Publication Date
| In 2026 | 0 |
| Since 2025 | 792 |
| Since 2022 (last 5 years) | 4001 |
| Since 2017 (last 10 years) | 7917 |
| Since 2007 (last 20 years) | 13794 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1336 |
| Researchers | 450 |
| Students | 202 |
| Administrators | 122 |
| Policymakers | 72 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 373 |
| Turkey | 313 |
| United Kingdom | 271 |
| China | 268 |
| Canada | 253 |
| Taiwan | 232 |
| United States | 202 |
| Germany | 189 |
| Spain | 185 |
| California | 156 |
| Indonesia | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
Charlotte Z. Mann; Adam C. Sales; Johann A. Gagnon-Bartsch – Grantee Submission, 2025
Combining observational and experimental data for causal inference can improve treatment effect estimation. However, many observational data sets cannot be released due to data privacy considerations, so one researcher may not have access to both experimental and observational data. Nonetheless, a small amount of risk of disclosing sensitive…
Descriptors: Causal Models, Statistical Analysis, Privacy, Risk
Tyler G. Harvey; Delphine Dean – Biomedical Engineering Education, 2025
Challenge: While hands-on laboratory experiences are an important component of biomedical engineering curricula, many of the topics which would often benefit most from these experiences are often too time-, space-, and resource-intensive to incorporate into laboratory classes. One such topic is electrophysiology, where phenomena are hard to…
Descriptors: Discovery Learning, Computer Uses in Education, Computer Simulation, Hands on Science
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Ernesto Colomo Magaña; Andrea Cívico Ariza; Julio Ruiz-Palmero; Francisco David Guillén-Gámez – Journal of New Approaches in Educational Research, 2025
Augmented, virtual, and mixed reality offer digital alternatives for implementing innovative educational processes, significantly expanding opportunities in university education due to the available resources and the psycho-evolutionary development of students. This study aimed to analyze the scientific production on this topic in Scopus using…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Higher Education
Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
Vanessa Serrano; Jordi Cuadros; Laura Fernández-Ruano; Javier García-Zubía; Unai Hernández-Jayo; Francesc Lluch – Technology, Knowledge and Learning, 2025
In science and engineering education, remote laboratories are designed to bring ubiquity to experimental scenarios, by having real laboratories operated through the Internet. Despite that remote laboratories enable the collection of students' work data, the educational use of these data is still underdeveloped. Learning analytics dashboards are…
Descriptors: Learning Analytics, Educational Technology, Distance Education, Science Education
Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
Hisao Fukumoto; Tomoki Kamio; Toshihiro Matsuo; Takayuki Nitta; Hideki Shimada; Masashi Ohchi; Hideaki Itoh – IEEE Transactions on Education, 2025
Contribution: A remote laboratory system for induction motors was developed in this study. By creating an original simulated induction motor, the structure of the motor can be observed, and the current and magnetic flux can be measured safely. Background: Electrical machinery has little appeal to young engineers. Such machinery deals with…
Descriptors: Engines, Laboratories, Distance Education, Computer Simulation
Ayse Arikan Dönmez; Afra Çalik; Kübra Terzi; Sevgisun Kapucu – Education and Information Technologies, 2025
The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study was developed and evaluated by teachers for an oncology nursing course. A total of 76 nursing students ?participated in the study. After completing the game, students were given access to the data…
Descriptors: Puzzles, Educational Games, Undergraduate Students, Nursing Students
Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
Ernesto Armando Pacheco-Velázquez; Virginia Rodés-Paragarino; Sergio Augusto Ramírez-Echeverri – Smart Learning Environments, 2025
The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the "Logistics Simulator LOST." Recognizing the complexities of evaluating serious games--interactive serious games platforms designed for educational, purpose--the article emphasizes the need for games…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Game Based Learning
Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
Shaimaa Khamis Mostafa; Rania H. Abdel-Rahman; Ahmed K. Mansour; Magda A. El-Sherbeny – Discover Education, 2025
It is pivotal to implement effective collaboration among professionals from different disciplines in the healthcare sector. As the complexity of patients' health needs grows, so does the importance of developing innovative and efficient models of patient care that rely on interprofessional collaborative teamwork. Interprofessional education (IPE)…
Descriptors: Pharmaceutical Education, Medical Education, Interprofessional Relationship, Undergraduate Study
Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness

Peer reviewed
Direct link
