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Shadiev, Rustam; Dang, Chuanwen; Sintawati, Wayan; Yi, Suping; Huang, Yueh-Min – Educational Technology Research and Development, 2023
Studies that explored intercultural competence in tele collaborative projects mostly integrated their intercultural learning activities in language learning context, and other learning contexts were neglected by researchers. In the present study, we aimed to address this gap by integrating intercultural learning and information literacy learning.…
Descriptors: Information Literacy, Cultural Awareness, Multicultural Education, Computer Simulation
Asakura, Kenta; Sewell, Karen; Rawlings, Mary; Bay, Uschi; Kourgiantakis, Toula – Journal of Social Work Education, 2023
This tribute article highlights Professor Marion Bogo's groundbreaking work on simulation-based social work education. We highlight Professor Bogo's lifetime commitment to enhancing social work education through research, mentorship, and innovation. Professor Bogo advanced the use of simulation with trained actors by implementing a structured and…
Descriptors: Simulation, Social Work, Educational Research, Mentors
Deborah A. Brester – ProQuest LLC, 2023
Simulation is an educational strategy in nursing education that incorporates structured activities that depict real-life situations to develop and enhance the knowledge, skills, and attitudes of nursing students by allowing them to analyze and initiate interventions for realistic situations in a simulated environment. Debriefing is a reflective…
Descriptors: Nursing Students, Simulation, Nursing Education, Bachelors Degrees
Carolyn Kerns – ProQuest LLC, 2023
The Next Generation NCLEX (NGN) tests nursing graduates' clinical judgment based on the Clinical Judgment Measurement Model (CJMM). Faculty are facing challenges because based on Benner's Novice to Expert conceptual model, nursing students are novices and therefore do not possess intuitive clinical judgment due to lacking clinical experience.…
Descriptors: Nursing Education, College Faculty, Clinical Experience, Decision Making
Sarah Ross – ProQuest LLC, 2023
This study explored how U.S. Doctor of Physical Therapy (DPT) programs integrate and implement simulation-based learning into their curricula. While recent research takes a broad view of how physical therapy (PT) programs are using simulation, this research sought an in-depth understanding by exploring the questions about (1) how are programs…
Descriptors: Simulation, Physical Therapy, Allied Health Occupations Education, Doctoral Programs
Dianna Lynn Robison – ProQuest LLC, 2023
The purpose of this quantitative comparative study was to examine differences in college-level math students' self-efficacy attributable to recent use of virtual reality (VR) learning environments and processes. The theoretical foundation for this study included connectivism, multi-dimensionalism and social cognitive theory, and self-efficacy…
Descriptors: College Students, Mathematics Instruction, Self Efficacy, Computer Simulation
Can Mese – Review of Education, 2023
Interest is a variable that assists students in acquiring knowledge and instructors in creating an encouraging classroom environment. Situational interest, on the other hand, is a type of interest that will assist students' interest to develop by organising environmental conditions. The research on situational interest has been ongoing for more…
Descriptors: Bibliometrics, Interest Research, Student Interests, Cognitive Processes
Margaret Parks; Daejin Kim – Educational Gerontology, 2023
The US population is becoming increasingly older. Alongside the changing mental and physical capacities that accompany aging, reduced visual function is a common occurrence for older adults. Empathy is an important and useful skill for interior designers in that this ability is extremely helpful for understanding older adults' experience in the…
Descriptors: Aging (Individuals), Visual Impairments, Empathy, Interior Design
Barbot, Baptiste; Kaufman, James C.; Myszkowski, Nils – Creativity Research Journal, 2023
Immersive virtual reality (IVR) takes advantage of exponential growth in our technological abilities to offer an array of new forms of entertainment, learning opportunities, and even psychological interventions and assessments. The field of creativity is a driving force in both large-scale innovations and everyday progress, and imbedding…
Descriptors: Computer Simulation, Creativity, Undergraduate Students, Creative Writing
Gao, Hong; Hasenbein, Lisa; Bozkir, Efe; Göllner, Richard; Kasneci, Enkelejda – International Journal of Artificial Intelligence in Education, 2023
Understanding existing gender differences in the development of computational thinking skills is increasingly important for gaining valuable insights into bridging the gender gap. However, there are few studies to date that have examined gender differences based on the learning process in a realistic classroom context. In this work, we aim to…
Descriptors: Gender Differences, Computation, Thinking Skills, Computer Simulation
Kim, Taehyun; Planey, James; Lindgren, Robb – IEEE Transactions on Learning Technologies, 2023
The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence of technologies, such as immersive virtual reality (VR) and augmented reality, that allow for multimodal engagements with digital objects, virtual environments, and people. In this article,…
Descriptors: Educational Theories, Computer Simulation, Technology Uses in Education, Educational Environment
Eve Flores, Yennelly – ProQuest LLC, 2023
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that…
Descriptors: Play, Video Games, Computer Simulation, Thinking Skills
Oliveira, Renata Pereira; Santos, Igor Leão; de Souza, Cristina Gomes; Reis, Augusto da Cunha; de Souza, Wallice Medeiros – Interactive Technology and Smart Education, 2023
Purpose: COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning…
Descriptors: Electronic Learning, Gamification, Educational Technology, Online Courses
Tan, Kevin; Campbell, Jeanna; Lindsey, Brenda – Journal of Teaching in Social Work, 2023
This article presents the use of simulation-based learning (SBL) for master-level school social work students at a public university in the Midwest. Findings based on the use of four school-specific case scenarios and subsequent focus group discussions suggest that live simulations can serve as a model to engage students by presenting curricula in…
Descriptors: Simulation, Social Work, Masters Programs, Teaching Methods
Soltiyeva, Aiganym; Oliveira, Wilk; Madina, Alimanova; Adilkhan, Shyngys; Urmanov, Marat; Hamari, Juho – Education and Information Technologies, 2023
One of the biggest difficulties faced by children with Autism Spectrum Disorder during their learning process and general life, is communication and social interaction. In recent years, researchers and practitioners have invested in different approaches to improving aspects of their communication and learning. However, there is still no…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Children, Social Behavior