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Leander, Kevin; Duncan, Barbara – E-Learning, 2004
Analyzing the activity of a group of students involved in an online university course with a simulation environment, this article considers and problematizes the idea of online community and its relations to learning. The analysis builds upon Dewey's conception of organic community and related perspectives. In valuing "joint action," such…
Descriptors: Computer Simulation, Online Courses, Network Analysis, Social Networks
Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
Duncan, Mike R.; Birrell, Bob; Williams, Toni – College Quarterly, 2005
Virtual Reality (VR) is primarily a visual technology. Elements such as haptics (touch feedback) and sound can augment an experience, but the visual cues are the prime driver of what an audience will experience from a VR presentation. At its inception in 2001 the Centre for Advanced Visualization (CFAV) at Niagara College of Arts and Technology…
Descriptors: Cues, Computer Simulation, Land Use, Foreign Countries
Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
Iverson, Kathleen; Colkey, Deborah – Performance Improvement, 2004
As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The…
Descriptors: Internet, Metacognition, Web Based Instruction, Computer Uses in Education
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Elen, Jan, Ed.; Clark, Richard, Ed. – Elsevier, 2006
What is meant when people say that "learning environments are increasingly complex"? What is known about the cognitive processing that occurs during complex learning? How can educators provide effective instructional support for students who must learn and apply complex knowledge? These questions, and related issues, have fascinated educators and…
Descriptors: Learning, Educational Environment, Learning Theories, Prior Learning
Turvey, Keith – Computers and Education, 2006
Despite recent British government moves to equip all Primary Schools with fast broadband connections to the Internet, it would seem that many schools as yet make little use of the increased capacity this affords other than to incorporate more and more rich multimedia in the form of interactive games or animated presentations to illustrate…
Descriptors: Foreign Countries, Creativity, Internet, Cooperative Learning
Shann, Mary H. – 1996
This is the final evaluation report of the On Growth and Form (OGAF): Learning Concepts of Probability and Fractals by Doing Science project that aimed at engaging high school students in hands-on science activities, experiments, and computer simulations that use probability and fractal geometry to model ragged structures in the real world.…
Descriptors: Computer Simulation, Evaluation, Geometry, Hands on Science
Swaak, Janine; And Others – 1996
In this study, learners worked with a simulation of harmonic oscillation. Two supportive measures were introduced: model progression and assignments. In model progression, the model underlying the simulation is not offered in its full complexity from the start, but variables are gradually introduced. Assignments are small exercises that help the…
Descriptors: Achievement Gains, Assignments, College Students, Computer Simulation
Scheuneman, Janice Dowd; And Others – 1997
As part of the research leading to the implementation of computer-based case simulations (CCS) for the licensing examinations of the National Board of Medical Examiners, gender differences in performance were studied for one form consisting of 18 cases. A secondary purpose of the study was to note differences in style or approach that might…
Descriptors: Case Method (Teaching Technique), Case Studies, Cognitive Processes, Computer Simulation
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Muraki, Eiji; Carlson, James E. – 1993
A multidimensional item response theory (IRT) model for polytomously scored items, based on the graded response model and using the normal ogive, is developed; and an EM algorithm that may be used to estimate the parameters of the model is also discussed. The model is illustrated through a simulation study in which the polytomous item responses of…
Descriptors: Computer Graphics, Computer Simulation, Equations (Mathematics), Estimation (Mathematics)
Wright, Douglas; Cohen, Michael P. – 1993
The National Assessment of Educational Progress (NAEP) recently expanded its national survey to include state representative samples on a trial basis. In 1992, the NAEP undertook studied non-response in the trial assessment through two simulation projects. The first looked at state assessments that were similar to NAEP tests for states with low…
Descriptors: Academic Achievement, Computer Simulation, Educational Assessment, Elementary Secondary Education