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Huang, Yun; Brusilovsky, Peter; Guerra, Julio; Koedinger, Kenneth; Schunn, Christian – Journal of Computer Assisted Learning, 2023
Background: Skill integration is vital in students' mastery development and is especially prominent in developing code tracing skills which are foundational to programming, an increasingly important area in the current STEM education. However, instructional design to support skill integration in learning technologies has been limited. Objectives:…
Descriptors: Intelligent Tutoring Systems, Coding, Programming, Skill Development
Lorenzo, G.; Gilabert, A.; Lledó, A.; Lorenzo-Lledó, A. – Technology, Knowledge and Learning, 2023
In recent years there has been a gradual increase in scientific production on the application of Augmented Reality (AR) in students with Autism Spectrum Disorders (ASD). However, a global picture of the field of study has not been established to allow us to study its evolution. As a result, we propose to analyse conceptually, intellectually and…
Descriptors: Educational Trends, Autism Spectrum Disorders, Simulated Environment, Bibliometrics
Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Gregorcic, Bor; Pendrill, Ann-Marie – Physics Education, 2023
We present a case study of a conversation between ourselves and an artificial intelligence-based chatbot ChatGPT. We asked the chatbot to respond to a basic physics question that will be familiar to most physics teachers: 'A teddy bear is thrown into the air. What is its acceleration in the highest point?' The chatbot's responses, while…
Descriptors: Artificial Intelligence, Physics, Science Instruction, Scientific Concepts
Mulla, Tausif; Munir, Sufia; Mohan, Vivek – International Review of Education, 2023
The government of the United Arab Emirates (UAE) considers technology to be one of the main pillars of its vision for moving towards a knowledge-based society. Due to several factors such as globalisation, demand for information technology infrastructure and COVID-19 lockdowns, e-learning has become a popular method of delivery across higher…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Electronic Learning
Ioseliani, Aza D.; Orekhovskaya, Natalia A.; Svintsova, Marina N.; Panov, Evgeny G.; Skvortsova, Elena M.; Bayanova, Almira R. – Contemporary Educational Technology, 2023
This study's main objective is to present bibliometric data on articles related to digital educational environments (DEEs) published in the journals indexed in Scopus database between 2003 and February 2023. The data collected from 61 articles published within the study's scope were subjected to bibliometric analysis based on six categories:…
Descriptors: Bibliometrics, Electronic Learning, Educational Environment, Citation Analysis
Blackmon, Stephanie J.; Major, Claire H. – British Journal of Educational Technology, 2023
This systematic review involved reexamining student perceptions of privacy in online, hybrid and technology-enhanced courses. The research questions included identifying key findings from studies on student privacy. The researchers followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) methodology and completed…
Descriptors: Student Attitudes, Privacy, Online Courses, Blended Learning
Tume, Fernando – Biochemistry and Molecular Biology Education, 2023
YouTube is a widely recognized video-sharing platform that students often use to search for videos that explain ideas and concepts related to their courses, seminars, or research. With the outbreak of the coronavirus pandemic, education has undergone a dramatic shift toward virtual learning, leading to a surge in the number of YouTube viewers and…
Descriptors: Biochemistry, Metabolism, Higher Education, Video Technology
Werse, Nicholas R. – British Journal of Educational Technology, 2023
Although many academic disciplines are now experiencing a process of "greening" as scholars seek to cultivate an ecocritical awareness within disciplinary scholarship, Neil Selwyn notes that such ecocritical concerns rarely feature in the field of educational technology. In this paper, I bring Selwyn's call for ecocritical awareness in…
Descriptors: Ecology, Environmental Education, Educational Technology, Sustainability
Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
Urban, Alex – Technology, Knowledge and Learning, 2023
Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts…
Descriptors: History Instruction, Educational Games, Museums, Video Games
Shemy, Nader Said; Dalioglu, Seray Tatli – Journal of Education and e-Learning Research, 2023
The current study aimed to evaluate an online learning experience based on the music model of motivation in an educational technology post-graduate program in Oman. In order to understand the motivational perceptions of students regarding the instruction, a two-phase, sequential explanatory mixed method research design was conducted in this study.…
Descriptors: Models, Learning Motivation, Educational Technology, Graduate Students
Lee, Hsin-Yu; Lin, Chia-Ju; Wang, Wei-Sheng; Chang, Wei-Cyun; Huang, Yueh-Min – International Journal of STEM Education, 2023
In the realm of Science, Technology, Engineering, and Mathematic (STEM) education, computer programming stands as a vital discipline, amalgamating cross-disciplinary knowledge and fostering the capacity to solve real-world problems via fundamental concepts and logical methodologies inherent to computer science. Recognizing the important of…
Descriptors: Intervention, Elementary Secondary Education, Programming, Skill Development
Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography