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Jill E. Stefaniak; Stephanie L. Moore – Online Learning, 2024
Generative AI presents significant opportunities for instructional designers to create content and personalize online learning environments. Alongside its benefits, generative AI also poses ethical considerations and potential risks, such as perpetuating biases or disrupting the learning process. Navigating these complexities requires an approach…
Descriptors: Artificial Intelligence, Inclusion, Electronic Learning, Technology Uses in Education
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Garret J. Hall; Sophia Putzeys; Thomas R. Kratochwill; Joel R. Levin – Educational Psychology Review, 2024
Single-case experimental designs (SCEDs) have a long history in clinical and educational disciplines. One underdeveloped area in advancing SCED design and analysis is understanding the process of how internal validity threats and operational concerns are avoided or mitigated. Two strategies to ameliorate such issues in SCED involve replication and…
Descriptors: Research Design, Graphs, Case Studies, Validity
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Jonas Hallström; Piet Ankiewicz – Journal of Technology Education, 2024
This article presents an investigation into the value-based affordances of volition as an integral philosophical component of technology education, specifically in relation to design methodology. As the central aspect of technology education, design has a prominent position in curricula all over the world, not just in subjects named Design and…
Descriptors: Technology Education, Sustainability, Values, Individual Power
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Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
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Amelie D. Smucker – International Journal of Inclusive Education, 2024
This paper explores the meaning and use of inclusive curriculum design by operationally defining "inclusive curriculum" and delineating the characteristics of this curriculum design. A systematic review was conducted that incorporates both peer-reviewed and non-peer-reviewed sources so that scholar and practitioner perspectives of…
Descriptors: Inclusion, Definitions, Students with Disabilities, Educational Theories
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Palazzo, Elisa; Shirleyana – Education and Urban Society, 2024
New pedagogic approaches combining Transdisciplinary, Experiential, and Adaptive perspectives are emerging to respond to increasingly complex urban conditions. By addressing the gap in current urban design studio education, the study defined a framework to assist teachers in designing novel teaching formats based on TEA learning approaches. The…
Descriptors: Design, Studio Art, Teaching Methods, Interdisciplinary Approach
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Adrian Novio – ProQuest LLC, 2024
Developmental math courses have long been considered a barrier for students (Benken et al., 2015), especially for minority and low-income students, who are enrolled in developmental courses disproportionately to their peers (Chen, 2016). Research has shown that various redesign efforts (e.g., multiple measures placement, corequisite support,…
Descriptors: Developmental Studies Programs, Remedial Mathematics, Academic Achievement, Program Design
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Sean C. Austin; Kent McIntosh; Sara Izzard; Brooke Daugherty – Journal of Behavioral Education, 2024
Cultural responsiveness, or building on the strengths of the learning histories and social contingencies of students, is an important feature of instruction to engage students and ensure they feel represented in their classrooms. This systematic literature review examined which single-case designs have been used to study culturally responsive…
Descriptors: Culturally Relevant Education, Intervention, Student Behavior, Program Design
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Hsi-Hsun Yang – International Review of Research in Open and Distributed Learning, 2024
This study proposes a hypothetical model combining the unified theory of acceptance and use of technology (UTAUT) with self-determination theory (SDT) to explore design professionals' behavioral intentions to use artificial intelligence (AI) tools. Moreover, it incorporates job replacement (JR) as a moderating role. Chinese-speaking design…
Descriptors: Artificial Intelligence, Design, Intention, Models
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Ling Zhang; Gabriel J. Stylianides; Andreas J. Stylianides – International Journal of STEM Education, 2024
Mathematical problem posing, generally defined as the process of interpreting given situations and formulating meaningful mathematical problems, is academically important, and thus several interventions have been used to enhance this competence among students and teachers. Yet little is known about the interventions' various components and their…
Descriptors: Mathematics Skills, Problem Solving, Competence, Meta Analysis
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Sinem Cilligol Karabey; Selcuk Karaman – International Review of Research in Open and Distributed Learning, 2024
This study aimed to systematically compile the activities and applications to be used by instructors to conduct synchronous virtual classrooms effectively. Using specific keywords in various databases we examined the literature to discover the activities and applications associated with effective synchronous virtual classrooms. A total of 70…
Descriptors: Synchronous Communication, Electronic Learning, Teaching Methods, Instructional Design
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Sofia Tancredi; Dor Abrahamson – Educational Psychology Review, 2024
Peripheral sensorimotor stimming activity, such as rocking and fidgeting, is widely considered irrelevant to and even distracting from learning. In this critical-pedagogy conceptual paper, we argue that stimming is an intrinsic part of adaptive functioning, interaction, and cognitive dynamics. We submit that when cultural resources build from…
Descriptors: Perceptual Motor Learning, Child Behavior, Behavior Problems, Stimulation
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Muruvvet Demiral-Uzan; Elizabeth Boling – Educational Technology Research and Development, 2024
This qualitative multi-case study explores the exercise and development of the design judgment of eight instructional design (ID) students working on design projects over one semester in graduate programs at four different institutions in the USA. Their design processes were explored through interviews and their design documents using the concepts…
Descriptors: Instructional Design, Decision Making, Graduate Students, Student Attitudes
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Helen L. Fitzmaurice; Jacob C. Barton – Connected Science Learning, 2024
Teaching the scientific, historical, and social facets of global climate change, its causes, and inequitable impacts presents a challenge to most K-12 teachers. In this article we describe the design and implementation of a yearlong professional learning program created to support urban, public K-12 teachers in the creation and enactment of…
Descriptors: Justice, Climate, Faculty Development, Urban Schools
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