Wai-Ming; Lai, Tsz-Ming – International Journal of Instruction, 2021
This study aims to investigate the interaction between acoustical and psychological features in the perception of soundscape to improve the learning attitude. Sound measurements were performed in nine classrooms in three Hong Kong's higher education institutions and questionnaires were used to collect responses from 209 students who attended…
Descriptors: Acoustics, Auditory Stimuli, Auditory Perception, Classroom Environment