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Jess Uhre Rahbek – American Journal of Play, 2025
The author introduces the playful-tension model, a new theoretical concept, to harmonize the gap in play design between general play theory and its actual use in designing playthings. By synthesizing a broad selection of general play theory into a single theoretical concept, the playful-tension model accentuates the delicate interplay of what he…
Descriptors: Play, Theory Practice Relationship, Models, Design
Nicolas Szilas – International Journal of Game-Based Learning, 2025
The question of integrating learning content into a serious game is a recurring one, although no clear theoretical framework has yet been provided. It is often argued that integration should occur at the core mechanic level, but this simple statement conceals the complexity of serious game design. The authors therefore propose a theoretical…
Descriptors: Game Based Learning, Educational Games, Models, Design
Jody Nyboer – International Journal of Technology and Design Education, 2024
This article presents findings from an instructional-based inquiry, aimed to evaluate the critiquing characteristics of an accredited interior design program, and to optimize the experience of studio-based feedback practices for contemporary students. This investigation pre-dates the unprecedented shift to remote instruction due to the global…
Descriptors: Interior Design, Design, College Students, Student Attitudes
Vindya V. Senadheera; Dileepa S. Ediriweera; Thilini P. Rupasinghe – Journal of Learning for Development, 2024
Instructional design (ID) is a systematic process that is used to develop education and training programmes in a consistent and reliable way. A key challenge faced by educators is selecting an ID model by deciding which ID model will be more suitable in order to achieve an effective digital teaching and learning process. The objective of this…
Descriptors: Instructional Design, Models, Electronic Learning, Higher Education
Lisa A. Giacumo – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this article is to investigate how to use a strengths-based lens that is highly contextualized, in an ecology (i.e., online graduate course) that shows the value of the socio-emotional interactions or climate. I used an autoethnographic approach to problematize myself so that I could ask contemplative questions as a result of…
Descriptors: Introductory Courses, Instructional Design, Graduate Study, Ethnography
Andrea Hicks; Wissam Kontar – Journal of Civil Engineering Education, 2024
Engineering programs must produce graduates who are able to consider multicriteria decisions including ethical implications during engineering practice. Teaching students in a meaningful manner to consider these multifaceted decisions was investigated through the usage of disasters and primary coverage of infrastructure disasters. Students…
Descriptors: Engineering Education, Emergency Programs, Natural Disasters, Ethics
Christine Dickason; Sharmila Mann; Nick Lee – Bellwether, 2024
"Pathways to Implementation" highlights innovative strategies and effective models in career pathways policy, implementation, and programming, as well as challenges states encounter in this work. This seven-part series addresses the key elements of Bellwether's framework for career pathways policy implementation. Each brief defines the…
Descriptors: Career Pathways, Educational Cooperation, State Programs, Program Implementation
Chan, Jenny Yun-Chen; Nagashima, Tomohiro; Closser, Avery H. – Cognitive Science, 2023
Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human-Computer Interaction, we (a) explore "what," "why," "who," "when," and…
Descriptors: Cognitive Science, Learning Processes, Man Machine Systems, Cooperation
Myers, Christina; Piccolo, Lara; Collins, Trevor – Journal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is a complex task that requires a myriad of combined expertise, including games' mechanics, software development, educational game design, pedagogy and knowledge of the educational topic (which can…
Descriptors: Educational Games, Social Change, Instructional Design, Democratic Values
Cynthia A. Snell – ProQuest LLC, 2023
Higher education in the 21st century is changing from the traditional residential program where the student sits in the classroom and is guided through their learning process to one that is online where the student receives their learning away from the classroom. The change from these traditional programs to online programs has increased the age…
Descriptors: Online Courses, Design, Instructional Design, Andragogy
Mingqing Wang; Kui Xie – International Journal of Web-Based Learning and Teaching Technologies, 2024
At present, the construction of online courses is an important content in the process of educational informatization. At present, there are two problems in the construction of online courses: from the teaching point of view, the design of teaching activities and teaching processes in online courses is not enough, and the teaching effect is not…
Descriptors: English Instruction, Online Courses, English Curriculum, Curriculum Development
Elyssa Rachelle Morissette – ProQuest LLC, 2024
As the internet increases in size, our body of research into what visitors prefer for website design is leaving out a growing group of people. Those with visual impairments are one of the fastest growing minorities with a disability online. This extremely under-studied group uses the internet for as many different purposes as sighted users do, but…
Descriptors: Visual Impairments, Web Sites, Usability, Use Studies
Angelica Morgan – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article outlines the redesign of an undergraduate digital learning theories course, integrating scenario-based learning (SBL) and Universal Design for Learning (UDL) principles. The article incorporates scenario-based instruction using Articulate Rise 360, focusing on real-world challenges to enhance learner engagement and applicability. This…
Descriptors: Undergraduate Study, Learning Theories, Vignettes, Access to Education
Candace M. Boesiger – ProQuest LLC, 2024
Adjuncts continue to be an integral part of higher education; however, they are rarely onboarded at higher education institutions. Onboarding involves systematically introducing a new employee to an organization's values, processes, and procedures. For adjuncts, they also need formalized training in pedagogy. Without onboarding adjuncts, higher…
Descriptors: Design, Thinking Skills, Adjunct Faculty, Staff Orientation
Kelly Chandler-Olcott; Sharon Dotger; Heather E. Waymouth; Keith Newvine; Kathleen A. Hinchman; Molly C. Lahr; Michael T. Crosby; Janine Nieroda – International Journal for Lesson and Learning Studies, 2024
Purpose: This study reports on changes made within the study, plan, teach and reflect steps of lesson study with pre-service teachers who were learning to teach within a disciplinary literacy course. Design/methodology/approach: Using methods associated with formative experiments and design-based research, this study gathered data over four…
Descriptors: Preservice Teachers, Research Design, Content Analysis, Units of Study

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