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Durall Gazulla, Eva; Martins, Ludmila; Fernández-Ferrer, Maite – Education and Information Technologies, 2023
Collaborative design approaches have been increasingly adopted in the design of learning technologies since they contribute to develop pedagogically inclusive and appropriate learning designs. Despite the positive reception of collaborative design strategies in technology-enhanced learning, little attention has been dedicated to analyzing the…
Descriptors: Instructional Design, Cooperation, Educational Technology, Artificial Intelligence
Farkish, Araz; Bosaghzadeh, Alireza; Amiri, S. Hamid; Ebrahimpour, Reza – Education and Information Technologies, 2023
Educational multimedia has proven to be an effective and efficient way of learning. Designers strive to produce multimedia that convey concepts most efficiently. That is to design multimedia that imposes the least possible cognitive load on the learner. Mayer's multimedia design principles are well-known, and multiple pieces of research have…
Descriptors: Educational Technology, Multimedia Materials, Cognitive Processes, Difficulty Level
Kormos, Erik; Julio, Liliana; Morgan, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2023
The creation of an engaging online learning environment where students feel a sense of belonging is a challenge for all educators. With the rise of online courses, discussion forums are commonly used to connect students with course content, peers, and instructors. However, these discussions are often text-based in nature. The purpose of this…
Descriptors: Online Courses, Preservice Teachers, Student Attitudes, Educational Technology
Han, Yong; Wu, Wenjun; Liang, Yu; Zhang, Lijun – IEEE Transactions on Learning Technologies, 2023
Peer grading has diverse applications in many fields, including the peer grading of open assignments in online courses. The major challenge in peer grading is improving the seriousness (reviewing carefully) of reviewers. Previous studies have proposed several incentive reward mechanisms intended to reward or punish reviewers. Although these…
Descriptors: Grading, Peer Evaluation, Online Courses, Small Classes
Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
Kutz, Diane; Cumbie, Barry; Mullarkey, Matthew – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: This paper aims to address the long-standing problem of suboptimal student team experiences for instructors and students by incorporating the student voice by co-creating a virtual team collaborative environment to improve team collaboration in the online classroom. Design/methodology/approach: This paper presents a novel design science…
Descriptors: Classroom Environment, Student Attitudes, Design, Cooperation
Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
Marín, Victoria I.; Buntins, Katja; Bedenlier, Svenja; Bond, Melissa – Educational Technology Research and Development, 2023
Educational research is reflective of the nature and structure of national and regional education systems and their historical evolution. Educational technology research, as an area within educational research, reflects this case particularly prominently. Although individual countries and regions have varying research traditions, the publication…
Descriptors: Foreign Countries, Educational Technology, Educational Research, Comparative Education
Scruggs, Richard; Baker, Ryan S.; Pavlik, Philip I., Jr.; McLaren, Bruce M.; Liu, Ziyang – Educational Technology Research and Development, 2023
Despite considerable advances in knowledge tracing algorithms, educational technologies that use this technology typically continue to use older algorithms, such as Bayesian Knowledge Tracing. One key reason for this is that contemporary knowledge tracing algorithms primarily infer next-problem correctness in the learning system, but do not…
Descriptors: Algorithms, Prediction, Knowledge Level, Video Games
Capella, Juan V.; Perles, Angel; Martinez, Juan M.; Hassan, Houcine – IEEE Transactions on Education, 2023
Background: In technical subjects, the "hands-on" aspect is important because the students cannot assimilate some concepts until they practice with real industrial systems. They need to have the demonstration that what they are performing is real and works in order to create a true mental image of the subject concepts, which translates…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Integration
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Bulut, Mehmet; Borromeo Ferri, Rita – European Journal of Science and Mathematics Education, 2023
Technology, in particular augmented reality (AR), has the potential to greatly enhance interactive learning environments for mathematics in both classrooms and other teaching environments. The purpose of the present study was to investigate existing literature on AR in mathematics education. We selected papers from 10 databases, Scopus, Web of…
Descriptors: Literature Reviews, Computer Simulation, Mathematics Education, Meta Analysis
Ramsey, Jennifer L.; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2023
The history of the learning design and technology field for the length of the twentieth century is well documented, however, events after the year 2000, even our lived histories, are missing from important timelines and discussions. This article is an attempt to describe the history of events in the educational technology and research field from…
Descriptors: Instructional Design, Technology Uses in Education, Educational Technology, Educational History
Gómez-García, Melchor; Soto-Varela, Roberto; Boumadan, Moussa; Matosas-López, Luis – Interactive Learning Environments, 2023
The emergence of social networks in the university context has contributed to modify students' behaviour, conditioning their academic performance and learning preferences. The objective is to analyse the influence of the patterns of use of social networks when predicting the usefulness that university students, give to different digital…
Descriptors: Foreign Countries, College Students, Social Networks, Social Media
Güney, Kaan – Research in Social Sciences and Technology, 2023
This paper intends to explore the various ways in which social media can be used to enhance learning and engagement, as well as the potential challenges and risks that may arise. The study focuses on face-to-face formal K-12 education which is a system that generally covers 12 grades including primary and secondary schools. The manuscript provides…
Descriptors: Social Media, Educational Technology, Elementary Secondary Education, Program Effectiveness