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Birney, Lauren; McNamara, Denise M. – Journal of Curriculum and Teaching, 2021
The aim of this study is to showcase the use of incorporating problem-solving in a multifaceted, long-term investigation. New York Harbor and its estuaries are undergoing a major revitalization due to the efforts of the Curriculum and Community Enterprise for Environmental Restoration Project. Comprised of a network of local educational and…
Descriptors: Problem Solving, STEM Education, Natural Resources, Conservation (Environment)
Imaz, Jose I. – Education and Urban Society, 2021
During the 2012 to 2013, 2013 to 2014, and 2014 to 2015 academic years, 20% of course time within the subject Sociology of Education, in the Pedagogy, and Social Education undergraduate degrees run by the University of the Basque Country, was devoted to Project-Based Learning. The aim was to design, test, and evaluate an innovation and educational…
Descriptors: Active Learning, Student Projects, Educational Sociology, Educational Change
Fernández-Oliveras, Alicia; Espigares-Gámez, María José; Oliveras, María Luisa – Education Sciences, 2021
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, with an ethnomathematical approach, since games are…
Descriptors: Curriculum Implementation, Play, Student Projects, Games
Sumarmi; Aliman, Muhammad; Mutia, Tuti – Journal of Technology and Science Education, 2021
The study aimed to determine 1) the effect of digital eco learning in student worksheet flipbooks on environmental literacy projects, and 2) the effect of digital eco learning in student worksheet flipbooks on student ecological competence. The research is a quasi-experimental study using a Pretest-Posttest Non-equivalent Control Group. The…
Descriptors: Electronic Learning, Worksheets, Environmental Education, Geography Instruction
Garmendia, Mikel; Aginako, Zaloa; Garikano, Xabier; Solaberrieta, Eneko – Journal of Technology and Science Education, 2021
This work considers three research objectives: to analyze the perception of instructors of the incidence of PBL/PjBL on content learning and skill development; to identify the success factors that they believe promote learning when using them, as well as their importance; and to identify the difficulties they face, and the frequency with which…
Descriptors: Engineering Education, College Faculty, Teacher Attitudes, Problem Based Learning
Issa, Heba Bani; Khataibeh, Abdullah – Pegem Journal of Education and Instruction, 2021
Project-based learning is a modern teaching method aimed at students, connecting students' experiences with school life and stimulating serious thinking as students gain new knowledge. So that, this study aimed at investigating the impact of a teaching strategy adopting project-based learning on improving the critical thinking among upper basic…
Descriptors: Active Learning, Student Projects, Critical Thinking, Elementary School Students
Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
Bustamante, David Guillermo; Perez, Ana Maria; Calderon-Cerquera, Kyangzi; Orozco-Donneys, Carolina; Orozco, Ana Maria; Giron-Sedas, Jaime Andres; Perea, Jose Dario – European Journal of STEM Education, 2021
We performed an innovative STEM outreach project. High school students from the Colombian robotics' designed a prototype of a Lunar Loo named Tech Lunar Toilet (TLT) that was part of the international HeroX-NASA Challenge. These experiences were possible thanks to a wonderful network of collaboration. As a result of this program, the students that…
Descriptors: STEM Education, High School Students, Foreign Countries, Outreach Programs
Watson, Jason; Besmer, Andrew; Banks, M. Shane; Ray, Daniel; Derksen, Gerry – Information Systems Education Journal, 2021
Interdisciplinary project teams are increasingly vital in organizations that are focused on providing successful technical solutions that include a positive user experience. In response to the need for experience in this area, some higher education institutions have created interdisciplinary project-based experiential learning opportunities. In…
Descriptors: Student Behavior, Interdisciplinary Approach, Computer Science, Capstone Experiences
Raviv, Ayala; Dadon, Miri – Athens Journal of Education, 2021
Young children are familiar with astronomical phenomena from everyday life, such as the movement of the celestial bodies or the shift from day to night. The present study examines the extent to which kindergarten students understand abstract concepts related to celestial bodies and processes (such as gravity and time), and whether they change…
Descriptors: Astronomy, Kindergarten, Preschool Children, Student Attitudes
Calvert, Craig A. – Journal of Education for Business, 2021
An engaging assignment connecting course curriculum to student career paths was created for an undergraduate business (project management) course. The assignment required students to turn either their job search or career path into a project. Learning goals, objectives, and outcomes were developed for academic, personal, and professional growth…
Descriptors: Undergraduate Students, Business Administration Education, Student Projects, Program Administration
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Demir, Cennet Göloglu; Önal, Nezih – Education and Information Technologies, 2021
The aim of the present study was to examine the effects of Technology-Assisted Learning (TAL) and Project-Based Learning (PjBL) approaches upon students' attitudes toward mathematics and their academic achievements. A quasi-experimental research design was employed including pre-tests, post-tests and a retention test. The findings of the research…
Descriptors: Educational Technology, Technology Uses in Education, Student Projects, Student Attitudes
Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects

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