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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
Özdemir, Ercan; Kar, Tugrul; Öçal, Tugba – Acta Educationis Generalis, 2022
Introduction: The purpose of the study was to investigate the effect of task format on pre-service mathematics teachers' creative problem-posing performance. Methods: In this quantitative study, a figural and a written pattern related to daily life with the same mathematical structure were presented to participants and they were asked to write as…
Descriptors: Problem Solving, Mathematics Instruction, Mathematics Teachers, Creativity
Ghunu, Novtryananda M. S. – International Journal of Instruction, 2022
The thematic curriculum is defined as a learning method that integrates attitudes, skills, knowledge, learning value, and creative thinking using themes in the learning process. By implementing this curriculum, it is expected that it would bridge the school and daily-life learning experiences. The present study investigated some challenges in…
Descriptors: Rural Areas, Elementary School Students, Thematic Approach, Teaching Methods
Parra-González, María Elena; Segura-Robles, Adrián; Moreno-Guerrero, Antonio José; López-Belmonte, Jesús – Journal of Technology and Science Education, 2022
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. When this type of methodology is used, the effort is rewarded, and it is used as a motivating tool in class. However, there is no valid or well-structured instrument to measure gamification…
Descriptors: Educational Games, Game Based Learning, Test Construction, Test Validity
Syafryadin; Wardhana, Dian Eka Chandra; Noermanzah; Rofi'i, Agus; Awalludin – Journal of Language and Linguistic Studies, 2022
Higher Order Thinking Skill (HOTs) is a skill that should be known by students. If students have known and applied HOTS, students could improve their ability in all skills. The research aimed to know the students' perception and its problems in implementing Higher Order Thinking Skill (HOTs) in speaking class. The research employed a mixed method…
Descriptors: Student Attitudes, Thinking Skills, English (Second Language), Second Language Learning
Park, Eunju; Ha, Minsu – Asia-Pacific Science Education, 2022
To effectively employ inquiry-based learning to enhance students' inquiry practices and encourage them to think and act like scientists, science teachers must have a deeper understanding of the factors that influence scientific research and attitudes about scientist practice. This research contains the experience of two postdoctoral researchers in…
Descriptors: Scientific Research, Scientific Attitudes, Ambiguity (Context), Doctoral Students
Bomford, Kate – Changing English: Studies in Culture and Education, 2022
This essay considers the relative merits of critical writing and writing in role as a means of enabling and assessing students' responses to literary texts. Drawing largely on the author's experience of teaching "Frankenstein," it argues that the distinction between critical and creative writing is not as absolute as is sometimes…
Descriptors: Critical Literacy, Student Reaction, Student Attitudes, Creative Writing
Nikkola, Teemu; Reunamo, Jyrki; Ruokonen, Inkeri – Early Child Development and Care, 2022
The study presented in this article is part of a larger study called Progressive Feedback (blogs.helsinki.fi/orientate), which is an early childhood education and care (ECEC) research and development project. The aim of this article is to find out: (1) how children's tested creative thinking abilities, fluency, originality and imagination…
Descriptors: Creative Thinking, Foreign Countries, Early Childhood Education, Imagination
Fujiwara, Y.; Velasco, R. C. L.; Jones, L. K.; Hite, R. L. – International Journal of Science Education, 2022
Memes within animated graphical interchange formats (GIFs) are developed and shared by Internet users to communicate cultural ideas, symbols, or practices for a wide global audience. Among the billions of GIFs shared internationally, some portray scientists engaged in scientific work. Media and science education scholarship alike have evidenced…
Descriptors: Content Analysis, Social Media, Visual Aids, Scientists
Vaizman, Tal – Music Education Research, 2022
COVID-19 forced extreme measures in cities worldwide, including school shutdowns and limited social contact. Semi-structured interviews with 14 Israeli music teachers were conducted to expose the challenges of teaching musical instruments and vocal during social distancing, focussing on struggles and technical challenges, teacher-student…
Descriptors: Foreign Countries, Music Teachers, Musical Instruments, Singing
Giretti, Alberto; Lemma, Massimo; Zambelli, Matteo; Meana, Franco Ripa di – International Association for Development of the Information Society, 2022
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the…
Descriptors: Creative Thinking, Cognitive Mapping, Design, Computer Software
Shaoru Annie Zeng; Sun Yee Yip; Grace Xuecong Ji; Yaqing Hou; Hongzhi Zhang; Philip Wing Keung Chan; Zane Diamond; Geraldine Burke – International Education Journal: Comparative Perspectives, 2024
This study analyses how community resources are integrated into four areas of the Australian Curriculum: Languages (Chinese), The Arts (Visual Arts), Sciences, and Humanities and Social Sciences (Economics and Business). It examines four case studies to compare the use of rural resources and local partnerships in achieving educational goals and…
Descriptors: Foreign Countries, Community Resources, Public Libraries, Museums
Shannon M. Clancy – ProQuest LLC, 2024
Engineering students need to prepare to address increasingly complex, contextual, and ambiguous problems in their future careers. Many students pursue engineering to improve societal problems and create innovative solutions. Yet, divergent thinking needed for creativity, and the consideration of multiple social issues and a variety of contexts, is…
Descriptors: Engineering Education, Creative Thinking, Social Problems, Education Work Relationship
Altiparmak, Tuba; Eryilmaz-Mustu, Özlem – International Journal of Educational Methodology, 2021
This study examines the effects of the SCAMPER technique-based educational activities in the simple machines unit of a science lesson on students' academic achievement, motivation and attitude. The study examines the effects of the simple machines unit activities in the science lesson through a paired quasi-experimental design, which is one of the…
Descriptors: Learning Activities, Grade 8, Equipment, Mechanics (Physics)
Buyukkarci, Aysegul; Taslidere, Erdal – Journal of Educational Technology, 2021
Coding education has been offered to primary school students due to certain reasons: (1) coding improves students' problem solving and creative thinking skills; and (2) it has high visual-quality and easy-to-use block-based tools. In this study, the effects of coding education on 4th grade students' self-efficacy and scratch coding achievement…
Descriptors: Computer Science Education, Programming Languages, Coding, Thinking Skills