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Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
Anja Lisa Hirscher; Samira Iran; Ulf Schrader; Martin Müller – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to propose and evaluate an innovative approach to education for sustainable consumption (ESC) which empowers teenagers and young adults to improve sustainable consumption competences. This approach combines pedagogical learning approaches such as real-world learning (e.g. experiential learning and research-based learning)…
Descriptors: Sustainability, Conservation (Environment), Adolescents, Young Adults
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Rizky Agassy Sihombing; Muslim Muslim; Taufik Rahman; Nanang Winarno – Journal of Science Learning, 2024
Integrating STEM-ESD enhances educational quality through interdisciplinary, hands-on learning experiences that foster deeper understanding and cultivate skills for real-world challenges. This paper presents a systematic review examining STEM-ESD implementation in Indonesia's educational context. Guided by four research questions, the study…
Descriptors: Foreign Countries, STEM Education, Educational Quality, Sustainable Development
Lopez-Caudana, Edgar; López-Orozco, Christian Fernando; Mendoza Bárbara, César; Baltazar Reyes, Germán Eduardo; Ponce, Pedro; Chong-Quero, J. Enrique – Australasian Journal of Educational Technology, 2021
The dynamic society we live in requires constant adaptation and innovation on every aspect of our daily lives, allowing us to improve the necessities of different people by doing it. For this study, we used a new approach with project-based learning to go beyond the typical environment in higher education and bring solutions to real-life…
Descriptors: Foreign Countries, Physical Therapy, Undergraduate Students, Student Projects
Lee, Yeung Chung; Yip, Valerie Wing Yan; Lau, Victor Kwok-chi; Lam, Eddie Siu-shu; Yeung, Bill Chi Ho; Chim, Rex Hong Lok – Asia-Pacific Forum on Science Learning and Teaching, 2021
A co-curricular learning programme, entitled the U-STEMist Scheme, was conducted in a joint university effort to provide STEM undergraduates and pre-service teachers with experience in designing service-based STEM projects. This scheme attempted to link STEM with humanity, which has been undervalued in tertiary STEM education. Students in…
Descriptors: STEM Education, Undergraduate Students, Preservice Teachers, Student Projects
Pakpour, Nazzy; Gumina, Mario; Tandon, James – Journal of Interdisciplinary Studies in Education, 2021
Providing college students with learning experiences that account for the interdisciplinary nature of most STEM professions has proven challenging. STEM educational practices typically follow a more scripted process designed to build important foundational skills. In contrast, most STEM professions are interdisciplinary and collaborative in…
Descriptors: STEM Education, Knowledge Level, Interdisciplinary Approach, Cooperation
Chen, Juebei; Kolmos, Anette; Du, Xiangyun – European Journal of Engineering Education, 2021
During the last 40 years, problem- and project-based learning (PBL) has been widely adopted in engineering education because of its expected effectiveness in developing students' professional knowledge and transferable skills. With a growing number of PBL researches and practices in engineering education, systematic or meta-analysis reviews were…
Descriptors: Curriculum Implementation, Problem Based Learning, Active Learning, Student Projects
Álvarez-Herrero, Juan-Francisco; Valls-Bautista, Cristina – European Journal of Science and Mathematics Education, 2021
This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on project-based learning and WebQuest. The aim of this investigation is to study the relationship between learning the periodic table and the type of strategy that students choose to achieve the…
Descriptors: Game Based Learning, Chemistry, High School Students, Student Projects
Ting, Ying; Brockman, Morgan L.; Patil, Sameer – ACM Transactions on Computing Education, 2021
Nearly all software built today impinges upon end-user privacy and needs to comply with relevant regulations. Therefore, there have been increasing calls for integrating considerations of compliance with privacy regulations throughout the software engineering lifecycle. However, software engineers are typically trained in the technical fields and…
Descriptors: Privacy, Capstone Experiences, Computer Software, Instructional Materials
Foster, Victoria – International Journal of Education & the Arts, 2021
This article reflects on the evaluation of an innovative educational arts project at a primary school in Liverpool. Based on an animated film version of Janácek's "Cunning Little Vixen," an opera populated by animals, this child-led project was considered to be a successful endeavour. Yet there remain unanswered questions over how this…
Descriptors: Foreign Countries, Elementary School Students, Student Projects, Opera
Birney, Lauren; McNamara, Denise M. – Journal of Curriculum and Teaching, 2021
The aim of this study is to showcase the use of incorporating problem-solving in a multifaceted, long-term investigation. New York Harbor and its estuaries are undergoing a major revitalization due to the efforts of the Curriculum and Community Enterprise for Environmental Restoration Project. Comprised of a network of local educational and…
Descriptors: Problem Solving, STEM Education, Natural Resources, Conservation (Environment)
Imaz, Jose I. – Education and Urban Society, 2021
During the 2012 to 2013, 2013 to 2014, and 2014 to 2015 academic years, 20% of course time within the subject Sociology of Education, in the Pedagogy, and Social Education undergraduate degrees run by the University of the Basque Country, was devoted to Project-Based Learning. The aim was to design, test, and evaluate an innovation and educational…
Descriptors: Active Learning, Student Projects, Educational Sociology, Educational Change
Fernández-Oliveras, Alicia; Espigares-Gámez, María José; Oliveras, María Luisa – Education Sciences, 2021
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, with an ethnomathematical approach, since games are…
Descriptors: Curriculum Implementation, Play, Student Projects, Games