NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 991 to 1,005 of 11,042 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Asiain, Joaquín; Braun, Malena; Roussos, Andrés J. – British Journal of Guidance & Counselling, 2022
Virtual Reality (VR) has been defined as the use of technological interfaces to simulate the behaviour of 3D entities that interact in real time with a user immersed via sensorimotor channels. The aim of this study is to explore the possibilities and limitations in the use of VR systems in mental health treatment and research. We conducted a…
Descriptors: Computer Simulation, Psychotherapy, Anxiety Disorders, Mental Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Ummihusna, Annisa; Zairul, Mohd – Journal of Applied Research in Higher Education, 2022
Purpose: This study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research. Design/methodology/approach: The PICO concept…
Descriptors: Educational Technology, Intervention, Architectural Education, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Cai, Ying; Pan, Zilong; Liu, Min – Journal of Computer Assisted Learning, 2022
Background: As a recently emerging innovative technology, augmented reality (AR) has become a popular tool for language learning. However, to date, very few meta-analytical studies has been conducted on AR in this field to understand its effectiveness on language learning. Objectives: This meta-analysis was conducted to systematically synthesize…
Descriptors: Computer Simulation, Technology Uses in Education, Second Language Learning, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Duraes, Martha; Akkari, Mohamed; Jeandel, Clément; Moreno, Benjamin; Subsol, Gérard; Duflos, Claire; Captier, Guillaume – Anatomical Sciences Education, 2022
Increasing number of medical students and limited availability of cadavers have led to a reduction in anatomy teaching through human cadaveric dissection. These changes triggered the emergence of innovative teaching and learning strategies in order to maximize students learning of anatomy. An alternative approach to traditional dissection was…
Descriptors: Medical Students, Medical Education, Anatomy, Laboratory Procedures
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chougui, Ali – International Online Journal of Education and Teaching, 2022
The computer has evolved from a tool to a privileged position where architectural design takes shape. Given that students are expected to work primarily in a computational environment and frequently in a collaborative way, some questions challenge and inspire us to consider new ways and methods that will aid in the creation and sharing of…
Descriptors: Foreign Countries, College Students, Architectural Education, Building Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ziden, Azidah Abu; Ziden, Ahmad Aidil Abu; Ifedayo, Adu Emmanuel – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This study aimed to determine the impact of an augmented reality (AR) application, NutricARd, on students' achievement and motivation. The mixed-methods research seeks to ascertain the influence of AR-NutricARd learning cards on the motivation and achievement of form 2 science students. There were 50 participants in this study. The NutricARd…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
He, Chuanxiuyue; Gunalp, Peri; Meyerhoff, Hauke S.; Rathbun, Zoe; Stieff, Mike; Franconeri, Steven L.; Hegarty, Mary – Cognitive Research: Principles and Implications, 2022
Visual working memory (VWM) is typically measured using arrays of two-dimensional isolated stimuli with simple visual identities (e.g., color or shape), and these studies typically find strong capacity limits. Science, technology, engineering and mathematics (STEM) experts are tasked with reasoning with representations of three-dimensional (3D)…
Descriptors: Visual Perception, Short Term Memory, Computer Simulation, Visual Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Çakiroglu, Ünal; Atabas, Samet; Aydin, Merve; Özyilmaz, Ilknur – Research and Practice in Technology Enhanced Learning, 2022
Concept maps are the tools used to facilitate meaningful conceptual learning. In this study, an augmented reality (AR)-based concept map (AR-ConMAP) application was developed to facilitate the concept map creation process to overcome the challenges that students face when creating concept maps. The study was carried out as a case study.…
Descriptors: Concept Mapping, Computer Simulation, Maps, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Elijah T.; McNeal, Karen S. – Journal of Geoscience Education, 2022
Spatial thinking skills are crucial for success in any of the STEM (science, technology, engineering, and mathematics) domains, and they are malleable. One approach to support the development of student spatial skills is through the use of innovative technologies, like the augmented reality (AR) sandbox, that can also effectively teach geoscience…
Descriptors: Undergraduate Students, Student Attitudes, Spatial Ability, Topography
Peer reviewed Peer reviewed
Direct linkDirect link
Gercek, Nejla; Tatar, Yasar; Uzun, Selda – International Journal of Developmental Disabilities, 2022
Aim: Sport activities can increase the number of motor tasks performed by children with disabilities, helping to motivate these children to sustain life-long exercise. The aim of this study was to investigate the effects of virtual and traditional golf training on balance, muscle strength, lower extremity flexibility and aerobic endurance in…
Descriptors: Athletics, Exercise, Children, Cerebral Palsy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – International Journal of Science and Mathematics Education, 2022
This paper comprises the results of a design study that aims at developing a theoretically and empirically based learning trajectory on statistical inference for 9th-grade students. Based on theories of informal statistical inference, an 8-step learning trajectory was designed. The trajectory consisted of two similar four step sequences: (1)…
Descriptors: Grade 9, Learning Trajectories, Computer Simulation, Visualization
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lu, Yi – Canadian Journal of Learning and Technology, 2022
Construction detail (CD) knowledge is one of the leading learning components in architectural technology (AT) study. The traditional pedagogical method adopts a series of two-dimensional drawings to explain three-dimensional objects. The interactive and immersive features of virtual reality (VR) technology attract attention from the educational…
Descriptors: Architectural Education, Computer Software, Knowledge Level, Computer Simulation
Pages: 1  |  ...  |  63  |  64  |  65  |  66  |  67  |  68  |  69  |  70  |  71  |  ...  |  737