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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
Elley, Sara – Texas Journal of Literacy Education, 2014
This six-week biliotherapy study was developed to determine if using children's literature books to help students think about, understand, and work through social and emotional issues helped third grade students' develop more social and emotional skills (Sullivan & Strang, 2002). Data collection included pre- and post-surveys, interruption…
Descriptors: Grade 3, Elementary School Students, Bibliotherapy, Teaching Methods
Admiraal, Wilfried – Technology, Pedagogy and Education, 2014
Web-based video is one of the technologies which can support meaningful learning from practice--in addition to practical benefits such as accessibility of practices, flexibility in updating information, and incorporating video into multimedia resources. A multiple case study was set up on the use of a web-based video learning environment in two…
Descriptors: Foreign Countries, Higher Education, Video Technology, Web Based Instruction
Rosenfeld, Malke; Johnson, Marquetta; Plemons, Anna; Makol, Suzanne; Zanskas, Meghan; Dzula, Mark; Mahoney, Meg Robson – Teaching Artist Journal, 2014
Writing about the teaching artist practice should mean writing about art making. As both teacher and artist, the authors are required to be cognizant of their own art-making processes, both how it works and why it is important to them, in order to make this process visible to their students. They also need the same skills to write about how and…
Descriptors: Art Activities, Art Education, Writing (Composition), After School Programs
Themelis, Chryssoula – Open Praxis, 2014
The paper reports on the experienced educator perspective regarding human-to-human connection in distance education. The research questions aimed to fill gaps in the existing research literature, to investigate the role of the educator, to discover how learning and subject content are affected by contextual factors, to find out if it enhances the…
Descriptors: Synchronous Communication, Video Technology, Distance Education, Educational Technology
June, Sethela; Yaacob, Aizan; Kheng, Yeoh Khar – International Education Studies, 2014
The purpose of this action research was to investigate the use of YouTube videos and interactive activities in stimulating critical thinking among students from a public university in Malaysia. There were 50 students of mixed background, comprised of local and foreign students who participated in this study which lasted for one semester. Data was…
Descriptors: Foreign Countries, Video Technology, Electronic Publishing, Web Sites
Gu, Peter Yongqi – Assessment in Education: Principles, Policy & Practice, 2014
The Chinese authorities have spelt out their educational vision in a series of documents and provided explicit guidelines in terms of curriculum and assessment. How are these policy visions and curriculum standards translated into the classroom practices of the teacher? This paper tries to answer this question by looking into one teacher's…
Descriptors: Foreign Countries, Secondary School Teachers, English Teachers, English (Second Language)
Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
Coffey, Anne M. – Australian Journal of Teacher Education, 2014
Teacher education students confront the challenging task of acquiring a unique and complex set of skills during their courses. These skills are acquired through the study of education theory together with practical experience in the classroom. Perhaps one of the most important skills that students quickly need to develop is that of reflective…
Descriptors: Video Technology, Skill Development, Reflection, Preservice Teachers
Hobson, Charles J.; Strupeck, David; Griffin, Andrea; Szostek, Jana; Rominger, Anna S. – American Journal of Business Education, 2014
A comprehensive educational program for teaching behavioral teamwork and team leadership skills was rigorously evaluated with 148 MBA students enrolled at an urban regional campus of a Midwestern public university. Major program components included (1) videotaped student teams in leaderless group discussion (LGD) exercises at the course beginning…
Descriptors: Leadership Qualities, Teamwork, Masters Degrees, Business Administration Education
Williams, Justin H. G.; Casey, Jackie M.; Braadbaart, Lieke; Culmer, Peter R.; Mon-Williams, Mark – Journal of Cognition and Development, 2014
We sought to develop a method for measuring imitation accuracy objectively in primary school children. Children imitated a model drawing shapes on the same computer-tablet interface they saw used in video clips, allowing kinematics of model and observers' actions to be directly compared. Imitation accuracy was reported as a correlation reflecting…
Descriptors: Imitation, Elementary School Students, Fidelity, Accuracy
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Wexler, Lisa; Eglinton, Kristen; Gubrium, Aline – Youth & Society, 2014
To better understand how young Alaska Native (Inupiaq) people are creatively responding to the tensions of growing up in a world markedly different from that of their parents and grandparents, the pilot study examined youth-produced digital stories as representations of their everyday lives, values, and identities. Two hundred and seventy-one…
Descriptors: Alaska Natives, Story Telling, Indigenous Knowledge, Pilot Projects
Vasbø, Kristin Beate; Silseth, Kenneth; Erstad, Ola – Scandinavian Journal of Educational Research, 2014
The aim of this article is to gain knowledge about what it means to be a learner using social media in an educational setting. The article presents an ethnographic study of students in a multiethnic community in Oslo who participate in a social networking site called Space2cre8 (S28). In this article, we set out to explore the kind of space for…
Descriptors: Foreign Countries, Mass Media Use, Social Networks, Ethnography
Escobar Urmeneta, Cristina; Evnitskaya, Natalia – Language Learning Journal, 2014
This interpretive case study is framed within recent sociocultural conceptualisations of learning. It draws on research on teacher-led classroom discussions, and investigates the conversational intricacies through which "dialogicity" is accomplished in adaptive ways in one content and language integrated learning (CLIL) science…
Descriptors: Science Instruction, Case Studies, Second Language Learning, Second Language Instruction

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