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Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
Dollinger, Mollie – Teaching in Higher Education, 2020
Conceptualizations of time and work in the higher education context are increasingly atomized, as time is seen as measurable, quantifiable, and limited. This growing phenomenon, seen through the lens of projectification, has the power to reconceptualize how university leaders and the academic workforce consider and utilize their time and work,…
Descriptors: Higher Education, Time, Teaching Methods, Curriculum Design
Aziz Shekh-Abed – European Journal of Engineering Education, 2025
Self-knowledge is an important element of metacognition. It encompasses understanding one's own strengths and weaknesses and includes belief and self-assessment of one's capacity to perform a task. Cognitive skills comprise a range of mental processes, such as attention, memory, problem solving, systems thinking, abstract thinking, and critical…
Descriptors: Foreign Countries, High School Students, Grade 12, Metacognition
Nadia Rehman; Xiao Huang; Amir Mahmood – South African Journal of Education, 2025
Project-based learning (PBL) is increasingly recognised as a transformative alternative to traditional, instructor-centred education, fostering positive student attitudes towards learning. However, public schools in Pakistan largely adhere to conventional teaching methods, contributing to poor mathematics achievement and negative student…
Descriptors: Foreign Countries, Active Learning, Student Projects, Teaching Methods
Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Mohd Nazir Md Zabit – Journal of Turkish Science Education, 2025
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early age, this describes a Project-Based,…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Science Education
Amorati, Riccardo; Hajek, John – Foreign Language Annals, 2021
This article presents the results of a mixed-method study that investigated the impact of an innovative project-based learning module, entitled "I am an author," on students' motivation and creativity, and also examined its positive and negative aspects emerging from students' evaluations. As part of this module, advanced learners of…
Descriptors: Student Motivation, Creativity, Active Learning, Student Projects
Hardin, Caroline D. – ACM Transactions on Computing Education, 2021
Hackathons, the time-bound collaborative project-based computer science competitions increasingly popular with computer science students, are one of the largest-scale innovations in computing education of the past decade. This research examined three hackathons and 46,500 surveys to find that educational benefits were unequal between genders in…
Descriptors: Gender Differences, Cooperative Learning, Active Learning, Student Projects
Mou, Tsai-Yun – Educational Studies, 2021
This study investigated college students' self-regulation in the context of a 3D design team project. By conducting a pre-survey, post-survey and focus group interviews, the study examined students' expectations, conceptions and reality of self-regulation in the team project. The results showed that students' self-regulation directly reflected in…
Descriptors: Expectation, Student Attitudes, Self Control, Design
Scott, Lisa; Pilla, Luigi; O'Keefe, Lisa; White, Bruce – Teaching Science, 2021
This article provides insights into the experiences of two teachers who were part of a project centred on inquiry approaches to Science, Technology, Engineering and Mathematics (STEM) education. The project required teachers (from a range of different schools) to develop integrated STEM inquiry projects for their students. It brought together…
Descriptors: STEM Education, Student Projects, Active Learning, Inquiry
Kwon, Hyunkyung; Capraro, Robert M.; Capraro, Mary Margaret – Canadian Journal of Science, Mathematics and Technology Education, 2021
The increasing concern in North America regarding the workforce's ability to maintain a competitive position in the global economy has led to an increased interest in effective science, technology, engineering, and mathematics (STEM) education. The purpose of this study was to investigate the effect of engaging in STEM project-based learning (PBL)…
Descriptors: STEM Education, Student Projects, Active Learning, Mathematics Skills
Gustafson, Elena; Cohen, Alison K.; Andes, Sarah – Youth & Society, 2021
Youth civic engagement is relatively low in the United States. However, when students are involved in an action civics class (like Generation Citizen), they enthusiastically take action on a wide variety of topics. To systematically assess what issues youth are interested in, we analyzed administrative data from 1,651 action projects conducted by…
Descriptors: Citizen Participation, Civics, Student Projects, Urban Youth
Mailizar; Johar, Rahmah – International Journal of Instruction, 2021
The aim of this study is to examine factors that affect secondary students' behavioural intention to use GeoGebra Augmented Reality to support a projectbased geometry learning environment. To achieve this purpose, we adopted technology acceptance model (TAM). A total of 54 students from two lower secondary schools in Indonesia were involved in…
Descriptors: Intention, Computer Simulation, Active Learning, Student Projects
Giang, Nguyen Ngoc – Journal of Education and e-Learning Research, 2021
Project-based learning is one of the most effective and successful teaching methods for STEM topics. Project-based teaching is an open-ended teaching method that helps teachers stimulate students' initiative and teamwork skills and promote creativity. Of the interdisciplinary STEM topics, teaching students how to produce aromatic wax proved an…
Descriptors: Active Learning, Student Projects, STEM Education, Cooperative Learning
Boyle, Julie – European Journal of STEM Education, 2021
This paper describes a set of project-based learning activities focused on a theme of the oceans and marine life. Whilst still providing a clear link to existing physics curricula, the STEAM (Science, Technology, Engineering, Art and Mathematics) design tasks embrace oceanography's interdisciplinary nature and its scope for allowing students to…
Descriptors: Oceanography, STEM Education, Art Education, Active Learning