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Hofmann, Jan – International Research in Geographical and Environmental Education, 2021
The dual factual and ethical dimension of learning in geography calls for consideration of how pupils in schools handle this complexity and how teachers might promote the development of ethical decision-making skills in the geography classroom. Proceeding from, and taking a new theoretical approach to, intuitive ethics, this article demonstrates…
Descriptors: Game Based Learning, Ethical Instruction, Decision Making, Secondary School Students
Dayal, Hem; Sharma, Sashi – Mathematics Education Research Group of Australasia, 2021
"Probability" and "statistical literacy" is an important aspect of the school curriculum in many countries. In this study, we report on findings from a larger study that engaged pre-service teachers as key stakeholders in research in exploring teaching probability and statistics using a game-based teaching approach. The current…
Descriptors: Secondary School Teachers, Preservice Teachers, Student Attitudes, Game Based Learning
Pinder, Patrice Juliet – Online Submission, 2021
Very few studies on game-based learning (GBL) have been conducted within the Caribbean/West Indies, particularly studies of a mixed-methods nature examining in-service K-12 STEAM teachers' perspectives. This study addresses the aforementioned gap and explores the benefits of employing GBL as a teaching strategy in primary (elementary) and…
Descriptors: STEM Education, Teacher Attitudes, Game Based Learning, Foreign Countries
Gabriela Gonçalves Barbosa; Ana Paula Maielo Silva; Elia Elisa Cia Alves; Cristina Carvalho Pacheco – Journal of Political Science Education, 2024
Active learning is an engaging way of teaching and even experienced professors may not know how to start implementing its techniques to make classes more dynamic. Teaching cases can be a very useful active method of instruction, as an opportunity to assign students roles in the case discussion, centering them as the protagonists of their own…
Descriptors: Public Policy, Foreign Policy, Active Learning, College Faculty
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Chun-Chun Chang; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Cultivating staff's professional English has become an imperative and challenging issue in English as a Foreign Language (EFL) countries. English for medical professionals is also the common language around the world for publishing new medical knowledge or reports. Therefore, Medical English for Health Professionals (MEHP) is a crucial…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Comparative Analysis
Hem Chand Dayal; Krishan Kumar; Sashi Sharma – Mathematics Education Research Group of Australasia, 2024
Probability requires teaching approaches that allow children to predict, observe and experiment with concreate materials, games and simulations. In this study, we explored one teacher's beliefs and practices of teaching probability using game-based approaches. We employed a design-based research approach to explore how our case study teacher…
Descriptors: Foreign Countries, Probability, Teaching Methods, Statistics Education
Sofia Hodedatov; Orit Avidov-Ungar; Merav Hayak – Education and Information Technologies, 2024
The goal of the current study was to examine the perceptions of elementary school principals regarding the value of integrating digital games in teaching and learning and the steps they take to promote this initiative. The study was conducted using a qualitative-narrative methodology to analyze data retrieved through semi-structured in-depth…
Descriptors: Game Based Learning, Elementary School Students, Principals, Administrator Attitudes
Emre Zengin; Yasemin Karal – International Journal of Assessment Tools in Education, 2024
This study was carried out to develop a test to assess algorithmic thinking skills. To this end, the twelve steps suggested by Downing (2006) were adopted. Throughout the test development, 24 middle school sixth-grade students and eight experts in different areas took part as needed in the tasks on the project. The test was given to 252 students…
Descriptors: Grade 6, Algorithms, Thinking Skills, Evaluation Methods
Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
Minjoon Kouh – Journal of College Science Teaching, 2024
An introductory physics course may be run like a video game, where students have an almost unlimited number of attempts to demonstrate their competencies through a sequence of zero-penalty assessments until the end of a semester. Each checkpoint is conducted as a 10-minute, one-on-one oral interview with the instructor, and students are not…
Descriptors: Introductory Courses, Physics, Science Education, Pacing
Thomas Trendowski – Strategies: A Journal for Physical and Sport Educators, 2024
This article describes two traditional American games and discusses how they can be implemented in a physical education curriculum. These games can be enjoyed by all students and can provide a wide range of benefits, including the continuation of the legacy of some of the most historic games in North America. Rationales such as multicultural…
Descriptors: Physical Education, Curriculum Implementation, Games, Game Based Learning
Matheus A. Cezarotto; Pamela N. Martinez; Ruth Constansa Torres Castillo; Theodore Stanford; Christopher Engledowl; Germain Degardin; Barbara Chamberlin – International Journal of Game-Based Learning, 2024
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top barriers for students pursuing a postsecondary education. Game-based learning has been effective in fostering classroom math learning environments that are…
Descriptors: Algebra, Game Based Learning, Mathematics Instruction, Elementary School Mathematics
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Sarah Kieferle; Iztok Devetak; Jane Essex; Sarah Hayes; Marina Stojanovska; Rachel Mamlok-Naaman; Silvija Markic – Journal of Chemical Education, 2024
Approaches for inclusive science teaching currently tend to focus on only one dimension of diversity at a time. This neglects the fact that diversity is multidimensional in nature, and the consideration of only one dimension of diversity can yield inclusive practices with limited scope. Therefore, the goal of the project "Diversity in Science…
Descriptors: Science Education, Inclusion, Informal Education, Foreign Countries