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Beach, Barbara Kres – Training and Development, 1993
The director of Northwestern University's Institute for the Learning Sciences describes software that creates simulated environments in which learners focus on skills rather than facts. Also addressed are learning motivation and learning style issues. (SK)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
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Claudet, Joseph – T.H.E. Journal, 1998
Discussion of integrating computer technology with the case-based approach for teaching school leadership focuses on an overview of project activities and initial findings of one funded multimedia research and development effort, the Administrator Case Simulation Project, to design, develop, and use CD-ROM case simulations as reflective thinking…
Descriptors: Administrator Education, Case Method (Teaching Technique), Computer Simulation, Instructional Leadership
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Reid, Robert D.; Sykes, Wylmarie – T.H.E. Journal, 1999
Discusses the use of virtual reality as an educational tool. Highlights include examples of virtual reality in public schools that lead to a more active learning process, simulated environments, integrating virtual reality into any curriculum, benefits to teachers and students, and overcoming barriers to implementation. (LRW)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Morse, Timothy E. – School Business Affairs, 1999
Special education uses three types of computer-based instruction software: drill and practice, tutorials, and computer simulation. Assistive technology applications (electronic communication devices, voice-activated software, and print readers) are available for students whose disabilities do not allow them to perform functional tasks…
Descriptors: Assistive Devices (for Disabled), Computer Assisted Instruction, Computer Simulation, Education Work Relationship
Andrews, Dee H.; Dineen, Toni; Bell, Herbert H. – Educational Technology, 1999
Discusses the use of constructive modeling and virtual simulation in team training; describes a military application of constructive modeling, including technology issues and communication protocols; considers possible improvements; and discusses applications in team-learning environments other than military, including industry and education. (LRW)
Descriptors: Case Studies, Computer Simulation, Educational Environment, Industrial Training
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Scheidlinger, Zygmunt – Educational Technology & Society, 1999
Highlights changes brought on by computers and technological advancement and notes that only those with a vision of the future can direct and participate in the evolution of education. Suggests that virtual reality, simulation, animation and other computer-based features will render traditional class learning futile and that computerized education…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Simulation, Educational Change
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Passig, David; Eden, Sigal – American Annals of the Deaf, 2000
A study investigated whether rotating three-dimensional objects using virtual reality would affect flexible thinking in 14 children (ages 8-11) with hearing impairments. Children played virtual 3-D Tetris individually, 15 minutes once weekly over 3 months. Before-and-after testing showed significantly improved flexible thinking in the experimental…
Descriptors: Adolescents, Children, Childrens Games, Computer Simulation
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McQuaide, Judith; Leinhardt, Gaea; Stainton, Catherine – Journal of Educational Computing Research, 1999
Describes a study that examined high school students' ethical reasoning in the context of their participation in a computer simulation of a workplace environment. Includes opportunities for ethical decision-making, classroom observation of participating students, and responses to hypothetical ethical dilemmas. (Author/LRW)
Descriptors: Classroom Observation Techniques, Computer Assisted Instruction, Computer Simulation, Decision Making
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Baillie, Caroline; Percoco, Gilda – European Journal of Engineering Education, 2000
Discusses the needs, problems, advantages, disadvantages, and solutions in the use of new technologies in a specific context such as engineering education. Finds that lecturers in scientific subjects believe that the technical subjects benefit greatly from the ability to teach with technology, but logistical problems especially prevent the use of…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Engineering Education
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Fisher, Brian W. – School Science Review, 1997
States that constructive thinking about variables seems to be a key to accelerated learning in science and that computer modeling can enable this. A taped sequence of a group in the exploratory use of a model reveals the potential of such activity. (Author/ASK)
Descriptors: Computer Simulation, Computer Uses in Education, Constructivism (Learning), Elementary Secondary Education
Pappas, Marjorie L. – School Library Media Activities Monthly, 2001
Discusses opportunities for interactive learning on the World Wide Web for elementary and secondary school students. Highlights include active learning Web sites; telecollaborative learning; simulations; tools and resources; technology issues; small group collaboration; student privacy; and an annotated bibliography of applicable Web sites. (LRW)
Descriptors: Active Learning, Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation
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Miller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
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Yildiz, Rauf; Atkins, Madeleine – British Journal of Educational Technology, 1996
Examines the effect of 3 different types of multimedia simulation (physical, procedural, and process) for teaching the concept of energy to 14-year-old students. Pre- and posttest results showed significant, consistent cognitive gain for the physical simulation; and a more complex and varied pattern of interaction between type of simulation and…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Energy
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Lane, David M.; Tang, Zhihua – Journal of Educational Computing Research, 2000
The effectiveness of simulations for teaching statistical concepts was compared to the effectiveness of a textbook. Subjects were 115 college students. Subjects trained by simulation performed significantly better than those trained with a textbook. Results support the increasing use of simulation in education and training. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Conventional Instruction, Instructional Effectiveness
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